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Cores
Cores are socketable equipment items that provide a specialised combat effect and an additional stat roll.
They are one of DaemoniaCraft's main late-build customisation systems.
Standard crafted:
- Weapons
- Armor
- Shields
- Bucklers
- Tomes
- Magic Orbs
can roll Core sockets when they are created.
Standard Rings, Necklaces, Bracelets and Earrings do not currently use the normal Core-socket roll.
| Equipment Rank | Socket Roll |
|---|---|
| E / D | 70% no socket / 30% exactly 1 socket |
| C / B | 70% exactly 1 socket / 30% exactly 2 sockets |
| A / S | 70% exactly 2 sockets / 30% exactly 3 sockets |
Each socket has a Core family. A Core can only be inserted into a socket matching its family.
| Family | Identity | Cores |
|---|---|---|
| MIGHT | Weapon and physical offense | Momentum, Hunter, Berserker, Execution, Breaker |
| AEGIS | Defense, mitigation and survival | Titan, Bulwark, Fortress, Guardian, Recovery |
| INSTINCT | Dodge, critical hits and parry | Phantom, Predator, Reflex, Assassin, Duelist |
| ARCANE | Skills, magic and resource flow | Overload, Channel, Manaflow, Spellblade, Amplifier |
| RUIN | Damage-over-time effects and risky offense | Blood, Venom, Inferno, Vulnerability, Reckless |
Full effects:
A Core's 1 / 2 / 3 Core scaling counts matching copies of that exact Core, not every Core from the same family.
For example:
- 1 Momentum Core + 1 Hunter Core = 1-Core Momentum and 1-Core Hunter
- 2 Momentum Cores = 2-Core Momentum
- 3 Momentum Cores = 3-Core Momentum
Having more than three matching copies does not unlock a fourth effect tier; the effect uses the 3-Core value.
Every Core also rolls one additional stat from its family's stat pool.
This roll is separate from the Core's named main effect.
| Family | Possible Extra Stat |
|---|---|
| MIGHT | Physical Damage 1–5, Weapon Damage 1–5, or Skill Damage 1–5 |
| AEGIS | Physical Damage Reduction 1–3 or Magic Damage Reduction 1–3 |
| INSTINCT | Parry Rating 1–5, Critical Strike Chance 1–5, or Skill Critical Strike Chance 1–5 |
| ARCANE | Magic Damage 1–5, Cooldown Reduction 1–3, or Skill Critical Strike Power 1–5 |
| RUIN | Attack Speed 0.01–0.05, Movement Speed 0.005–0.015, or Critical Strike Power 1–5 |
This means two copies of the same named Core can have the same main effect but different bonus-stat rolls.
| Term | Meaning |
|---|---|
| PDR | Physical Damage Reduction |
| MDR | Magic Damage Reduction |
| AS | Attack Speed |
| MS | Movement Speed |
| Matching Core | Another copy of the same named Core |
| Core Family | MIGHT, AEGIS, INSTINCT, ARCANE or RUIN |