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FAQ and Glossary
Complete the Tutorial, then level your unclassed Hunter to Level 10.
You choose one of the five Classes, automatically awaken a random subclass from that class, and your combat level resets to Level 1.
No. You choose the base class; the subclass is rolled automatically from that class's pool.
The Level 10 reset marks the start of your real class progression. Your new class then progresses from Level 1 through the full Ranks ladder.
Tanker, Fighter and Assassin have 6 active skill slots. Spellcaster and Support have 7.
Use /skills to assign them. Toggle the Skill Bar with Swap Hands and use the corresponding hotbar number. See Combat Mechanics.
Runestones provide additional skills separate from your subclass abilities. See Runestones.
A Runestone grants an additional skill. An Enchanting Rune is consumed by the Enchanter to add an equipment modifier.
Hunter progression continues from E to N. Standard crafted equipment currently uses E–S equipment ranks.
Current documented sources include tutorial/class starter gear, Blacksmithing, Boss Chests and the System Shop.
Use the Equipment section of /system.
Yes. Crafted base stats roll within a range, and Blacksmith profession level affects successful roll quality.
A material adds a secondary identity such as Defense, Mana, Health, Critical Power or Weapon Damage. See Weapons, Armor and Accessories.
A fitting is an optional construction choice selected during Blacksmithing, such as Lightweight, Reinforced, Shortened, Extended or a shield frame.
The current Enchanter handles Slot I and Slot II.
No. Enchanting Rune Tier is independent of equipment rank.
No. A failed attempt consumes the Rune and money, but the equipment is safe.
It affects success chance and moves the accessible roll window upward inside the Rune's full potential range. See Enchanting and Modifiers.
A rank-specific monster resource used in same-rank Blacksmith crafting. E–A stones are also used by corresponding Enchanting Rune tiers.
A Core is a socketable equipment item with a named combat effect and an additional family-based stat roll.
Eligible crafted equipment can roll MIGHT, AEGIS, INSTINCT, ARCANE or RUIN Core sockets.
Matching copies of the same named Core strengthen that Core's main effect up to the 3-Core tier.
See Cores for all 25 current Cores and their exact effects.
Not unless they are the same named Core.
For example:
- Momentum + Hunter = 1-Core Momentum and 1-Core Hunter
- Momentum + Momentum = 2-Core Momentum
Scrap repairs durability. Standard Blacksmith crafting does not use Scrap.
Hold crouch beside the downed player for the revive duration. See Combat Mechanics.
PvP has additional damage scaling, a Max-Health hit cap and rapid Skill/DOT protection. See Combat Mechanics.
$150,000. A Nation costs $10,000,000. See World and Towny and Economy and Currencies.
Yes. The current death charge is 10% of your balance, capped at $250,000.
| Term | Meaning |
|---|---|
| Attribute | A stat category that players directly invest Attribute Points into. |
| Base Class | Tanker, Fighter, Assassin, Spellcaster or Support. |
| Subclass | The randomly awakened specialist class that supplies the character's subclass skills. |
| Awakening | The process that assigns the subclass after base-class selection. |
| Hunter Rank | Character progression tier from E through N. |
| Equipment Rank | Standard equipment tier, currently E through S. |
| Essence Stone | Rank-specific monster resource used in equipment crafting and some Enchanting Rune recipes. |
| Mana Crystal | Resource used in Enchanting Rune crafting. |
| Runestone | Source of an additional skill outside the subclass ability set. |
| Runestone Fragment | Fragment redeemable for Runes at the Rune Master. |
| Enchanting Rune | Consumable used by the Enchanter to add an equipment modifier. |
| Modifier | Additional stat applied to compatible equipment. |
| Material | Blacksmith construction choice that adds a secondary equipment identity. |
| Fitting | Optional Blacksmith construction modifier applied while forging. |
| Core | Socketable combat-effect item belonging to MIGHT, AEGIS, INSTINCT, ARCANE or RUIN. |
| Core Family | The socket category a Core belongs to: MIGHT, AEGIS, INSTINCT, ARCANE or RUIN. |
| Matching Core | Another copy of the same named Core; used for 1 / 2 / 3 Core scaling. |
| Core Socket | Family-typed socket on eligible crafted equipment. |
| Scrap | Rank-specific durability repair material. |
| Townblock | A 16 × 16 Towny claim. |
| Outpost | A Towny claim separated from the town's main connected claims. |
| Gems | Premium currency used by the Gem Store. |
| System Shop | Official server shop used for equipment and progression-item transactions. |