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Assassin
Assassin is DaemoniaCraft's high-offense, evasive damage class. It has the highest natural Attack Damage of the five base classes and gains strong natural Dodge, Critical Strike Chance and Skill Critical Strike Chance.
- Base Class: Assassin
- Subclass Pool: 5 possible awakenings
- Subclass Chance: 20% each
- Skill Slots: 6
- Attribute Points: 3 per level
- Class Level Cap: 1000
When Assassin is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.
Selecting Assassin currently grants:
- E-Rank Dagger
- E-Rank Gauntlet
- E-Rank Light Armor set
- E-Rank Ring
- Awakened Gunslinger
- Awakened Ninja Samurai
- Phoenix Hunter
- Reaper
- Beast Slayer
See Awakening and Subclasses for how the awakening system works.
These are natural class stats only. The values below assume no equipment and no spent Attribute Points.
| Rank | Level | Max Health | Max Mana | Attack Damage | Defense | Max Stamina |
|---|---|---|---|---|---|---|
| E | 1 | 28.5 | 6 | 21.8 | 13 | 6 |
| D | 10 | 87 | 31 | 74 | 38 | 7 |
| C | 25 | 196.5 | 78 | 174 | 85 | 8 |
| B | 50 | 383 | 157 | 347 | 164 | 10 |
| A | 80 | 617 | 257 | 572 | 264 | 12 |
| S | 100 | 806 | 337 | 767 | 344 | 15 |
| S+ | 150 | 918.5 | 387 | 862 | 394 | 15 |
| S2 | 330 | 1,574.56 | 675.25 | 1,414.88 | 685.75 | 18 |
| SSS | 660 | 2,160.31 | 932.25 | 1,908.38 | 946.25 | 21 |
| N | 1000 | 3,101.36 | 1,343.83 | 2,700.77 | 1,364.83 | 27 |
| Rank | Level | Dodge Rating | Critical Strike Chance | Skill Critical Strike Chance | Skill Damage |
|---|---|---|---|---|---|
| E | 1 | 2.6 | 2.6 | 2.6 | 4.4 |
| D | 10 | 6.2 | 6.2 | 6.2 | 21.5 |
| C | 25 | 12.2 | 12.2 | 12.2 | 50 |
| B | 50 | 22.2 | 22.2 | 22.2 | 97.5 |
| A | 80 | 34.2 | 34.2 | 34.2 | 154.5 |
| S | 100 | 42.2 | 42.2 | 40 | 175 |
| S+ | 150 | 52.2 | 52.2 | 40 | 175 |
| S2 | 330 | 60 | 55 | 40 | 175 |
| SSS | 660 | 60 | 55 | 40 | 175 |
| N | 1000 | 60 | 55 | 40 | 175 |
| Rank | Level | Health Regeneration | Mana Regeneration | Stamina Regeneration |
|---|---|---|---|---|
| E | 1 | 1.33 | 1.33 | 0.2 |
| D | 10 | 4.3 | 4.3 | 0.2 |
| C | 25 | 9.25 | 9.25 | 0.2 |
| B | 50 | 17.5 | 17.5 | 0.2 |
| A | 80 | 27.4 | 27.4 | 0.2 |
| S | 100 | 34 | 34 | 0.2 |
| S+ | 150 | 42.25 | 42.25 | 0.2 |
| S2 | 330 | 89.98 | 89.98 | 0.3 |
| SSS | 660 | 132.56 | 132.56 | 0.4 |
| N | 1000 | 200.81 | 200.81 | 0.6 |
Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.
- E Rank: Level 1
- D Rank: Level 10
- C Rank: Level 25
- B Rank: Level 50
- A Rank: Level 80
- S Rank: Level 100
- S+ Rank: Level 150
- S2 Rank: Level 330
- SSS Rank: Level 660
- N Rank: Level 1000
The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.
Awakened Gunslinger — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Markman's Creed | Passive | — | Empower every fired bullet Rewarding distance and precision With stronger long-range impacts | Distance Scaling Up To 130% Damage | — | Passive |
| Piercing Combo | Passive · Weapon / Skill | — | Fire an escalating bullet chain Ending with a shockwave round Or a cannon while overheated | Damage 40% Attack Damage; Combo Stages 4; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) | — | On-hit; attack-speed based |
| Hellflare Burst | Combat · Weapon / Skill | — | Charge a wide shotgun blast Scorching enemies in a cone While recoiling yourself backward | Damage 320% - 520% Attack Damage; Projectiles 5; Burn Damage 45% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) | 5 + 5% Max Mana | 17s base; 10s minimum |
| Deathmark | Combat · Weapon / Skill | — | Mark nearby enemies for execution Then fire into every marked target After a short aiming delay | Damage 360% - 585% Attack Damage; Target Limit 9; Range 30 Blocks | 5 + 5% Max Mana | 20s base; 12s minimum |
| Overheat | Utility | — | Overheat your firearm Transforming your basic combo Into an explosive flame cannon | Duration 10 Seconds; Slow Level II | 6 + 6% Max Mana | 34s base; 20s minimum |
| Skyfall Barrage | Combat · Weapon / Skill | — | Fire rounds into the sky Calling missiles onto nearby foes And burning each impact zone | Damage 280% - 455% Attack Damage; Missiles 7; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) | 6 + 6% Max Mana | 31s base; 18s minimum |
| Vermilion Execution | Ultimate · Weapon / Skill | — | Mark a vast execution zone Rain bullets across the ground Then finish with falling missiles | Damage 120% Attack Damage Per Bullet; Damage 520% - 845% Attack Damage Per Missile; Burn Damage 50% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) | 8 + 7% Max Mana | 60s base; 45s minimum |
Awakened Ninja Samurai — 7 skills · Element: Darkness
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Silent Pressure | Passive | Darkness | Build pressure through weapon hits Calling two descending shadows For an execution cross slash | Proc Chance 20% On Hit; 20% chance on hit | — | Passive |
| Edgeflow Combo | Passive · Weapon / Skill | Darkness | Advance through four shadow forms Combining dashes and rapid cuts Before a three-slash finisher | Damage 40% Attack Damage; Combo Stages 4 | — | On-hit; attack-speed based |
| Shadow Vault | Utility · Weapon / Skill | Darkness | Dash through enemies silently Leaving a shadow at your origin Up to three shadows at once | Damage 280% Attack Damage; Shadow Duration 15 Seconds; Maximum Shadows 3 | 4 + 4% Max Mana | 10s base; 4s minimum |
| Converging Shadows | Combat · Weapon / Skill | Darkness | Command every active shadow To converge upon one location And perform two rapid slashes | Damage 250% Attack Damage Per Slash; Slashes 2 Per Shadow; Maximum Shadows 3 | 5 + 5% Max Mana | 20s base; 12s minimum |
| Scarlet Unsheathing | Combat · Weapon / Skill | Darkness | Sheathe your blade in silence Then cut through the target area With a sudden scarlet strike | Damage 500% Attack Damage; Paralysis Pack-Native Effect | 5 + 5% Max Mana | 22s base; 13s minimum |
| Shadow Shuriken Barrage | Combat · Weapon / Skill | Darkness | Launch a spread of shadow blades Flooding the target area With repeated projectile strikes | Damage 240% Attack Damage Per Shuriken; Projectiles Multiple | 6 + 6% Max Mana | 28s base; 17s minimum |
| Bloodmoon Domain | Ultimate · Weapon / Skill | Darkness | Expand a bloodmoon domain Drawing enemies into its centre Before an execution cross slash | Damage 800% Attack Damage; Final Damage 1200% Attack Damage; Radius 17 Blocks | 8 + 7% Max Mana | 60s base; 45s minimum |
Phoenix Hunter — 7 skills · Element: Fire
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Flameborn | Passive | Fire | Enkindle enemies struck by skills Applying a lingering fire burn While resisting flames yourself | Burn Damage Scales Per Skill; Fire Resistance Continuous | — | Passive |
| Blazing Feathers | Passive · Weapon / Skill | Fire | Fire a phoenix feather Every fourth strike detonates Into a horizontal flame burst | Damage 40% Attack Damage; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Explosion Every Fourth Strike | — | On-hit; attack-speed based |
| Ashdance | Combat · Weapon / Skill | Fire | Dash backward through ash Sending flames toward one enemy Or a blaze wave while reborn | Damage 400% - 1200% Attack Damage; Burn Damage 40% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Backward Dash Pack-Native | 4 + 4% Max Mana | 14s base; 10s minimum |
| Flameburst Convergence | Combat · Weapon / Skill | Fire | Fire three splitting feathers Converging upon one point Before a forceful explosion | Damage 220% Attack Damage Per Feather; Final Damage 440% Attack Damage; Burn Damage 40% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) | 5 + 5% Max Mana | 22s base; 13s minimum |
| Phoenix Totem | Utility · Weapon / Skill | Fire | Plant a phoenix totem Weapon hits release flame waves The fifth strike detonates it | Damage 250% Attack Damage Per Wave; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Final Explosion On Fifth Strike | 6 + 6% Max Mana | 34s base; 20s minimum |
| Pyroclasmic Barrage | Combat · Weapon / Skill | Fire | Spread fiery feathers around you Launch them toward your aim Then descend in a burning wave | Damage 90% Attack Damage Per Hit; Damage Events Multiple; Burn Damage 40% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) | 6 + 6% Max Mana | 34s base; 20s minimum |
| Phoenix Rebirth | Utility · Weapon / Skill | Fire | Manifest blazing phoenix wings Empowering feathers and Ashdance While gaining aerial mobility | Damage 600% Attack Damage; Duration 24 Seconds; Jump Boost And Slow Falling Active | 8 + 7% Max Mana | 60s base; 45s minimum |
Reaper — 7 skills · Element: Darkness
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Soul Slice | Passive · Weapon / Skill | Darkness | Advance through four soul cuts Launching enemies on the third And releasing a final soul wave | Damage 40% Attack Damage Per Hit; Combo Stages 4 | — | On-hit; attack-speed based |
| Death Spin | Combat · Weapon / Skill | Darkness | Dash forward with your scythe Unleashing two spinning cuts Across enemies in your path | Damage 400% Attack Damage Per Hit; Damage Events 2 | 4 + 4% Max Mana | 14s base; 10s minimum |
| Soul Collector | Passive | Darkness | Collect souls by using abilities Every seventh soul empowers The next damaging skill | Required Souls 7; Next Skill Damage Pack-Native Bonus | — | Passive |
| Reaping Claw | Combat · Weapon / Skill | Darkness | Summon a spectral claw Dragging enemies toward you Before crushing the target | Damage 500% Attack Damage; Pull Toward The Claw | 5 + 5% Max Mana | 22s base; 13s minimum |
| Surge | Combat · Weapon / Skill | Darkness | Enter a hidden ghost state Rush rapidly toward an enemy And release a cross slash | Damage 550% Attack Damage; Invisibility And Speed During Dash | 5 + 5% Max Mana | 20s base; 12s minimum |
| Soul Scythe | Combat · Weapon / Skill | Darkness | Summon a spectral scythe Slash through nearby enemies And drain their vitality | Damage 600% Attack Damage; Healing 5% Max Health | 5 + 5% Max Mana | 25s base; 15s minimum |
| God Of Death | Utility · Weapon / Skill | Darkness | Assume the form of death Unleashing a three-strike sequence Once each second around you | Damage 200% Attack Damage Per Hit; Hits Per Sequence 3; Duration 10 Seconds | 8 + 7% Max Mana | 60s base; 45s minimum |
Beast Slayer — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Spatial Awareness | Passive | — | Sense nearby living targets Highlighting threats around you Within an extended hunting range | Detection Radius 15 Blocks | — | Passive |
| Slice N Dice | Passive · Weapon / Skill | — | Advance through chained blade forms Combining spins pierces and cuts Before an upper and downward slash | Damage 40% Attack Damage Per Hit; Combo Stages 3 | — | On-hit; attack-speed based |
| Devour | Combat · Weapon / Skill | — | Release two savage slashes Tearing through enemies ahead And restoring your vitality | Damage 500% Attack Damage; Healing 5% Max Health | 5 + 5% Max Mana | 20s base; 12s minimum |
| Palisade Bite | Combat · Weapon / Skill | — | Latch both blades into a target Then rip backward violently Leaving a persistent bleed | Damage 400% Attack Damage; Bleed Damage 50% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Bleed Ticks 6 | 5 + 5% Max Mana | 20s base; 12s minimum |
| Sudden Throwing Strike | Combat · Weapon / Skill | — | Throw your weapon forward Striking enemies along its path Before recovering your stance | Damage 350% Attack Damage; Range Projectile Path | 4 + 4% Max Mana | 14s base; 7s minimum |
| Crazy Cutting | Combat · Weapon / Skill | — | Leap above the battlefield Cut in every direction mid-air Then repeat the assault descending | Damage 240% Attack Damage Per Hit; Damage Events Multiple | 6 + 6% Max Mana | 28s base; 17s minimum |
| Explosive Rush | Ultimate · Weapon / Skill | — | Charge through incoming attacks Then dash through enemies repeatedly Leaving every target bleeding | Damage 300% Attack Damage Per Hit; Bleed Damage 60% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Damage Immunity During Charge | 8 + 7% Max Mana | 60s base; 45s minimum |