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Support
Support is DaemoniaCraft's magic-support class. Its natural progression heavily favours Max Mana and Magical Mending, while retaining more natural health and defense than Spellcaster at the same milestones.
- Base Class: Support
- Subclass Pool: 4 possible awakenings
- Subclass Chance: 25% each
- Skill Slots: 7
- Attribute Points: 3 per level
- Class Level Cap: 1000
When Support is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.
Selecting Support currently grants:
- E-Rank Wand
- E-Rank Tome
- E-Rank Spellcaster Armor set
- E-Rank Ring
- Awakened Bard
- Awakened Cleric
- Druid
- Beastmaster
See Awakening and Subclasses for how the awakening system works.
These are natural class stats only. The values below assume no equipment and no spent Attribute Points.
| Rank | Level | Max Health | Max Mana | Attack Damage | Defense | Max Stamina |
|---|---|---|---|---|---|---|
| E | 1 | 25.2 | 30 | 5 | 9.5 | 3 |
| D | 10 | 70.8 | 111 | 18 | 40 | 3 |
| C | 25 | 154.8 | 266 | 41 | 95.5 | 3 |
| B | 50 | 297.6 | 534 | 81 | 190 | 3 |
| A | 80 | 476.4 | 880 | 131 | 308 | 3 |
| S | 100 | 619.2 | 1,178 | 171 | 402 | 3 |
| S+ | 150 | 709.2 | 1,328 | 196 | 464.5 | 3 |
| S2 | 330 | 1,235.25 | 2,198.75 | 341.12 | 825.81 | 4.5 |
| SSS | 660 | 1,705.05 | 2,975.75 | 470.62 | 1,148.06 | 6 |
| N | 1000 | 2,460.29 | 4,222.48 | 678.41 | 1,664.54 | 9 |
| Rank | Level | Magic Damage | Magical Might | Magical Mending | Cooldown Reduction | Dodge Rating | Critical Strike Chance | Skill Critical Strike Chance |
|---|---|---|---|---|---|---|---|---|
| E | 1 | 0 | 9.35 | 13 | 0 | 3 | 3 | 1.4 |
| D | 10 | 5 | 24.65 | 49 | 1 | 4.8 | 4.8 | 3.2 |
| C | 25 | 10 | 50.15 | 109 | 2 | 7.8 | 7.8 | 6.2 |
| B | 50 | 15 | 92.65 | 209 | 3 | 12.8 | 12.8 | 11.2 |
| A | 80 | 20 | 143.65 | 329 | 4 | 18.8 | 18.8 | 17.2 |
| S | 100 | 25 | 177.65 | 409 | 5 | 22.8 | 22.8 | 21.2 |
| S+ | 150 | 25 | 220.15 | 509 | 5 | 27.8 | 27.8 | 26.2 |
| S2 | 330 | 25 | 467.29 | 1,086 | 5 | 35 | 30 | 35 |
| SSS | 660 | 25 | 687.86 | 1,600.5 | 5 | 35 | 30 | 35 |
| N | 1000 | 25 | 1,041.95 | 2,424.66 | 5 | 35 | 30 | 35 |
| Rank | Level | Health Regeneration | Mana Regeneration | Stamina Regeneration |
|---|---|---|---|---|
| E | 1 | 1.2 | 1.5 | 0.1 |
| D | 10 | 3 | 6 | 0.1 |
| C | 25 | 6 | 13.5 | 0.1 |
| B | 50 | 11 | 26 | 0.1 |
| A | 80 | 17 | 41 | 0.1 |
| S | 100 | 21 | 51 | 0.1 |
| S+ | 150 | 26 | 63.5 | 0.1 |
| S2 | 330 | 55.12 | 135.56 | 0.15 |
| SSS | 660 | 81.12 | 199.81 | 0.2 |
| N | 1000 | 122.88 | 302.71 | 0.3 |
Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.
- E Rank: Level 1
- D Rank: Level 10
- C Rank: Level 25
- B Rank: Level 50
- A Rank: Level 80
- S Rank: Level 100
- S+ Rank: Level 150
- S2 Rank: Level 330
- SSS Rank: Level 660
- N Rank: Level 1000
The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.
Awakened Bard — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Harmonic Aura | Passive | — | Cycle music through nearby allies Heal with green and hasten with blue Empower attacks while red is active | Healing 1% Max Health + 10% Magical Mending Per Green Pulse ; Speed Level I During Blue Stance; Attack Increase 10% During Red Stance; Aura Radius 6 Blocks | — | Passive |
| Cadenza Combo | Support · Magic | — | Fire a note shaped by your stance Heal with green and slow with blue Detonate a stronger note while red | Damage 800% - 1200% Magical Might Per Damaging Note; Projectiles 1 - 3; Healing 4% Max Health + 60% Magical Mending ; Slow 2 Seconds | 3 + 3% Max Mana | 10s base; 10s minimum |
| Sonic Boom | Support · Magic | — | Launch a resonant orb ahead Heal or hasten allies by stance Or bounce twice to stun enemies | Damage 1800% Magical Might Per Red Explosion; Healing 6% Max Health + 90% Magical Mending ; Speed 4 Seconds; Slow 4 Seconds; Stun 2 Seconds | 5 + 4% Max Mana | 17s base; 10s minimum |
| Melodic Shield | Support | — | Release a protective musical pulse Drive enemies away from nearby allies Then reinforce everyone with harmony | Shield 15% Max Health + 75% Magical Mending for 6 Seconds ; Defense Increase 15%; Knockback Nearby Enemies; Radius 6 Blocks | 7 + 5% Max Mana | 34s base; 20s minimum |
| Chord Cycle | Utility | — | Cycle between three melodies Choose healing speed or power And reshape your stance based skills | Stances Green / Blue / Red; Green Healing Effects; Blue Speed Effects; Red Damage Effects | — | 1s base; 0.6s minimum |
| Symphonic Shockwave | Combat · Magic | — | Condense discord into a projectile Burst across enemies at its impact And disrupt their combat rhythm | Damage 3200% Magical Might; Slow 5 Seconds; Weakness 5 Seconds; Mining Fatigue 5 Seconds | 5 + 4% Max Mana | 22s base; 13s minimum |
| Grand Performance | Ultimate · Magic | — | Channel a stream of restorative notes Strike enemies with twelve bright pulses Then crash down in a final crescendo | Damage 600% - 1200% Magical Might Per Event; Healing 1.5% Max Health + 20% Magical Mending Per Pulse ; Levitation 4 Seconds | 10 + 7% Max Mana | 60s base; 45s minimum |
Awakened Cleric — 7 skills · Element: Lightness
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Divine Revelation | Passive · Magic | Lightness | Receive a recurring divine revelation Empower the next Sacred Combo cast With ten healing waves of judgement | Damage 300% Magical Might Per Wave; Healing 0.8% Max Health + 15% Magical Mending Per Wave ; Stun 1.5 Seconds; Empowers Sacred Combo every 10 seconds | — | Passive |
| Sacred Combo | Combat · Magic | Lightness | Chain four sacred mace attacks Advance through each strike in order And heal allies with the final pulse | Damage 733.33% - 1100% Magical Might Per Strike; Healing 5% Max Health + 70% Magical Mending On Final Strike | — | 1.2s base; 0.804s minimum |
| Cruciform Judgement | Combat · Magic | Lightness | Release a slow cruciform wave Strike enemies as the light passes Then detonate it in holy judgement | Damage 2100% Magical Might Per Event; Stun 2 Seconds; Range 12 Blocks | 6 + 5% Max Mana | 25s base; 15s minimum |
| Orbs Of Benediction | Support | Lightness | Call five luminous orbs nearby Let allies collect them from the ground And restore health on every contact | Healing 7% Max Health + 100% Magical Mending Per Orb ; Orbs 5; Orb Lifetime 10 Seconds | 6 + 5% Max Mana | 31s base; 18s minimum |
| Bell Of Absolution | Support | Lightness | Summon a bell that answers three times Heal then cleanse with its first rings And shield allies with the final chime | Healing 8% Max Health + 120% Magical Mending On First Ring ; Cleanse Removes Negative Potion Effects; Slow 4 Seconds; Shield 12% Max Health + 80% Magical Mending for 6 Seconds | 8 + 6% Max Mana | 42s base; 25s minimum |
| Sanctuary Beam | Support · Magic | Lightness | Call a sanctuary beam from above Heal and fortify allies inside While slowing enemies in the light | Damage 400% Magical Might Per Pulse; Healing 1.5% Max Health + 20% Magical Mending Per Pulse ; Defense Increase 15%; Slow 3 Seconds; Duration 7 Seconds | 8 + 6% Max Mana | 34s base; 20s minimum |
| Divine Cathedral | Ultimate | Lightness | Ascend above a radiant cathedral Send streams of healing toward allies And empower everyone within its grounds | Healing 0.4% Max Health + 6% Magical Mending Per Stream Pulse ; Attack Increase 15%; Speed Level II; Enemy Debuffs Slow III and Weakness II; Duration 10 Seconds | 12 + 8% Max Mana | 60s base; 45s minimum |
Druid — 6 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Healing Wisps | Passive | — | Call a healing wisp while wounded Leave it nearby until you approach Then absorb its restorative nature | Healing 8% Max Health + 120% Magical Mending ; Trigger Threshold Below 75% Health; Search Duration 10 Seconds; Checks every 10 seconds below 75% Health | — | Passive |
| Poison Thorns | Combat · Magic | — | Launch a trail of poisonous thorns Pierce each enemy once as it travels And leave lingering venom behind | Damage 2400% Magical Might; Poison Damage 300% Magical Might Per Tick (300% Magicalmight (cap 500000)); Poison Ticks 3; Slow 3 Seconds | 4 + 4% Max Mana | 14s base; 10s minimum |
| Vine Wave | Combat · Magic | — | Send an entangling wave ahead Raise vines beneath enemies struck And bind them firmly to the ground | Damage 3000% Magical Might; Root 4 Seconds; Range 12 Blocks | 5 + 4% Max Mana | 22s base; 13s minimum |
| Bear Form | Utility · Magic | — | Assume the force of a great bear Smash the ground around your body And brace yourself against retaliation | Damage 3200% Magical Might; Defense Increase 20%; Knock Up Nearby Enemies; Buff Duration 6 Seconds | 6 + 5% Max Mana | 28s base; 17s minimum |
| Hawk Form | Utility | — | Assume the shape of a hawk Fly freely in your facing direction And ignore fall damage while transformed | Duration 6 Seconds; Movement Steerable Flight; Fall Protection During Transformation | 4 + 4% Max Mana | 25s base; 15s minimum |
| Wolf Form | Utility · Magic | — | Assume the shape of a hunting wolf Rend enemies with three rapid attacks And recover health from every wound | Damage 1000% - 2000% Magical Might Per Strike; Healing 2.5% Max Health + 40% Magical Mending Per Base Strike ; Movement Short Pouncing Sequence | 6 + 5% Max Mana | 28s base; 17s minimum |
Beastmaster — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Beast Aura | Passive · Magic | — | Share the nature of your active beast Empower allies with its unique instincts And command it to attack nearby prey | Damage 180% Magical Might Per Companion Attack; Panther Aura 10% Attack and Speed; Owl Aura Mobility and Vision; Turtle Aura 10% Defense and Water Utility; Aura Radius 8 Blocks | — | Passive |
| Hunt | Combat · Magic | — | Fire an arrow for your active beast Mark the enemy for companion focus And enhance the shot while synchronized | Damage 900% - 1575% Magical Might Per Arrow; Projectiles 1 Normally / 3 While Synchronized; Mark Directs Your Beast to the Target; Range 40 Blocks | 4 + 4% Max Mana | 10s base; 10s minimum |
| Quick Dash | Utility · Magic | — | Dash according to your active beast Reposition rapidly across the battlefield Or slam downward while riding the turtle | Damage 2400% Magical Might With Turtle; Movement Changes With Active Beast; Knock Up Turtle Impact | 4 + 4% Max Mana | 11s base; 10s minimum |
| Vicious Sync | Utility · Magic | — | Synchronize with your active beast Enhance its attacks and Hunt pattern And unlock a stronger movement technique | Damage 350% Magical Might Per Companion Event; Companion Enhancement Active; Duration 7 Seconds; Hunt Gains Additional Projectiles | 7 + 6% Max Mana | 39s base; 24s minimum |
| Summon Beast | Utility | — | Cycle through three bonded companions Call a panther owl or turtle Or dismiss the current beast entirely | Companions Panther / Owl / Turtle; Control Cycles With Each Cast; Mounting Interact With Your Beast | — | 2s base; 1.2s minimum |
| Hunters Trap | Utility · Magic | — | Deploy a trap shaped by your beast Bind or bombard enemies that enter Or protect allies with the turtle trap | Damage 900% Magical Might Per Damage Event; Stun 3 Seconds With Panther; Shield 12% Max Health + 80% Magical Mending With Turtle ; Defense Increase 15% for 7 Seconds | 6 + 5% Max Mana | 25s base; 15s minimum |
| Awakening Of Fenrir | Ultimate · Magic | — | Awaken Fenrir and mount its spirit Slash enemies through repeated Hunt casts And rally allies with the great beast howl | Damage 600% Magical Might Per Slash; Attack Increase 15%; Defense Increase 15%; Duration 10 Seconds | 10 + 7% Max Mana | 60s base; 45s minimum |