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Stats
Stats are the numerical properties that determine how your character performs.
They come from several sources, including:
- Natural class progression
- Attribute Points
- Equipment
- Skills and other effects
An Attribute is something you spend points into. A Stat is one of the resulting properties of your character.
Use /profile to view your character information.
| Stat | Purpose |
|---|---|
| Attack Damage | The class's natural base attack value used by combat systems. |
| Weapon Damage | Increases weapon-focused damage. |
| Physical Damage | Increases physical damage. |
| Magic Damage | Increases magical damage. |
| Skill Damage | Increases skill damage. |
| Projectile Damage | Increases projectile damage. |
| Critical Strike Chance | Increases the chance of a normal critical strike. |
| Critical Strike Power | Increases the strength of normal critical strikes. |
| Skill Critical Strike Chance | Increases the chance for skills to critically strike. |
| Skill Critical Strike Power | Increases the strength of skill critical strikes. |
| Stat | Purpose |
|---|---|
| Max Health | Your maximum health. |
| Defense | Your flat Defense stat. |
| Resistance | A defensive stat provided by effects such as Resilience. |
| Block Rating | Contributes to blocking. |
| Block Power | Controls the strength of blocking. |
| Dodge Rating | Contributes to dodging. |
| Parry Rating | Contributes to parrying. |
| Magic Damage Reduction | Reduces incoming magical damage. |
| Physical Damage Reduction | Reduces incoming physical damage. |
| Element Defense | Provides defense against a specific element. |
| Stat | Purpose |
|---|---|
| Max Mana | Your maximum mana pool. |
| Max Stamina | Your maximum stamina pool. |
| Health Regeneration | Improves health recovery. |
| Mana Regeneration | Improves mana recovery. |
| Stamina Regeneration | Improves stamina recovery. |
| Cooldown Reduction | Reduces applicable cooldowns. |
Magical Might is an offensive magic scaling stat.
It can be gained naturally by Spellcaster and through the Magical Might attribute.
Magical Mending is a support/healing-oriented magic scaling stat.
It can be gained naturally by Support and through the Magical Mending attribute.
These are configured maximum limits, not starting values.
| Stat | Maximum |
|---|---|
| Critical Strike Chance | 90 |
| Critical Strike Power | 400 |
| Skill Critical Strike Chance | 75 |
| Skill Critical Strike Power | 400 |
| Stat | Maximum |
|---|---|
| Block Rating | 80 |
| Dodge Rating | 80 |
| Parry Rating | 80 |
| Block Power | 100 |
| Block Cooldown Reduction | 40 |
| Dodge Cooldown Reduction | 40 |
| Parry Cooldown Reduction | 40 |
| Stat | Maximum |
|---|---|
| Defense | 10,000 |
| Cooldown Reduction | 60 |
| Speed Malus Reduction | 80 |
| Stat | Maximum |
|---|---|
| Magic Damage | 500 |
| Physical Damage | 500 |
| Skill Damage | 500 |
| Magic Damage Reduction | 50 |
| Physical Damage Reduction | 40 |
| PvP Damage | 95 |
| PvP Damage Reduction | 95 |
| Element | Maximum Defense |
|---|---|
| Fire | 90 |
| Ice | 90 |
| Earth | 90 |
| Wind | 90 |
| Lightness | 90 |
| Darkness | 90 |
A configured minimum or maximum is a clamp on that stat. It does not mean the player automatically starts with that value.
Your actual stats depend on your class, attributes, equipment and other active effects.