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Accessories
Standard accessories provide additional build customisation outside the main weapon and armor slots.
They are equipped through the Equipment section of /system.
- Ring
- Necklace
- Bracelet
- Earring
These standard accessory types do not currently require a particular base class.
Magic Orbs are caster offhands rather than standard accessories.
All four standard accessory forms currently share the same material-effect ranges.
| Material | Identity |
|---|---|
| Iron | Defense |
| Gold | Max Mana |
| Diamond | Max Health |
| Amethyst | Magical Might |
| Emerald | Magical Mending |
| Quartz | Critical Strike Chance |
| Rank | Iron Defense | Gold Mana | Diamond Health | Amethyst Might | Emerald Mending | Quartz Crit Chance |
|---|---|---|---|---|---|---|
| E | 3–5 | 5–8 | 5–10 | 3–5 | 2–4 | 0.2–0.3 |
| D | 8–12 | 10–16 | 15–25 | 6–10 | 5–7 | 0.4–0.6 |
| C | 15–22 | 20–30 | 30–45 | 12–18 | 8–12 | 0.6–0.9 |
| B | 30–45 | 35–50 | 55–80 | 20–28 | 13–19 | 0.8–1.2 |
| A | 50–70 | 55–75 | 90–130 | 31–41 | 20–28 | 1.2–1.8 |
| S | 80–110 | 80–110 | 140–200 | 48–62 | 30–40 | 1.6–2.4 |
These are current Blacksmith material bonuses.
Material bonuses and later enchantments are separate systems.
For example:
- Iron jewellery can naturally provide Defense from its material.
- The normal Defense enchantment itself does not apply to Rings or accessories.
- Max Health enchantments on accessories use reduced item scaling rather than chestplate-sized rolls.
Accessories can receive many flexible modifiers, including compatible:
- Elemental Damage
- Weapon / Physical / Skill / Magic / Projectile Damage depending on modifier
- Critical stats
- Max Health %
- Dodge
- Elemental Defense
- Movement Speed
- Mana
- Magical Might
- Magical Mending
Because several accessories can be equipped simultaneously, modifier strength is reduced compared with major armor or weapon pieces where appropriate.
Standard Rings, Necklaces, Bracelets and Earrings currently:
- Do not have a standard +1 to +10 upgrade path
- Do not use the standard Core-socket roll
Their progression therefore comes primarily from:
- Rank
- Material
- Base stats
- Enchantments and modifiers