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Spawn Gates
Spawn Gates are special event Gates that appear around DaemoniaCraft's spawn and lead to activities outside the normal dungeon progression.
The current Spawn Gate activities are:
- Parkour Gate
- Mob Arena Gate
- Silver Slime Gate
Parkour and Mob Arena are Event Gates. When one appears, the Hunters Association broadcasts a clickable [CLICK TO TELEPORT] message which uses /eventgate.
The Silver Slime Gate works differently: it appears somewhere around spawn and must be found and claimed.
The Parkour Gate is a purple Event Gate that launches a score-based parkour challenge.
Walk into the Gate to begin the run.
When a Parkour Gate appears:
- a server-wide message announces it;
-
/eventgateteleports you to the Event Gate area; - the Gate remains available for approximately 10 minutes.
The course is generated as you progress rather than being a fixed finite course.
Your score is the number of successful jumps.
Difficulty automatically increases with your score:
| Score | Difficulty | Current Jump Distance |
|---|---|---|
| 0–9 | Easy | 1-block gaps |
| 10–29 | Medium | 1–2-block gaps |
| 30–69 | Hard | 2–3-block gaps |
| 70+ | Expert | 3–4-block gaps |
A player who remains inactive for 60 seconds is removed from the parkour run.
Current rewards are score-based:
| Achievement | Reward |
|---|---|
| Every 10-jump interval | 1 Diamond |
| Every 25-jump interval | 3 Unique Crate Keys |
| Beat the server record | 3 Hunter Crate Keys |
The parkour system also tracks a top-player leaderboard.
The Mob Arena Gate is an orange Event Gate that sends players into DaemoniaCraft's 150-wave Mob Arena.
Walk into the Gate to join the arena.
When a Mob Arena Gate appears:
- a server-wide message announces it;
-
/eventgateteleports you to the Event Gate area; - the Gate remains available for approximately 10 minutes.
The Mob Arena currently:
- has no entry fee;
- uses your own equipment and inventory;
- automatically readies players;
- begins after a 20-second start delay;
- starts the first wave after a further 5 seconds;
- has PvP disabled.
If you die during the run, you enter spectator mode.
Use:
/ma leave
to leave the arena.
When the arena is completed, players are automatically removed from the arena instance.
The Mob Arena contains 150 waves.
Each set of 25 waves represents a higher combat rank:
| Waves | Rank |
|---|---|
| 1–25 | E Rank |
| 26–50 | D Rank |
| 51–75 | C Rank |
| 76–100 | B Rank |
| 101–125 | A Rank |
| 126–150 | S Rank |
A boss appears every 5 waves.
Normal waves are scheduled every 20 seconds and can overlap if enemies from the previous normal wave remain.
Boss waves behave differently:
- the previous normal wave must be cleared before the boss begins;
- the boss must be defeated before the next wave begins.
This creates five themed encounters and five bosses within each 25-wave rank band.
E Rank — Waves 1–25
| Wave | Boss |
|---|---|
| 5 | Hob Goblin |
| 10 | Rodent Lord |
| 15 | Skeleton |
| 20 | Slime Elite |
| 25 | Ancient Golem |
D Rank — Waves 26–50
| Wave | Boss |
|---|---|
| 30 | Hob Goblin |
| 35 | Red Lizardman |
| 40 | Golem |
| 45 | Gigas |
| 50 | Hollow Keeper |
C Rank — Waves 51–75
| Wave | Boss |
|---|---|
| 55 | Fallen Hero |
| 60 | Giant Arachnid |
| 65 | Werewolf |
| 70 | Dreadroot |
| 75 | Kazk the Queen |
B Rank — Waves 76–100
| Wave | Boss |
|---|---|
| 80 | Elven Druid |
| 85 | Ancient Pharaoh |
| 90 | Orc King |
| 95 | Skog |
| 100 | Valerius |
A Rank — Waves 101–125
| Wave | Boss |
|---|---|
| 105 | Azriel |
| 110 | Magnus |
| 115 | Demon Lord |
| 120 | Dragon |
| 125 | Talus Knight |
S Rank — Waves 126–150
| Wave | Boss |
|---|---|
| 130 | Cerberus |
| 135 | Yukio |
| 140 | Ice Knight Leader |
| 145 | Oathbreaker |
| 150 | Anubis |
Mob Arena enemies do not award their normal monster EXP.
Instead, Class EXP is granted for clearing waves.
| Rank Band | Normal Wave | Boss Wave |
|---|---|---|
| E | 100 Class EXP | 2,500 Class EXP |
| D | 300 Class EXP | 10,000 Class EXP |
| C | 750 Class EXP | 25,000 Class EXP |
| B | 1,000 Class EXP | 50,000 Class EXP |
| A | 1,500 Class EXP | 150,000 Class EXP |
| S | 2,500 Class EXP | 750,000 Class EXP |
Every fifth wave also grants equipment-progression rewards.
| Wave | Additional Reward |
|---|---|
| 5 | 1 E Weapon Enhancement Stone |
| 10 | 1 E Armor Enhancement Stone |
| 15 | 2 E Weapon Enhancement Stones |
| 20 | 2 E Armor Enhancement Stones |
| 25 | 3 E Weapon + 3 E Armor Enhancement Stones |
Wave 25 additionally grants:
- E Instant Boss Key
- Tier 1 Recipe
- 1 Hunter Crate Key
- 1 Core Crate Key
| Wave | Additional Reward |
|---|---|
| 30 | 2 D Weapon Enhancement Stones |
| 35 | 2 D Armor Enhancement Stones |
| 40 | 3 D Weapon Enhancement Stones |
| 45 | 3 D Armor Enhancement Stones |
| 50 | 4 D Weapon + 4 D Armor Enhancement Stones |
Wave 50 additionally grants:
- D Instant Boss Key
- Tier 2 Recipe
- 1 Hunter Crate Key
- 1 Core Crate Key
- 1 Cosmetic Crate Key
- 1 Repair Star
| Wave | Additional Reward |
|---|---|
| 55 | 3 C Weapon Enhancement Stones |
| 60 | 3 C Armor Enhancement Stones |
| 65 | 4 C Weapon Enhancement Stones |
| 70 | 4 C Armor Enhancement Stones |
| 75 | 5 C Weapon + 5 C Armor Enhancement Stones |
Wave 75 additionally grants:
- C Instant Boss Key
- Tier 3 Recipe
- 1 Hunter Crate Key
- 2 Core Crate Keys
- 1 Cosmetic Crate Key
- 1 Pet Crate Key
- 1 Repair Star
| Wave | Additional Reward |
|---|---|
| 80 | 4 B Weapon Enhancement Stones |
| 85 | 4 B Armor Enhancement Stones |
| 90 | 5 B Weapon Enhancement Stones |
| 95 | 5 B Armor Enhancement Stones |
| 100 | 6 B Weapon + 6 B Armor Enhancement Stones |
Wave 100 additionally grants:
- B Instant Boss Key
- Tier 4 Recipe
- 1 Hunter Crate Key
- 2 Core Crate Keys
- 1 Cosmetic Crate Key
- 1 Unique Crate Key
- 1 Repair Star
| Wave | Additional Reward |
|---|---|
| 105 | 5 A Weapon Enhancement Stones |
| 110 | 5 A Armor Enhancement Stones |
| 115 | 6 A Weapon Enhancement Stones |
| 120 | 6 A Armor Enhancement Stones |
| 125 | 8 A Weapon + 8 A Armor Enhancement Stones |
Wave 125 additionally grants:
- A Instant Boss Key
- Tier 5 Recipe
- 2 Hunter Crate Keys
- 3 Core Crate Keys
- 1 Cosmetic Crate Key
- 1 Unique Crate Key
- 1 Pet Crate Key
- 2 Repair Stars
| Wave | Additional Reward |
|---|---|
| 130 | 6 S Weapon Enhancement Stones |
| 135 | 6 S Armor Enhancement Stones |
| 140 | 8 S Weapon Enhancement Stones |
| 145 | 8 S Armor Enhancement Stones |
| 150 | 8 S Weapon + 8 S Armor Enhancement Stones |
Wave 150 additionally grants:
- S Instant Boss Key
- Tier 6 Recipe
- 2 Hunter Crate Keys
- 4 Core Crate Keys
- 2 Cosmetic Crate Keys
- 2 Unique Crate Keys
- 2 Pet Crate Keys
- 3 Repair Stars
The Silver Slime Gate is a rare silver-coloured Gate that appears at a random location around spawn.
Unlike the Parkour and Mob Arena Event Gates, it is not entered by walking through the main Event Gate location.
When a Silver Slime Gate appears:
- the server announces that it has spawned somewhere around spawn;
- the Gate chooses from several possible spawn locations;
- players must find it and right-click it to enter;
- the first successful interaction claims the Gate and removes the entrance;
- an unclaimed Gate remains available for approximately 90 seconds.
The Gate leads to an encounter built around Silver Slimes.
Silver Slimes do not behave like normal damage-sponge enemies.
They have only 4 Health, but normal direct damage is heavily suppressed and hits instead interact with a special chip mechanic.
When a Silver Slime is struck:
- it can lose 1 Health through the chip mechanic;
- a hit can also fail to chip any Health;
- there is a 10% chance for the Silver Slime to flee when struck.
Silver Slimes are also immune to direct Fire, burning and lava damage.
The encounter therefore rewards repeatedly landing hits rather than trying to burst the Slime with one large attack.
Defeating a Silver Slime in this Gate currently awards:
2,500 Class EXP