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Aegis Cores
AEGIS Cores specialise in defense, mitigation and survival.
Every AEGIS Core also rolls one of:
- Physical Damage Reduction: 1–3
- Magic Damage Reduction: 1–3
The extra stat is separate from the Core's main effect.
| Core | Trigger | Cooldown | 1 Matching Core | 2 Matching Cores | 3 Matching Cores |
|---|---|---|---|---|---|
| Titan | Taking damage | 10s | +4% PDR / MDR | +6% | +8% |
| Bulwark | Taking damage while at 35% Health or lower | 30s | Heal 5% Max Health + 5% PDR/MDR | 8% + 8% | 11% + 11% |
| Fortress | Taking damage | 8s | +200 Defense | +350 | +500 |
| Guardian | Being hit by an entity | 8s | +4 Parry + 3% PDR | +6 Parry + 5% PDR | +8 Parry + 7% PDR |
| Recovery | Taking damage while at 50% Health or lower | 16s | Heal 3% Max Health | Heal 5% | Heal 7% |
Titan provides temporary mitigation after the player takes damage.
| Matching Titan Cores | Physical Damage Reduction | Magic Damage Reduction |
|---|---|---|
| 1 | +4% | +4% |
| 2 | +6% | +6% |
| 3+ | +8% | +8% |
Cooldown: 10 seconds.
Bulwark is an emergency survival effect.
It can trigger when the player takes damage while at 35% Health or lower, immediately restoring Health and granting temporary Physical and Magic Damage Reduction.
| Matching Bulwark Cores | Heal | PDR / MDR |
|---|---|---|
| 1 | 5% Max Health | +5% |
| 2 | 8% Max Health | +8% |
| 3+ | 11% Max Health | +11% |
Cooldown: 30 seconds.
Fortress grants temporary flat Defense after taking damage.
| Matching Fortress Cores | Defense |
|---|---|
| 1 | +200 |
| 2 | +350 |
| 3+ | +500 |
Cooldown: 8 seconds.
Guardian reacts specifically to entity hits, granting Parry Rating and Physical Damage Reduction.
| Matching Guardian Cores | Parry Rating | Physical Damage Reduction |
|---|---|---|
| 1 | +4 | +3% |
| 2 | +6 | +5% |
| 3+ | +8 | +7% |
Cooldown: 8 seconds.
Recovery restores Health after taking damage while at 50% Health or lower.
| Matching Recovery Cores | Healing |
|---|---|
| 1 | 3% Max Health |
| 2 | 5% |
| 3+ | 7% |
Cooldown: 16 seconds.