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units.ita_81mmmortar_turret_rear

Jose Luis Cercos-Pita edited this page Oct 6, 2020 · 7 revisions

ita_81mmmortar_turret_rear-buildpic 81/14 Mortar

Introduction

This is a turret. The turrets can be disabled one by one, or depending on the specific turret, even suppressed by enemy fire. However, the very only way to destroy a turret is destroying the owner vehicle/structure.

Armoured ship turret, which cannot be suppressed.

Structural details

Parameter Value Parameter Value Parameter Value
Cost Cost 1000 Health Health points 2500 Armour Front armour 0 mm
Armour Rear armour 0 mm Armour Sides armour 0 mm Armour Top armour 0 mm

Category Targeted as: minetrigger, turret, hardveh,

Armor Damaged as: shipturrets

Ammo Max ammo: 12

Line of sight

Parameter Value Parameter Value Parameter Value
LOS Sight range 75 AirLOS Air detection 480.000031 SeismicLOS Noise detection 0

Weapons

m1_81mmmortar

Parameter Minimum Maximum Speed
Heading Heading -360 º 360 º 15 º/s
Pitch Pitch -90 º 90 º 20 º/s
Parameter Value Parameter Value
Range Range 696.600037 m Explosion Effect radius 52 m
Accuracy Inaccuracy 0.04364505 Accuracy Moving inaccuracy 0.04364505
Penetration Penetration (100m) 0 mm Penetration Penetration (1000m) 0 mm
Reload Fire rate 0.08333334 bullets/s AmmoCost Ammo cost 15 units/bullet

Targets Targets: deployed, openveh, turret, ship, building, hardveh, largeship, softveh, infantry,

Damage Damage: armouredplanes = 660, armouredvehicles = 550, bunkers = 550, guns = 660, hardships = 550, heavytanks = 366.666687, infantry = 1650, invincible = 0.0001, lightbuildings = 880, lighttanks = 366.666687, mediumtanks = 366.666687, mines = 1100, planes = 1100, ships = 2357.14282, shipturrets = 660, unarmouredvehicles = 1100, default = 1100,

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