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Economy and Currencies
DaemoniaCraft uses $ as its normal money currency and Gems as a premium currency.
The System Shop is the official server shop.
Current menu information states that it can:
- sell equipment to players up to C Rank;
- buy equipment from players up to S Rank.
Essence Stones can also be sold through the System Shop.
The Market is used for normal vanilla-item trading.
The Auction House is the player-to-player economy for listing and purchasing items.
The Gem Store uses the premium Gem economy.
Gems are purchased through the webstore and then spent on premium store options.
| Action | Cost |
|---|---|
| Create a Town | $150,000 |
| Create a Nation | $10,000,000 |
| Create an Outpost | $100,000 |
| Normal connected townblock claim | Free |
| Purchase a bonus townblock | $100,000 |
| Rename a Town | $1,000 |
| Rename a Nation | $10,000 |
| Town neutrality | $2,500 |
| Nation neutrality | $10,000 |
Daily tax collection is enabled.
Town upkeep is currently plot-based:
- $100 per claimed townblock
- +$10,000 per outpost
Nation base upkeep is currently $0.
New towns and nations currently begin with a default tax of $0.
Configured tax limits include:
| Tax Type | Maximum |
|---|---|
| Flat Town Tax | $1,000,000 |
| Flat Nation Tax | $100,000 |
| Town Percentage Tax | 25% |
| Nation Percentage Tax | 25% |
A normal death currently removes 10% of the player's money balance, capped at $250,000.
This is not limited to PvP deaths.
The death cost is removed from the victim rather than paid to the PvP killer.
If a town cannot pay its costs, the bankruptcy system can place it into debt.
The current debt cap is $100,000.
Several progression systems also use money:
- Blacksmithing
- Enchanting and Modifiers
- Town and nation management
See Items and Resources for Essence Stones, Mana Crystals, Scrap and other progression resources.