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Classes
Olly Reed edited this page Aug 15, 2026
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At Level 10, an unclassed Hunter chooses one of DaemoniaCraft's five base classes.
The class determines the character's natural stat curve, starter class equipment and random subclass pool.
| Class | General Role | Skill Slots | Subclasses | Class Starter Equipment |
|---|---|---|---|---|
| Tanker | Heavy defensive frontline | 6 | 5 | Sword, Shield, Heavy Armor, Ring |
| Fighter | Physical and weapon damage | 6 | 6 | Sword, Gauntlet, Light Armor, Ring |
| Assassin | High offense, critical hits and evasion | 6 | 5 | Dagger, Gauntlet, Light Armor, Ring |
| Spellcaster | Magical damage and spellcasting | 7 | 6 | Wand, Tome, Spellcaster Armor, Ring |
| Support | Healing, magical support and utility | 7 | 4 | Wand, Tome, Spellcaster Armor, Ring |
When a class is selected:
- A subclass belonging to that class is automatically rolled at random.
- The player's combat level resets to Level 1.
- The player's natural class stat progression begins.
- The subclass's skill set becomes available.
All five base classes currently gain 3 Attribute Points per level.
These are added separately from the class's natural stat growth.
See Attributes.
Each class page contains:
- natural E–N stat milestone tables;
- starter equipment;
- subclass pool;
- every current subclass skill and its player-facing values.