units.usrifle
This is an infantry soldier. Soldiers are the basic unit in Spring-1944, and you always want to have a number of them deployed along the battlefield... Don't stop recruiting them! Along this line, infantry units are the very only units that can capture terrain flags, and are one of the most efficient ways to provide a line of sight for armoured vehicles (it should be recalled that vehicles have in general a quite limite sight distance).
Infantry is cheap, but very fragile... And vulnerable to almost every weapon of the game. On top of that, infantry can be easily suppressed by fear.
Close-Quarters Assault Infantry and Long-range Rifle Infantry are the most basic infantry units, ideal to setup your front line, providing a line of sight to other longer-range guns. Rifle weapon can just be used to shoot against another infantry units, or eventually to cause tiny damage to deployed guns. On the other hand, grenades can be used to kill several infantry units by a single shot, damage deployed guns and structures, or even slightly damage armoured vehicles. Unfortunately, grenade strikes can be only carried out in a dramatically short range.
Parameter | Value | Parameter | Value | Parameter | Value |
---|---|---|---|---|---|
Cost | 65 | Health points | 100 | Flag capturing | 1 |
Targeted as: minetrigger, infantry,
Damaged as: infantry
Parameter | Value | Parameter | Value | Parameter | Value |
---|---|---|---|---|---|
Sight range | 390.000031 | Air detection | 480.000031 | Noise detection | 840 |
Parameter | Value | Parameter | Value |
---|---|---|---|
Max speed | 10.7999992 km/h | Turn rate | 161.599991 º/s |
Max slope | 0.4122147 | Max water depth | 1.25 m |
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -85 º | 85 º | 161.599991 º/s |
Pitch | -85 º | 85 º | 161.599991 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 321 m | Effect radius | 0.5 m |
Inaccuracy | 0.01890274 | Moving inaccuracy | 0.06187886 |
Penetration (100m) | 0 mm | Penetration (1000m) | 0 mm |
Fire rate | 0.58823526 bullets/s | Ammo cost | 0 units/bullet |
Targets: deployed, softveh, infantry, para,
Damage: armouredplanes = 3.66666675, armouredvehicles = 27.5, bunkers = 0.0001, guns = 33, hardships = 0.0001, heavytanks = 0.0001, infantry = 41.25, invincible = 0.0001, lightbuildings = 2.0625, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 22, ships = 2.63999987, shipturrets = 14.1428576, unarmouredvehicles = 33, default = 5.5,
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -85 º | 85 º | 161.599991 º/s |
Pitch | -85 º | 85 º | 161.599991 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 108.000008 m | Effect radius | 20 m |
Inaccuracy | 0.15928139 | Moving inaccuracy | 0.02091686 |
Penetration (100m) | 28 mm | Penetration (1000m) | 28 mm |
Fire rate | 0.125 bullets/s | Ammo cost | 0 units/bullet |
Targets: deployed, openveh, infantry, ship, building, softveh, largeship, hardveh,
Damage: armouredplanes = 1450, armouredvehicles = 1450, bunkers = 1450, guns = 1087.5, hardships = 1450, heavytanks = 580, infantry = 4350, invincible = 0.0001, lightbuildings = 966.666687, lighttanks = 580, mediumtanks = 580, mines = 1450, planes = 1450, ships = 2900, shipturrets = 2900, unarmouredvehicles = 1450, default = 1450,