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Classes

Olly Reed edited this page Aug 15, 2026 · 2 revisions

Classes

At Level 10, an unclassed Hunter chooses one of DaemoniaCraft's five base classes.

The class determines the character's natural stat curve, starter class equipment and random subclass pool.

Base Classes

Class General Role Skill Slots Subclasses Class Starter Equipment
Tanker Heavy defensive frontline 6 5 Sword, Shield, Heavy Armor, Ring
Fighter Physical and weapon damage 6 6 Sword, Gauntlet, Light Armor, Ring
Assassin High offense, critical hits and evasion 6 5 Dagger, Gauntlet, Light Armor, Ring
Spellcaster Magical damage and spellcasting 7 6 Wand, Tome, Spellcaster Armor, Ring
Support Healing, magical support and utility 7 4 Wand, Tome, Spellcaster Armor, Ring

Class Selection

When a class is selected:

  1. A subclass belonging to that class is automatically rolled at random.
  2. The player's combat level resets to Level 1.
  3. The player's natural class stat progression begins.
  4. The subclass's skill set becomes available.

See Awakening and Subclasses.

Attribute Points

All five base classes currently gain 3 Attribute Points per level.

These are added separately from the class's natural stat growth.

See Attributes.

Class Pages

Each class page contains:

  • natural E–N stat milestone tables;
  • starter equipment;
  • subclass pool;
  • every current subclass skill and its player-facing values.

Related Pages

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