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Elements
Olly Reed edited this page Aug 15, 2026
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DaemoniaCraft currently uses six elements:
- Fire
- Ice
- Earth
- Wind
- Lightness
- Darkness
Elements can appear on damage, defenses, skills, classes, monsters and equipment.
Each element has separate damage and defense statistics.
| Element | Damage Stat | Defense Stat |
|---|---|---|
| Fire | Fire Damage | Fire Defense |
| Ice | Ice Damage | Ice Defense |
| Earth | Earth Damage | Earth Defense |
| Wind | Wind Damage | Wind Defense |
| Lightness | Lightness Damage | Lightness Defense |
| Darkness | Darkness Damage | Darkness Defense |
All six elemental defense stats currently have a maximum configured value of 90.
This is a stat cap, not a starting value.
A character's elemental identity can come from multiple systems, including:
- Subclass skills
- Weapons and equipment
- Equipment modifiers
- Enemy weaknesses or resistances
- Encounter-specific mechanics
Not every class or subclass is tied to an element.
More detailed elemental interactions can be documented alongside the relevant subclasses, equipment, monsters and dungeons.