Skip to content
Olly Reed edited this page Aug 21, 2026 · 1 revision

Cores

Cores are socketable equipment items that provide a specialised combat effect and an additional stat roll.

They are one of DaemoniaCraft's main late-build customisation systems.

Core Sockets

Standard crafted:

  • Weapons
  • Armor
  • Shields
  • Bucklers
  • Tomes
  • Magic Orbs

can roll Core sockets when they are created.

Standard Rings, Necklaces, Bracelets and Earrings do not currently use the normal Core-socket roll.

Socket Rolls by Equipment Rank

Equipment Rank Socket Roll
E / D 70% no socket / 30% exactly 1 socket
C / B 70% exactly 1 socket / 30% exactly 2 sockets
A / S 70% exactly 2 sockets / 30% exactly 3 sockets

Each socket has a Core family. A Core can only be inserted into a socket matching its family.

Core Families

Family Identity Cores
MIGHT Weapon and physical offense Momentum, Hunter, Berserker, Execution, Breaker
AEGIS Defense, mitigation and survival Titan, Bulwark, Fortress, Guardian, Recovery
INSTINCT Dodge, critical hits and parry Phantom, Predator, Reflex, Assassin, Duelist
ARCANE Skills, magic and resource flow Overload, Channel, Manaflow, Spellblade, Amplifier
RUIN Damage-over-time effects and risky offense Blood, Venom, Inferno, Vulnerability, Reckless

Full effects:

Matching Cores

A Core's 1 / 2 / 3 Core scaling counts matching copies of that exact Core, not every Core from the same family.

For example:

  • 1 Momentum Core + 1 Hunter Core = 1-Core Momentum and 1-Core Hunter
  • 2 Momentum Cores = 2-Core Momentum
  • 3 Momentum Cores = 3-Core Momentum

Having more than three matching copies does not unlock a fourth effect tier; the effect uses the 3-Core value.

Extra Stat Rolls

Every Core also rolls one additional stat from its family's stat pool.

This roll is separate from the Core's named main effect.

Family Possible Extra Stat
MIGHT Physical Damage 1–5, Weapon Damage 1–5, or Skill Damage 1–5
AEGIS Physical Damage Reduction 1–3 or Magic Damage Reduction 1–3
INSTINCT Parry Rating 1–5, Critical Strike Chance 1–5, or Skill Critical Strike Chance 1–5
ARCANE Magic Damage 1–5, Cooldown Reduction 1–3, or Skill Critical Strike Power 1–5
RUIN Attack Speed 0.01–0.05, Movement Speed 0.005–0.015, or Critical Strike Power 1–5

This means two copies of the same named Core can have the same main effect but different bonus-stat rolls.

Core Terminology

Term Meaning
PDR Physical Damage Reduction
MDR Magic Damage Reduction
AS Attack Speed
MS Movement Speed
Matching Core Another copy of the same named Core
Core Family MIGHT, AEGIS, INSTINCT, ARCANE or RUIN

Related Pages

Clone this wiki locally