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Armor
DaemoniaCraft uses three standard armor styles plus several shield forms.
Each armor style has:
- Helmet
- Chestplate
- Leggings
- Boots
| Armor Style | Standard Classes | Relative Defense Chassis |
|---|---|---|
| Heavy Armor | Tanker, Fighter | 100% |
| Light Armor | Fighter, Assassin | ~67.5% |
| Spellcaster Armor | Spellcaster, Support | ~45% |
These percentages describe the relative base defensive chassis before materials, modifiers and upgrades.
Heavy Armor provides the highest raw Defense potential.
It is the main defensive armor for:
- Tanker
- Fighter
Light Armor sacrifices some raw Defense and retains an innate Dodge identity.
It is intended for:
- Fighter
- Assassin
Spellcaster Armor has the lowest raw Defense chassis and is intended for:
- Spellcaster
- Support
Its lower physical chassis leaves more build space for magical and utility-focused stats.
Armor materials add another stat identity to the finished item.
| Material | Identity | Durability |
|---|---|---|
| Leather | Dodge Rating | 70% |
| Gold | Max Mana | 70% |
| Chain | Parry Rating | 90% |
| Iron | Flat Defense | 100% |
| Diamond | Flat Max Health | 125% |
| Netherite | Higher flat Defense, durability and a movement penalty | 150% |
Note: Diamond's current Blacksmith material bonus is flat Max Health. The Max Health enchantment is a separate percentage-based modifier.
The current S-Rank Heavy Chestplate material ranges demonstrate the different identities:
| Material | S-Rank Material Effect |
|---|---|
| Leather | +2.4–3.6 Dodge Rating |
| Gold | +140–190 Max Mana |
| Chain | +2.8–4.2 Parry Rating |
| Iron | +160–230 Defense |
| Diamond | +280–380 Max Health |
| Netherite | +220–300 Defense and -0.5% Movement Speed |
Material strength changes by:
- Equipment rank
- Armor chassis
- Armor slot
A Light or Spellcaster Chestplate does not receive the same flat Defense material values as a Heavy Chestplate.
For example, current S-Rank Iron Chestplates use approximately:
| Armor Style | Iron Defense |
|---|---|
| Heavy | +160–230 |
| Light | +108–155.2 |
| Spellcaster | +72–103.5 |
The Blacksmith menu displays the exact live range for the item being forged.
Standard shield forms include:
- Buckler
- Kite Shield
- Tower Shield
- Runic Shield
Full shields such as Kite, Tower and Runic Shields are standard Tanker equipment.
Bucklers are treated separately and currently do not use the same base-class restriction.
Shields use the same broad material identities as armor, scaled for an offhand defensive item.
| Material | Current S-Rank Effect |
|---|---|
| Leather | +0.96–1.44 Dodge Rating |
| Gold | +56–76 Max Mana |
| Chain | +1.12–1.68 Parry Rating |
| Iron | +64–92 Defense |
| Diamond | +112–152 Max Health |
| Netherite | +88–120 Defense and -3.25% Movement Speed |
| Frame | Effect |
|---|---|
| Standard Frame | No stat changes |
| Light Frame | +3% Movement Speed, -15% Defense, -15% Block Rating, -10% Durability |
| Reinforced Frame | +15% Defense, +15% Block Rating, +15% Durability, -3% Movement Speed |
Armor style affects which enchantments and modifiers it can receive.
Examples:
- Heavy Armor supports defensive Block-oriented modifiers.
- Light Armor supports Dodge and several physical/offensive modifiers.
- Spellcaster Armor supports magical and skill-oriented modifiers.
- Elemental Defense can be applied across all three armor styles.
See Enchanting and Modifiers for the full compatibility summary.