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Blacksmithing
Blacksmithing is DaemoniaCraft's standard equipment-crafting system.
Players access it by visiting the Blacksmith.
The standard smithing process is:
- Choose an equipment category.
- Choose the specific form.
- Choose a fitting where that form supports fittings.
- Choose the equipment rank.
- Choose the material.
- Forge the item.
The exact material requirement, Essence Stone requirement, money cost and recommended Blacksmith level are shown in the Blacksmith menu before the attempt.
Current Blacksmith recipes use combinations of:
- Vanilla crafting materials
- Same-rank Essence Stones
- Money (
$) - Form-specific extra materials where required, such as String for bows
Fittings are menu choices; they are not separate fitting items that need to be carried.
The current Blacksmith can create:
- Swords
- Axes
- Daggers
- Hammers
- Polearms
- Bows
- Caster Weapons
- Gauntlets
- Armor
- Shields
- Offhands
- Accessories
The individual forms, materials and fitting effects are documented on:
Higher Blacksmith level improves two important parts of crafting:
- Success chance
- The quality of successful base-stat rolls
| Equipment Rank | Recommended Blacksmith Level |
|---|---|
| E | 0 |
| D | 25 |
| C | 40 |
| B | 65 |
| A | 80 |
| S | 100 |
These are recommendations rather than hard locks.
A lower-level Blacksmith can attempt higher-rank equipment, but the failure risk is greater.
When forging fails, the crafting attempt consumes the required materials and money.
The equipment is only created on a successful forge.
A successful forge does not guarantee identical stats every time.
The resulting item receives rolled base stats, and the Blacksmith's profession level influences the quality of that roll.
This means two otherwise similar items can have different natural quality before enchanting or upgrading.
Material determines an additional identity beyond the item's normal base roll.
Broad examples include:
- Mana
- Defense
- Health
- Critical Strike Power
- Dodge
- Parry
- Magical Might
- Magical Mending
- Weapon Damage
The exact material choices depend on the equipment category.
See the relevant page:
Some equipment forms have an additional construction choice called a fitting.
Fittings apply a fixed trade-off to the finished item.
Examples include:
- Lightweight vs Reinforced martial weapons
- Shortened vs Extended polearms
- Light Draw vs Heavy Draw bows
- Light Frame vs Reinforced Frame shields
- Single-Hand conversions on compatible heavy weapon forms
The relevant fitting tables are included directly on Weapons and Armor rather than split into separate wiki pages.
A forged item can later interact with:
- Enchanting and Modifiers
- Cores
- Equipment upgrades
Core sockets are rolled when eligible equipment is created. Their socket chances and all 25 Core effects are documented on Cores.
See Equipment for the wider equipment system and +10 upgrade progression.