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Assassin

Olly Reed edited this page Aug 15, 2026 · 3 revisions

Assassin

Assassin is DaemoniaCraft's high-offense, evasive damage class. It has the highest natural Attack Damage of the five base classes and gains strong natural Dodge, Critical Strike Chance and Skill Critical Strike Chance.

Class Overview

  • Base Class: Assassin
  • Subclass Pool: 5 possible awakenings
  • Subclass Chance: 20% each
  • Skill Slots: 6
  • Attribute Points: 3 per level
  • Class Level Cap: 1000

When Assassin is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.

Starter Equipment

Selecting Assassin currently grants:

  • E-Rank Dagger
  • E-Rank Gauntlet
  • E-Rank Light Armor set
  • E-Rank Ring

Possible Subclass Awakenings

  • Awakened Gunslinger
  • Awakened Ninja Samurai
  • Phoenix Hunter
  • Reaper
  • Beast Slayer

See Awakening and Subclasses for how the awakening system works.

Base Stat Progression

These are natural class stats only. The values below assume no equipment and no spent Attribute Points.

Core Stats

Rank Level Max Health Max Mana Attack Damage Defense Max Stamina
E 1 28.5 6 21.8 13 6
D 10 87 31 74 38 7
C 25 196.5 78 174 85 8
B 50 383 157 347 164 10
A 80 617 257 572 264 12
S 100 806 337 767 344 15
S+ 150 918.5 387 862 394 15
S2 330 1,574.56 675.25 1,414.88 685.75 18
SSS 660 2,160.31 932.25 1,908.38 946.25 21
N 1000 3,101.36 1,343.83 2,700.77 1,364.83 27

Combat Stats

Rank Level Dodge Rating Critical Strike Chance Skill Critical Strike Chance Skill Damage
E 1 2.6 2.6 2.6 4.4
D 10 6.2 6.2 6.2 21.5
C 25 12.2 12.2 12.2 50
B 50 22.2 22.2 22.2 97.5
A 80 34.2 34.2 34.2 154.5
S 100 42.2 42.2 40 175
S+ 150 52.2 52.2 40 175
S2 330 60 55 40 175
SSS 660 60 55 40 175
N 1000 60 55 40 175

Recovery Stats

Rank Level Health Regeneration Mana Regeneration Stamina Regeneration
E 1 1.33 1.33 0.2
D 10 4.3 4.3 0.2
C 25 9.25 9.25 0.2
B 50 17.5 17.5 0.2
A 80 27.4 27.4 0.2
S 100 34 34 0.2
S+ 150 42.25 42.25 0.2
S2 330 89.98 89.98 0.3
SSS 660 132.56 132.56 0.4
N 1000 200.81 200.81 0.6

Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.

Rank Milestones

  • E Rank: Level 1
  • D Rank: Level 10
  • C Rank: Level 25
  • B Rank: Level 50
  • A Rank: Level 80
  • S Rank: Level 100
  • S+ Rank: Level 150
  • S2 Rank: Level 330
  • SSS Rank: Level 660
  • N Rank: Level 1000

Subclasses and Skills

The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.

Awakened Gunslinger — 7 skills
Skill Type Element Description Effects Mana Cooldown
Markman's Creed Passive Empower every fired bullet Rewarding distance and precision With stronger long-range impacts Distance Scaling Up To 130% Damage Passive
Piercing Combo Passive · Weapon / Skill Fire an escalating bullet chain Ending with a shockwave round Or a cannon while overheated Damage 40% Attack Damage; Combo Stages 4; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) On-hit; attack-speed based
Hellflare Burst Combat · Weapon / Skill Charge a wide shotgun blast Scorching enemies in a cone While recoiling yourself backward Damage 320% - 520% Attack Damage; Projectiles 5; Burn Damage 45% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) 5 + 5% Max Mana 17s base; 10s minimum
Deathmark Combat · Weapon / Skill Mark nearby enemies for execution Then fire into every marked target After a short aiming delay Damage 360% - 585% Attack Damage; Target Limit 9; Range 30 Blocks 5 + 5% Max Mana 20s base; 12s minimum
Overheat Utility Overheat your firearm Transforming your basic combo Into an explosive flame cannon Duration 10 Seconds; Slow Level II 6 + 6% Max Mana 34s base; 20s minimum
Skyfall Barrage Combat · Weapon / Skill Fire rounds into the sky Calling missiles onto nearby foes And burning each impact zone Damage 280% - 455% Attack Damage; Missiles 7; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) 6 + 6% Max Mana 31s base; 18s minimum
Vermilion Execution Ultimate · Weapon / Skill Mark a vast execution zone Rain bullets across the ground Then finish with falling missiles Damage 120% Attack Damage Per Bullet; Damage 520% - 845% Attack Damage Per Missile; Burn Damage 50% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) 8 + 7% Max Mana 60s base; 45s minimum
Awakened Ninja Samurai — 7 skills · Element: Darkness
Skill Type Element Description Effects Mana Cooldown
Silent Pressure Passive Darkness Build pressure through weapon hits Calling two descending shadows For an execution cross slash Proc Chance 20% On Hit; 20% chance on hit Passive
Edgeflow Combo Passive · Weapon / Skill Darkness Advance through four shadow forms Combining dashes and rapid cuts Before a three-slash finisher Damage 40% Attack Damage; Combo Stages 4 On-hit; attack-speed based
Shadow Vault Utility · Weapon / Skill Darkness Dash through enemies silently Leaving a shadow at your origin Up to three shadows at once Damage 280% Attack Damage; Shadow Duration 15 Seconds; Maximum Shadows 3 4 + 4% Max Mana 10s base; 4s minimum
Converging Shadows Combat · Weapon / Skill Darkness Command every active shadow To converge upon one location And perform two rapid slashes Damage 250% Attack Damage Per Slash; Slashes 2 Per Shadow; Maximum Shadows 3 5 + 5% Max Mana 20s base; 12s minimum
Scarlet Unsheathing Combat · Weapon / Skill Darkness Sheathe your blade in silence Then cut through the target area With a sudden scarlet strike Damage 500% Attack Damage; Paralysis Pack-Native Effect 5 + 5% Max Mana 22s base; 13s minimum
Shadow Shuriken Barrage Combat · Weapon / Skill Darkness Launch a spread of shadow blades Flooding the target area With repeated projectile strikes Damage 240% Attack Damage Per Shuriken; Projectiles Multiple 6 + 6% Max Mana 28s base; 17s minimum
Bloodmoon Domain Ultimate · Weapon / Skill Darkness Expand a bloodmoon domain Drawing enemies into its centre Before an execution cross slash Damage 800% Attack Damage; Final Damage 1200% Attack Damage; Radius 17 Blocks 8 + 7% Max Mana 60s base; 45s minimum
Phoenix Hunter — 7 skills · Element: Fire
Skill Type Element Description Effects Mana Cooldown
Flameborn Passive Fire Enkindle enemies struck by skills Applying a lingering fire burn While resisting flames yourself Burn Damage Scales Per Skill; Fire Resistance Continuous Passive
Blazing Feathers Passive · Weapon / Skill Fire Fire a phoenix feather Every fourth strike detonates Into a horizontal flame burst Damage 40% Attack Damage; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Explosion Every Fourth Strike On-hit; attack-speed based
Ashdance Combat · Weapon / Skill Fire Dash backward through ash Sending flames toward one enemy Or a blaze wave while reborn Damage 400% - 1200% Attack Damage; Burn Damage 40% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Backward Dash Pack-Native 4 + 4% Max Mana 14s base; 10s minimum
Flameburst Convergence Combat · Weapon / Skill Fire Fire three splitting feathers Converging upon one point Before a forceful explosion Damage 220% Attack Damage Per Feather; Final Damage 440% Attack Damage; Burn Damage 40% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) 5 + 5% Max Mana 22s base; 13s minimum
Phoenix Totem Utility · Weapon / Skill Fire Plant a phoenix totem Weapon hits release flame waves The fifth strike detonates it Damage 250% Attack Damage Per Wave; Burn Damage 35% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Final Explosion On Fifth Strike 6 + 6% Max Mana 34s base; 20s minimum
Pyroclasmic Barrage Combat · Weapon / Skill Fire Spread fiery feathers around you Launch them toward your aim Then descend in a burning wave Damage 90% Attack Damage Per Hit; Damage Events Multiple; Burn Damage 40% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000) 6 + 6% Max Mana 34s base; 20s minimum
Phoenix Rebirth Utility · Weapon / Skill Fire Manifest blazing phoenix wings Empowering feathers and Ashdance While gaining aerial mobility Damage 600% Attack Damage; Duration 24 Seconds; Jump Boost And Slow Falling Active 8 + 7% Max Mana 60s base; 45s minimum
Reaper — 7 skills · Element: Darkness
Skill Type Element Description Effects Mana Cooldown
Soul Slice Passive · Weapon / Skill Darkness Advance through four soul cuts Launching enemies on the third And releasing a final soul wave Damage 40% Attack Damage Per Hit; Combo Stages 4 On-hit; attack-speed based
Death Spin Combat · Weapon / Skill Darkness Dash forward with your scythe Unleashing two spinning cuts Across enemies in your path Damage 400% Attack Damage Per Hit; Damage Events 2 4 + 4% Max Mana 14s base; 10s minimum
Soul Collector Passive Darkness Collect souls by using abilities Every seventh soul empowers The next damaging skill Required Souls 7; Next Skill Damage Pack-Native Bonus Passive
Reaping Claw Combat · Weapon / Skill Darkness Summon a spectral claw Dragging enemies toward you Before crushing the target Damage 500% Attack Damage; Pull Toward The Claw 5 + 5% Max Mana 22s base; 13s minimum
Surge Combat · Weapon / Skill Darkness Enter a hidden ghost state Rush rapidly toward an enemy And release a cross slash Damage 550% Attack Damage; Invisibility And Speed During Dash 5 + 5% Max Mana 20s base; 12s minimum
Soul Scythe Combat · Weapon / Skill Darkness Summon a spectral scythe Slash through nearby enemies And drain their vitality Damage 600% Attack Damage; Healing 5% Max Health 5 + 5% Max Mana 25s base; 15s minimum
God Of Death Utility · Weapon / Skill Darkness Assume the form of death Unleashing a three-strike sequence Once each second around you Damage 200% Attack Damage Per Hit; Hits Per Sequence 3; Duration 10 Seconds 8 + 7% Max Mana 60s base; 45s minimum
Beast Slayer — 7 skills
Skill Type Element Description Effects Mana Cooldown
Spatial Awareness Passive Sense nearby living targets Highlighting threats around you Within an extended hunting range Detection Radius 15 Blocks Passive
Slice N Dice Passive · Weapon / Skill Advance through chained blade forms Combining spins pierces and cuts Before an upper and downward slash Damage 40% Attack Damage Per Hit; Combo Stages 3 On-hit; attack-speed based
Devour Combat · Weapon / Skill Release two savage slashes Tearing through enemies ahead And restoring your vitality Damage 500% Attack Damage; Healing 5% Max Health 5 + 5% Max Mana 20s base; 12s minimum
Palisade Bite Combat · Weapon / Skill Latch both blades into a target Then rip backward violently Leaving a persistent bleed Damage 400% Attack Damage; Bleed Damage 50% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Bleed Ticks 6 5 + 5% Max Mana 20s base; 12s minimum
Sudden Throwing Strike Combat · Weapon / Skill Throw your weapon forward Striking enemies along its path Before recovering your stance Damage 350% Attack Damage; Range Projectile Path 4 + 4% Max Mana 14s base; 7s minimum
Crazy Cutting Combat · Weapon / Skill Leap above the battlefield Cut in every direction mid-air Then repeat the assault descending Damage 240% Attack Damage Per Hit; Damage Events Multiple 6 + 6% Max Mana 28s base; 17s minimum
Explosive Rush Ultimate · Weapon / Skill Charge through incoming attacks Then dash through enemies repeatedly Leaving every target bleeding Damage 300% Attack Damage Per Hit; Bleed Damage 60% Attack Damage Per Tick (scales with Critical Strike Chance; cap 500,000); Damage Immunity During Charge 8 + 7% Max Mana 60s base; 45s minimum

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