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Might Cores

Olly Reed edited this page Aug 21, 2026 · 1 revision

Might Cores

MIGHT Cores specialise in weapon pressure and physical offense.

Extra Stat Pool

Every MIGHT Core also rolls one of:

  • Physical Damage: 1–5
  • Weapon Damage: 1–5
  • Skill Damage: 1–5

The extra stat is separate from the Core's main effect.

MIGHT Core Effects

Core Main Effect 1 Matching Core 2 Matching Cores 3 Matching Cores
Momentum Weapon hits build Attack Speed. Stacks expire after 2s. +0.02 per stack, max 10 = +0.20 AS +0.035 per stack, max 10 = +0.35 AS +0.05 per stack, max 10 = +0.50 AS
Hunter Weapon hits build Weapon Damage. Stacks expire after 4s. Max +6 Weapon Damage Max +9 Max +12
Berserker Weapon Damage increases as your Health falls. Up to +6% Weapon Damage Up to +9% Up to +12%
Execution Bonus Weapon Damage against enemies at 30% Health or lower. +8% Weapon Damage +12% +16%
Breaker Weapon hits build Physical Damage. Stacks expire after 3s. Max +8 Physical Damage Max +12 Max +16

Momentum Core

Momentum rewards continuous weapon pressure.

Each qualifying weapon hit builds Attack Speed. If the player stops landing weapon hits for 2 seconds, the stacks expire.

Matching Momentum Cores Per Stack Maximum Stacks Maximum Bonus
1 +0.02 AS 10 +0.20 AS
2 +0.035 AS 10 +0.35 AS
3+ +0.05 AS 10 +0.50 AS

Hunter Core

Hunter builds Weapon Damage through repeated weapon hits.

The stack window lasts 4 seconds and is refreshed by continued weapon hits.

Matching Hunter Cores Maximum Weapon Damage
1 +6
2 +9
3+ +12

Berserker Core

Berserker becomes stronger as the player's Health falls.

The bonus scales continuously with missing Health rather than switching on at one fixed threshold.

Matching Berserker Cores Maximum Bonus Near 0 Health
1 +6% Weapon Damage
2 +9%
3+ +12%

Execution Core

Execution specialises in finishing weakened enemies.

Its bonus applies to qualifying weapon hits against targets at 30% Health or lower.

Matching Execution Cores Bonus
1 +8% Weapon Damage
2 +12%
3+ +16%

Breaker Core

Breaker builds Physical Damage through repeated weapon hits.

Stacks expire after 3 seconds without another qualifying weapon hit.

Each stack grants +2 Physical Damage.

Matching Breaker Cores Maximum Stacks Maximum Bonus
1 4 +8 Physical Damage
2 6 +12
3+ 8 +16

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