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Dungeon Catalogue
This catalogue covers the normal procedural E, D, C, B and A Rank Dungeons found through:
/system → Dungeon
For the Gate Scanner, prices, refreshes, lives, Cleared Gate storage and Mining, see Dungeons.
Each E–A Dungeon is procedurally generated, so the route changes between runs.
At the beginning of a run, the dungeon also randomly chooses one of three enemy themes. That theme controls the enemy family encountered throughout the dungeon and the boss waiting at the end.
Higher-rank Dungeons generally generate longer routes.
All of these Dungeons can be entered solo or with a party of up to 6 players.
Corridors can contain Mana Crystal deposits.
A deposit can only be mined while holding either:
- a Mana Infused Pickaxe, or
- a Daemonian Pickaxe.
A mined deposit always gives Cracked Mana Crystals and also has chances to give Flawed Mana Crystals and normal Mana Crystals.
See Items and Resources.
Dungeon bosses scale their boss level based on the number of nearby players when they spawn.
Because of this, the catalogue does not list a single fixed boss Health or Damage value.
Defeating the final boss completes the Dungeon and awards the current rank-based clear rewards.
| Dungeon Rank | Reputation | Dungeon Boss Souls | Additional Boss Reward |
|---|---|---|---|
| E | +1 | 1 | Chance for E-Rank boss loot |
| D | +3 | 1 | Chance for D-Rank boss loot |
| C | +5 | 1–2 | Chance for C-Rank boss loot |
| B | +7 | 1–2 | Chance for B-Rank boss loot |
| A | +10 | 1–3 | Chance for A-Rank boss loot |
Individual bosses can also have rare Runestone drops.
Dungeon Boss Souls can be traded to the Guild Clerk for unique rewards.
E-Rank is the introductory ranked Dungeon and currently gives the party 2 lives.
| Theme | Enemies | Final Boss |
|---|---|---|
| Rodent | Rodents in melee, ranged, caster and elite variants | Rodent Lord |
| Goblin | Goblins including basic, warrior, thrower and shaman variants | Hob Goblin |
| Undead | Skeleton melee, archer, mage and elite variants, with other undead creatures | Skeletal Remains |
A large Rodent boss built around a rotating set of different attack patterns.
Elemental modifiers: None currently applied.
A mobile melee boss that mixes:
- ranged slashes;
- leap attacks;
- sliding attacks.
Rare Runestone: Challenge
An undead boss using:
- left and right swipes;
- stomps;
- a roar;
- poison breath.
Elemental modifiers:
- +50% Darkness Defense
- -50% Lightness Defense
Lightness is therefore particularly effective against it, while Darkness is less effective.
D-Rank Dungeons have 1 life and introduce more complex boss encounters and stronger themed enemy groups.
| Theme | Enemies | Final Boss |
|---|---|---|
| Golem | Rock Golem variants | Golem |
| Hob Goblin | Hob Goblin fighters, ranged units and casters, with Goblin reinforcements | Hob Goblin Berserker or Kur and Rot |
| Lizardman | Lizardman melee, scout, tank and caster variants | Red Lizardman |
A heavy Earth-resistant boss with powerful melee attacks and summoning/reinforcement mechanics.
Elemental modifiers:
- +60% Earth Defense
Rare Runestone: Tremor
One of the two possible Hob Goblin boss encounters.
It uses several attack chains and visually loses pieces of armor as the fight progresses.
Elemental modifiers:
- +50% Darkness Defense
- -50% Lightness Defense
Rare Runestone: Weakening Blow
The alternate Hob Goblin boss encounter.
The first phase uses charge attacks and ground slams. When that form is defeated, Kur continues the encounter on foot, using ranged slashes, leaps and sliding attacks.
Elemental modifiers:
- +50% Darkness Defense
- -50% Lightness Defense
Rare Runestone: Dash Cut
A fast boss that uses:
- rolls;
- leaps;
- leap attacks;
- ranged attacks;
- reactive stun/utility abilities.
Elemental modifiers:
- +40% Fire Defense
- +40% Ice Defense
Rare Runestone: Opening Strike
C-Rank Dungeons have 1 life and can generate Werewolf, Insect or Undead encounters.
| Theme | Enemies | Final Boss |
|---|---|---|
| Werewolf | Werewolf melee, archer and shaman variants, with Lycans | Werewolf Pack Leader |
| Insect | Spider variants, Elite Spiders and Ants | Giant Arachnid |
| Undead | C-Rank Skeleton melee, archer, mage and elite variants | Fallen Hero |
A highly mobile melee boss using:
- swipes;
- kicks;
- slide kicks;
- a roar.
Rare Runestones:
- Daze
- Adrenaline Rush
A control-heavy boss with several health-threshold reactions.
Its current toolkit includes:
- web attacks;
- venom;
- breath attacks;
- stuns;
- a summon/roar mechanic.
Elemental modifiers:
- +100% Earth Defense
- -50% Fire Defense
- -25% Lightness Defense
Fire is its strongest listed elemental weakness.
Rare Runestones:
- Toxic Ground
- Poison Cloud
An undead boss with a more unusual encounter flow.
Its current abilities include:
- phantom arms;
- temporary invulnerability;
- sleep/awakening behaviour;
- stun reactions;
- leaps;
- spinning phantom attacks;
- Death Breath.
Elemental modifiers:
- +50% Darkness Defense
- -50% Lightness Defense
Rare Runestones:
- Mana Forged Body
- Withered Ground
B-Rank Dungeons have 1 life and can generate Mummy, Orc or Elf encounters.
| Theme | Enemies | Final Boss |
|---|---|---|
| Mummy | Mummies, Spear Mummies, Warrior Mummies and elite variants | Ancient Pharoah |
| Orc | Orc melee, warrior and archer variants, with possible Hob Goblin support | Orc Berserker, Orc King, or rarely both |
| Elf | Elven Swordsmen, Rangers, Mages and Runebears | Elven Druid |
A large Mummy boss using multiple attack combinations plus special attacks such as:
- grabs;
- downward strikes;
- invocation abilities.
Rare Runestones:
- Curse of Blindness
- Curse of Time
- Corrupt Zone
An aggressive melee boss with:
- stomps;
- shoulder bashes;
- combo attacks.
At low Health it enters Rage, making its attack pattern significantly more aggressive.
Rare Runestones:
- Compressed Muscle
- Mana Overdrive
- Combat Expansion
A second possible Orc boss with its own rotating attack and skill set.
Elemental modifiers:
- +55% Fire Defense
Rare Runestones:
- Bastion
- Battle Standard
- Heavy Hurl
The Orc theme will normally select one of the two Orc bosses, but a rare encounter can field both Orc Berserker and Orc King.
A multi-phase boss.
At around 50% Health, its combat behaviour changes. The encounter also contains a Bear Form with its own attacks and movement abilities.
Elemental modifiers:
- +80% Darkness Defense
- +80% Lightness Defense
- +80% Wind Defense
- +80% Earth Defense
- -100% Fire Defense
- -100% Ice Defense
Fire and Ice are therefore exceptionally strong choices against the Elven Druid.
Rare Runestones:
- Self Restoration
- Sustained Healing
- Rejuvenating Field
A-Rank Dungeons have 1 life and currently use Dragonid, Skeleton or Demon themes.
| Theme | Enemies | Final Boss |
|---|---|---|
| Dragonid | Dragonid soldiers, warriors, archers, halberdiers and wizards | Dragon |
| Skeleton | A-Rank Skeleton melee, archer, mage and elite variants | Azriel, Magnus, or rarely both |
| Demon | Demon melee, archer and mage variants, with Demon Drakes | Demon Lord |
A Fire-aligned boss whose main current attacks include:
- tail swipes;
- flamethrower attacks.
Elemental modifiers:
- +100% Fire Defense
- -100% Ice Defense
Ice is the clear elemental choice against it.
Rare Runestones:
- Dragonbreath
- Fragmenting Fire
- Mass Ignite
- Tracking Fire
One of the two possible Skeleton-theme bosses.
Azriel's current toolkit includes:
- summoned swords;
- piercing attacks;
- Isolation;
- Condemnation;
- a thrown-book mechanic;
- Silence;
- stun effects.
Elemental modifiers:
- +70% Darkness Defense
- -70% Lightness Defense
Rare Runestones:
- No Witnesses
- Mortal Wound
- Curse Channel
- Sevenfold Cut
The alternate Skeleton-theme boss.
Magnus uses:
- spinning attacks;
- leaps;
- shield raises;
- shield bashes;
- sweeps;
- kicks;
- a Tombstone attack.
Elemental modifiers:
- +70% Darkness Defense
- -70% Lightness Defense
Rare Runestones:
- Unyielding Guard
- Anchor Frame
- Heavy Guard
- Skyward Strike
The Skeleton theme will normally select either Azriel or Magnus, but a rare encounter can spawn both bosses together.
A defensive Demon boss with reactive abilities when damaged, including knockback responses and armored defensive behaviour.
Elemental modifiers:
- +50% Fire Defense
Rare Runestones:
- Overloaded Body
- Trial by Fire
- Blight Circle
- Doom Impact