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Ruin Cores
RUIN Cores specialise in damage-over-time effects and aggressive trade-offs.
Every RUIN Core also rolls one of:
- Attack Speed: 0.01–0.05
- Movement Speed: 0.005–0.015
- Critical Strike Power: 1–5
The extra stat is separate from the Core's main effect.
| Core | Main Effect | 1 Matching Core | 2 Matching Cores | 3 Matching Cores |
|---|---|---|---|---|
| Blood | Weapon hit applies Bleed. 5s cooldown. | 4 × 10% Attack Damage | 4 × 14% | 4 × 16% |
| Venom | Weapon hit applies Poison. 7s cooldown. | 5 × 7% Attack Damage | 5 × 10% | 5 × 13% |
| Inferno | Weapon hit ignites and applies Burn. 8s cooldown. | 3s fire + 3 × 10% Attack Damage | 3 × 13% | 3 × 16% |
| Vulnerability | Qualifying weapon hit deals bonus damage. | +4% | +6% | +8% |
| Reckless | Weapon hits grant speed while reducing mitigation. | +0.04 AS, +0.005 MS, -5% PDR/MDR | +0.06, +0.0075, -7.5% | +0.08, +0.01, -10% |
Blood periodically turns a qualifying weapon hit into a Bleed.
The Bleed deals 4 damage ticks.
| Matching Blood Cores | Damage Per Tick | Total Across 4 Ticks |
|---|---|---|
| 1 | 10% Attack Damage | 40% |
| 2 | 14% | 56% |
| 3+ | 16% | 64% |
Cooldown: 5 seconds.
Venom periodically applies Poison through a qualifying weapon hit.
The Poison deals 5 damage ticks.
| Matching Venom Cores | Damage Per Tick | Total Across 5 Ticks |
|---|---|---|
| 1 | 7% Attack Damage | 35% |
| 2 | 10% | 50% |
| 3+ | 13% | 65% |
Cooldown: 7 seconds.
Inferno periodically ignites the target and applies Burn damage through a qualifying weapon hit.
| Matching Inferno Cores | Fire Duration | Damage Ticks |
|---|---|---|
| 1 | 3s | 3 × 10% Attack Damage |
| 2 | 3s | 3 × 13% |
| 3+ | 3s | 3 × 16% |
Cooldown: 8 seconds.
Despite its name, Vulnerability does not place a lasting damage-taken debuff on the enemy.
Instead, each qualifying weapon hit itself deals increased damage.
| Matching Vulnerability Cores | Bonus Damage |
|---|---|
| 1 | +4% |
| 2 | +6% |
| 3+ | +8% |
Reckless grants offensive speed in exchange for reduced Physical and Magic Damage Reduction.
Weapon hits refresh its short combat effect.
| Matching Reckless Cores | Attack Speed | Movement Speed | PDR / MDR |
|---|---|---|---|
| 1 | +0.04 | +0.005 | -5% |
| 2 | +0.06 | +0.0075 | -7.5% |
| 3+ | +0.08 | +0.01 | -10% |