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Support

Olly Reed edited this page Aug 15, 2026 · 3 revisions

Support

Support is DaemoniaCraft's magic-support class. Its natural progression heavily favours Max Mana and Magical Mending, while retaining more natural health and defense than Spellcaster at the same milestones.

Class Overview

  • Base Class: Support
  • Subclass Pool: 4 possible awakenings
  • Subclass Chance: 25% each
  • Skill Slots: 7
  • Attribute Points: 3 per level
  • Class Level Cap: 1000

When Support is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.

Starter Equipment

Selecting Support currently grants:

  • E-Rank Wand
  • E-Rank Tome
  • E-Rank Spellcaster Armor set
  • E-Rank Ring

Possible Subclass Awakenings

  • Awakened Bard
  • Awakened Cleric
  • Druid
  • Beastmaster

See Awakening and Subclasses for how the awakening system works.

Base Stat Progression

These are natural class stats only. The values below assume no equipment and no spent Attribute Points.

Core Stats

Rank Level Max Health Max Mana Attack Damage Defense Max Stamina
E 1 25.2 30 5 9.5 3
D 10 70.8 111 18 40 3
C 25 154.8 266 41 95.5 3
B 50 297.6 534 81 190 3
A 80 476.4 880 131 308 3
S 100 619.2 1,178 171 402 3
S+ 150 709.2 1,328 196 464.5 3
S2 330 1,235.25 2,198.75 341.12 825.81 4.5
SSS 660 1,705.05 2,975.75 470.62 1,148.06 6
N 1000 2,460.29 4,222.48 678.41 1,664.54 9

Magic & Combat Stats

Rank Level Magic Damage Magical Might Magical Mending Cooldown Reduction Dodge Rating Critical Strike Chance Skill Critical Strike Chance
E 1 0 9.35 13 0 3 3 1.4
D 10 5 24.65 49 1 4.8 4.8 3.2
C 25 10 50.15 109 2 7.8 7.8 6.2
B 50 15 92.65 209 3 12.8 12.8 11.2
A 80 20 143.65 329 4 18.8 18.8 17.2
S 100 25 177.65 409 5 22.8 22.8 21.2
S+ 150 25 220.15 509 5 27.8 27.8 26.2
S2 330 25 467.29 1,086 5 35 30 35
SSS 660 25 687.86 1,600.5 5 35 30 35
N 1000 25 1,041.95 2,424.66 5 35 30 35

Recovery Stats

Rank Level Health Regeneration Mana Regeneration Stamina Regeneration
E 1 1.2 1.5 0.1
D 10 3 6 0.1
C 25 6 13.5 0.1
B 50 11 26 0.1
A 80 17 41 0.1
S 100 21 51 0.1
S+ 150 26 63.5 0.1
S2 330 55.12 135.56 0.15
SSS 660 81.12 199.81 0.2
N 1000 122.88 302.71 0.3

Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.

Rank Milestones

  • E Rank: Level 1
  • D Rank: Level 10
  • C Rank: Level 25
  • B Rank: Level 50
  • A Rank: Level 80
  • S Rank: Level 100
  • S+ Rank: Level 150
  • S2 Rank: Level 330
  • SSS Rank: Level 660
  • N Rank: Level 1000

Subclasses and Skills

The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.

Awakened Bard — 7 skills
Skill Type Element Description Effects Mana Cooldown
Harmonic Aura Passive Cycle music through nearby allies Heal with green and hasten with blue Empower attacks while red is active Healing 1% Max Health + 10% Magical Mending Per Green Pulse ; Speed Level I During Blue Stance; Attack Increase 10% During Red Stance; Aura Radius 6 Blocks Passive
Cadenza Combo Support · Magic Fire a note shaped by your stance Heal with green and slow with blue Detonate a stronger note while red Damage 800% - 1200% Magical Might Per Damaging Note; Projectiles 1 - 3; Healing 4% Max Health + 60% Magical Mending ; Slow 2 Seconds 3 + 3% Max Mana 10s base; 10s minimum
Sonic Boom Support · Magic Launch a resonant orb ahead Heal or hasten allies by stance Or bounce twice to stun enemies Damage 1800% Magical Might Per Red Explosion; Healing 6% Max Health + 90% Magical Mending ; Speed 4 Seconds; Slow 4 Seconds; Stun 2 Seconds 5 + 4% Max Mana 17s base; 10s minimum
Melodic Shield Support Release a protective musical pulse Drive enemies away from nearby allies Then reinforce everyone with harmony Shield 15% Max Health + 75% Magical Mending for 6 Seconds ; Defense Increase 15%; Knockback Nearby Enemies; Radius 6 Blocks 7 + 5% Max Mana 34s base; 20s minimum
Chord Cycle Utility Cycle between three melodies Choose healing speed or power And reshape your stance based skills Stances Green / Blue / Red; Green Healing Effects; Blue Speed Effects; Red Damage Effects 1s base; 0.6s minimum
Symphonic Shockwave Combat · Magic Condense discord into a projectile Burst across enemies at its impact And disrupt their combat rhythm Damage 3200% Magical Might; Slow 5 Seconds; Weakness 5 Seconds; Mining Fatigue 5 Seconds 5 + 4% Max Mana 22s base; 13s minimum
Grand Performance Ultimate · Magic Channel a stream of restorative notes Strike enemies with twelve bright pulses Then crash down in a final crescendo Damage 600% - 1200% Magical Might Per Event; Healing 1.5% Max Health + 20% Magical Mending Per Pulse ; Levitation 4 Seconds 10 + 7% Max Mana 60s base; 45s minimum
Awakened Cleric — 7 skills · Element: Lightness
Skill Type Element Description Effects Mana Cooldown
Divine Revelation Passive · Magic Lightness Receive a recurring divine revelation Empower the next Sacred Combo cast With ten healing waves of judgement Damage 300% Magical Might Per Wave; Healing 0.8% Max Health + 15% Magical Mending Per Wave ; Stun 1.5 Seconds; Empowers Sacred Combo every 10 seconds Passive
Sacred Combo Combat · Magic Lightness Chain four sacred mace attacks Advance through each strike in order And heal allies with the final pulse Damage 733.33% - 1100% Magical Might Per Strike; Healing 5% Max Health + 70% Magical Mending On Final Strike 1.2s base; 0.804s minimum
Cruciform Judgement Combat · Magic Lightness Release a slow cruciform wave Strike enemies as the light passes Then detonate it in holy judgement Damage 2100% Magical Might Per Event; Stun 2 Seconds; Range 12 Blocks 6 + 5% Max Mana 25s base; 15s minimum
Orbs Of Benediction Support Lightness Call five luminous orbs nearby Let allies collect them from the ground And restore health on every contact Healing 7% Max Health + 100% Magical Mending Per Orb ; Orbs 5; Orb Lifetime 10 Seconds 6 + 5% Max Mana 31s base; 18s minimum
Bell Of Absolution Support Lightness Summon a bell that answers three times Heal then cleanse with its first rings And shield allies with the final chime Healing 8% Max Health + 120% Magical Mending On First Ring ; Cleanse Removes Negative Potion Effects; Slow 4 Seconds; Shield 12% Max Health + 80% Magical Mending for 6 Seconds 8 + 6% Max Mana 42s base; 25s minimum
Sanctuary Beam Support · Magic Lightness Call a sanctuary beam from above Heal and fortify allies inside While slowing enemies in the light Damage 400% Magical Might Per Pulse; Healing 1.5% Max Health + 20% Magical Mending Per Pulse ; Defense Increase 15%; Slow 3 Seconds; Duration 7 Seconds 8 + 6% Max Mana 34s base; 20s minimum
Divine Cathedral Ultimate Lightness Ascend above a radiant cathedral Send streams of healing toward allies And empower everyone within its grounds Healing 0.4% Max Health + 6% Magical Mending Per Stream Pulse ; Attack Increase 15%; Speed Level II; Enemy Debuffs Slow III and Weakness II; Duration 10 Seconds 12 + 8% Max Mana 60s base; 45s minimum
Druid — 6 skills
Skill Type Element Description Effects Mana Cooldown
Healing Wisps Passive Call a healing wisp while wounded Leave it nearby until you approach Then absorb its restorative nature Healing 8% Max Health + 120% Magical Mending ; Trigger Threshold Below 75% Health; Search Duration 10 Seconds; Checks every 10 seconds below 75% Health Passive
Poison Thorns Combat · Magic Launch a trail of poisonous thorns Pierce each enemy once as it travels And leave lingering venom behind Damage 2400% Magical Might; Poison Damage 300% Magical Might Per Tick (300% Magicalmight (cap 500000)); Poison Ticks 3; Slow 3 Seconds 4 + 4% Max Mana 14s base; 10s minimum
Vine Wave Combat · Magic Send an entangling wave ahead Raise vines beneath enemies struck And bind them firmly to the ground Damage 3000% Magical Might; Root 4 Seconds; Range 12 Blocks 5 + 4% Max Mana 22s base; 13s minimum
Bear Form Utility · Magic Assume the force of a great bear Smash the ground around your body And brace yourself against retaliation Damage 3200% Magical Might; Defense Increase 20%; Knock Up Nearby Enemies; Buff Duration 6 Seconds 6 + 5% Max Mana 28s base; 17s minimum
Hawk Form Utility Assume the shape of a hawk Fly freely in your facing direction And ignore fall damage while transformed Duration 6 Seconds; Movement Steerable Flight; Fall Protection During Transformation 4 + 4% Max Mana 25s base; 15s minimum
Wolf Form Utility · Magic Assume the shape of a hunting wolf Rend enemies with three rapid attacks And recover health from every wound Damage 1000% - 2000% Magical Might Per Strike; Healing 2.5% Max Health + 40% Magical Mending Per Base Strike ; Movement Short Pouncing Sequence 6 + 5% Max Mana 28s base; 17s minimum
Beastmaster — 7 skills
Skill Type Element Description Effects Mana Cooldown
Beast Aura Passive · Magic Share the nature of your active beast Empower allies with its unique instincts And command it to attack nearby prey Damage 180% Magical Might Per Companion Attack; Panther Aura 10% Attack and Speed; Owl Aura Mobility and Vision; Turtle Aura 10% Defense and Water Utility; Aura Radius 8 Blocks Passive
Hunt Combat · Magic Fire an arrow for your active beast Mark the enemy for companion focus And enhance the shot while synchronized Damage 900% - 1575% Magical Might Per Arrow; Projectiles 1 Normally / 3 While Synchronized; Mark Directs Your Beast to the Target; Range 40 Blocks 4 + 4% Max Mana 10s base; 10s minimum
Quick Dash Utility · Magic Dash according to your active beast Reposition rapidly across the battlefield Or slam downward while riding the turtle Damage 2400% Magical Might With Turtle; Movement Changes With Active Beast; Knock Up Turtle Impact 4 + 4% Max Mana 11s base; 10s minimum
Vicious Sync Utility · Magic Synchronize with your active beast Enhance its attacks and Hunt pattern And unlock a stronger movement technique Damage 350% Magical Might Per Companion Event; Companion Enhancement Active; Duration 7 Seconds; Hunt Gains Additional Projectiles 7 + 6% Max Mana 39s base; 24s minimum
Summon Beast Utility Cycle through three bonded companions Call a panther owl or turtle Or dismiss the current beast entirely Companions Panther / Owl / Turtle; Control Cycles With Each Cast; Mounting Interact With Your Beast 2s base; 1.2s minimum
Hunters Trap Utility · Magic Deploy a trap shaped by your beast Bind or bombard enemies that enter Or protect allies with the turtle trap Damage 900% Magical Might Per Damage Event; Stun 3 Seconds With Panther; Shield 12% Max Health + 80% Magical Mending With Turtle ; Defense Increase 15% for 7 Seconds 6 + 5% Max Mana 25s base; 15s minimum
Awakening Of Fenrir Ultimate · Magic Awaken Fenrir and mount its spirit Slash enemies through repeated Hunt casts And rally allies with the great beast howl Damage 600% Magical Might Per Slash; Attack Increase 15%; Defense Increase 15%; Duration 10 Seconds 10 + 7% Max Mana 60s base; 45s minimum

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