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Might Cores
MIGHT Cores specialise in weapon pressure and physical offense.
Every MIGHT Core also rolls one of:
- Physical Damage: 1–5
- Weapon Damage: 1–5
- Skill Damage: 1–5
The extra stat is separate from the Core's main effect.
| Core | Main Effect | 1 Matching Core | 2 Matching Cores | 3 Matching Cores |
|---|---|---|---|---|
| Momentum | Weapon hits build Attack Speed. Stacks expire after 2s. | +0.02 per stack, max 10 = +0.20 AS | +0.035 per stack, max 10 = +0.35 AS | +0.05 per stack, max 10 = +0.50 AS |
| Hunter | Weapon hits build Weapon Damage. Stacks expire after 4s. | Max +6 Weapon Damage | Max +9 | Max +12 |
| Berserker | Weapon Damage increases as your Health falls. | Up to +6% Weapon Damage | Up to +9% | Up to +12% |
| Execution | Bonus Weapon Damage against enemies at 30% Health or lower. | +8% Weapon Damage | +12% | +16% |
| Breaker | Weapon hits build Physical Damage. Stacks expire after 3s. | Max +8 Physical Damage | Max +12 | Max +16 |
Momentum rewards continuous weapon pressure.
Each qualifying weapon hit builds Attack Speed. If the player stops landing weapon hits for 2 seconds, the stacks expire.
| Matching Momentum Cores | Per Stack | Maximum Stacks | Maximum Bonus |
|---|---|---|---|
| 1 | +0.02 AS | 10 | +0.20 AS |
| 2 | +0.035 AS | 10 | +0.35 AS |
| 3+ | +0.05 AS | 10 | +0.50 AS |
Hunter builds Weapon Damage through repeated weapon hits.
The stack window lasts 4 seconds and is refreshed by continued weapon hits.
| Matching Hunter Cores | Maximum Weapon Damage |
|---|---|
| 1 | +6 |
| 2 | +9 |
| 3+ | +12 |
Berserker becomes stronger as the player's Health falls.
The bonus scales continuously with missing Health rather than switching on at one fixed threshold.
| Matching Berserker Cores | Maximum Bonus Near 0 Health |
|---|---|
| 1 | +6% Weapon Damage |
| 2 | +9% |
| 3+ | +12% |
Execution specialises in finishing weakened enemies.
Its bonus applies to qualifying weapon hits against targets at 30% Health or lower.
| Matching Execution Cores | Bonus |
|---|---|
| 1 | +8% Weapon Damage |
| 2 | +12% |
| 3+ | +16% |
Breaker builds Physical Damage through repeated weapon hits.
Stacks expire after 3 seconds without another qualifying weapon hit.
Each stack grants +2 Physical Damage.
| Matching Breaker Cores | Maximum Stacks | Maximum Bonus |
|---|---|---|
| 1 | 4 | +8 Physical Damage |
| 2 | 6 | +12 |
| 3+ | 8 | +16 |