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Tanker
Tanker is DaemoniaCraft's heavily armoured defensive class. Its natural stat curve strongly favours Max Health and Defense, giving it the highest raw durability of the five base classes.
- Base Class: Tanker
- Subclass Pool: 5 possible awakenings
- Subclass Chance: 20% each
- Skill Slots: 6
- Attribute Points: 3 per level
- Class Level Cap: 1000
When Tanker is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.
Selecting Tanker currently grants:
- E-Rank Sword
- E-Rank Shield
- E-Rank Heavy Armor set
- E-Rank Ring
- Arctic Knight
- Guardian
- Awakened Paladin
- Death Knight
- Barbarian
See Awakening and Subclasses for how the awakening system works.
These are natural class stats only. The values below assume no equipment and no spent Attribute Points.
| Rank | Level | Max Health | Max Mana | Attack Damage | Defense | Max Stamina |
|---|---|---|---|---|---|---|
| E | 1 | 60 | 5 | 11 | 22 | 4 |
| D | 10 | 177 | 18 | 36 | 76 | 5 |
| C | 25 | 405 | 41 | 83 | 179 | 6 |
| B | 50 | 801 | 81 | 162 | 357 | 8 |
| A | 80 | 1,318 | 131 | 262 | 588 | 10 |
| S | 100 | 1,775 | 171 | 342 | 787 | 13 |
| S+ | 150 | 1,975 | 196 | 392 | 887 | 13 |
| S2 | 330 | 3,146 | 341.12 | 682.75 | 1,468.5 | 15 |
| SSS | 660 | 4,192 | 470.62 | 942.25 | 1,987.5 | 17 |
| N | 1000 | 5,874.31 | 678.41 | 1,358.83 | 2,820.66 | 21 |
| Rank | Level | Dodge Rating | Critical Strike Chance | Skill Damage |
|---|---|---|---|---|
| E | 1 | 1.2 | 1.2 | 1.15 |
| D | 10 | 3 | 3 | 2.5 |
| C | 25 | 6 | 6 | 4.75 |
| B | 50 | 11 | 11 | 8.5 |
| A | 80 | 17 | 17 | 13 |
| S | 100 | 21 | 21 | 16 |
| S+ | 150 | 26 | 26 | 19.75 |
| S2 | 330 | 40 | 30 | 41.72 |
| SSS | 660 | 40 | 30 | 61.34 |
| N | 1000 | 40 | 30 | 92.91 |
| Rank | Level | Health Regeneration | Mana Regeneration | Stamina Regeneration |
|---|---|---|---|---|
| E | 1 | 1.33 | 1.2 | 0.1 |
| D | 10 | 4.3 | 3 | 0.1 |
| C | 25 | 9.25 | 6 | 0.1 |
| B | 50 | 17.5 | 11 | 0.1 |
| A | 80 | 27.4 | 17 | 0.1 |
| S | 100 | 34 | 21 | 0.1 |
| S+ | 150 | 42.25 | 26 | 0.1 |
| S2 | 330 | 89.98 | 55.12 | 0.15 |
| SSS | 660 | 132.56 | 81.12 | 0.2 |
| N | 1000 | 200.81 | 122.88 | 0.3 |
Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.
- E Rank: Level 1
- D Rank: Level 10
- C Rank: Level 25
- B Rank: Level 50
- A Rank: Level 80
- S Rank: Level 100
- S+ Rank: Level 150
- S2 Rank: Level 330
- SSS Rank: Level 660
- N Rank: Level 1000
The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.
Arctic Knight — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Frostbite | Passive | — | Your damaging skills may Inflict lingering frostbite Upon enemies they strike | + 20% Frostbite Chance; Damage 4 Ticks 20% Skill Damage; No Mana Cost | — | Passive |
| Frost Strike | Combat · Physical | — | Chain three lance strikes With the final blow crushing Enemies into an ice crater | Damage 40% Defense; No Mana Cost | — | On-hit; attack-speed based |
| Glacial Impalement | Combat · Physical | — | Form a glacial lance Then fire it forward Piercing every enemy struck | Damage 637% Defense; + 2.8s Charge Time; + 30 Range | 3 + 3% Max Mana | 14s base; 10s minimum |
| Arctic Charge | Control · Physical | — | Charge through enemies Leaving a damaging trail Of slowing ice behind you | Impact Damage 336% Defense; Trail Damage 67.2% Defense; + 3s Slow | 3 + 3% Max Mana | 17s base; 10s minimum |
| Glacier Smash | Control · Physical | — | Leap upward and crash down Freezing enemies caught Within the glacial crater | Damage 1085% Defense; + 2.5s Root; + 8 Radius | 4 + 4% Max Mana | 28s base; 17s minimum |
| Frozen Shield | Defense · Physical | — | Raise a frozen barrier That blocks approaching foes Then launch it forward | + 5s Barrier Duration; Damage 637% Defense; + 5 Impact Radius; + Knockback | 4 + 4% Max Mana | 34s base; 20s minimum |
| Permafrost Lance | Ultimate · Physical | — | Unleash three lance strikes Then drive enemies down And pin them in permafrost | Damage 1100% Defense; + 4s Root; + 8 Final Radius | 5 + 5% Max Mana | 60s base; 45s minimum |
Guardian — 6 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Protective Presence | Passive | — | Your steadfast presence Protects nearby allies While they remain close | + Resistance I; + 8 Radius; No Mana Cost | — | Passive |
| Shield Bash | Combat · Physical | — | Drive your shield forward Crushing a nearby enemy And knocking them away | Damage 87% Max Health; + 1s Slow; No Mana Cost | — | 10s base; 10s minimum |
| Aegis Fragment | Utility · Physical | — | Hurl a fragment of aegis Empowering an ally it hits Or scattering through enemies | Damage Per Target 269% Max Health; + Up to 2 Enemy Targets; + Resistance II and Speed II for 4s; - Slow III for 2s | 3 + 3% Max Mana | 21s base; 13s minimum |
| Aegis Guard | Defense | — | Raise a moving shield wall That intercepts attacks And protects nearby allies | + 6s Guard Duration; + Resistance III for 4s; + 4 Ally Radius; - Slowness II while guarding | 4 + 4% Max Mana | 31s base; 20s minimum |
| Judgement Slam | Skill · Physical | — | Leap into the fray And crash down with force Demanding enemy attention | Damage 373% Max Health; + Resistance IV for 4s; + 5s Taunt; - 80% Wrong-Target Damage; - Slow II for 3s; + 6 Radius | 4 + 4% Max Mana | 21s base; 13s minimum |
| Aegis Ascend | Ultimate · Physical | — | Unleash a divine shockwave Then raise a fortified dome That intercepts outside threats | Damage 507% Max Health; + 10 Blast Radius; + 6 Barrier Radius; + 14s Barrier Duration | 5 + 5% Max Mana | 60s base; 45s minimum |
Awakened Paladin — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Sanctuary Ring | Passive | — | A consecrated ring follows you Slowing nearby enemies And answering damage with healing | Healing 3% Max Health per ally; + 4 Radius; - 15% Enemy Movement Speed; No Mana Cost | — | Passive |
| Divine Combo | Combat · Physical | — | Basic attacks advance through A four-stage sword and shield combo Ending in a two-part holy eruption | Damage 40% Defense per hit; + 7 Hits per full cycle; Judgement Wave 100% Defense per attack; No Mana Cost | — | On-hit; attack-speed based |
| Oathbound Charge | Defense · Physical | — | Raise your shield and charge Pushing enemies before releasing A radiant shockwave around you | Damage 1058% Defense; Healing 6% Max Health per ally; + 2s Damage Block; + 5 Radius | 3 + 3% Max Mana | 11s base; 10s minimum |
| Faith Breaker | Utility | — | Plant a holy banner That strips enemy boons And empowers allies within its reach | Healing 1.5% Max Health per tick; + 10 Healing Ticks; Maximum Healing 15% Max Health; + Strength II for allies in the banner; + 10s Duration; + 8 Radius | 5 + 4% Max Mana | 35s base; 21s minimum |
| Judgement Stance | Utility | — | Invoke a holy tome Empowering basic attacks With ranged waves of judgement | + 10s Duration; Divine Combo Wave 100% Defense per attack | 4 + 3% Max Mana | 49s base; 29s minimum |
| Radiant Chains | Control · Physical | — | Bind enemies with holy chains Pull them into your reach Then strike with two wide cleaves | Damage 495.67% Defense per hit; + 3 Hits; Maximum 1487.01% Defense; + 3s Root | 4 + 4% Max Mana | 17s base; 10s minimum |
| Holy Judgement | Ultimate · Physical | — | Raise a divine domain Then descend with a colossal blade And release eight radiant waves | Slam Damage 1399% Defense; Wave Damage 1399% Defense; Maximum 2798% Defense per target; + 12s Ally Regeneration and Resistance; + 15 Domain Radius | 5 + 5% Max Mana | 60s base; 45s minimum |
Death Knight — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Cursed Seal | Passive | — | Your damaging skills brand enemies Building a necrotic seal That empowers Death Sentence | + 4 Seal Charges; Full Seal Weakness I for 10s; Death Sentence Consumes the full seal; No Mana Cost | — | Passive |
| Death Strike | Combat · Physical | — | Basic attacks advance through A four-stage Necroslayer combo Ending in an impact and shockwave | Damage 40% Defense; Threat 1320% Defense maximum; No Mana Cost | — | On-hit; attack-speed based |
| Phantom Charge | Control · Physical | — | Unfold deathly wings Then charge through enemies Driving them from your path | Damage 300% Defense per hit; + 2 Damage Pulses; Maximum 600% Defense; Threat 1200% Defense maximum; + 4.5 Radius | 3 + 3% Max Mana | 17s base; 10s minimum |
| Wraithbound Chains | Control · Physical | — | Cast three chains forward Dragging enemies toward you Before necrotic hands seize them | Initial Damage 650% Defense; Aftermath Damage 325% Defense; Maximum 975% Defense; Threat 1950% Defense maximum; + 5s Root; + Forced PvE Target Priority | 4 + 4% Max Mana | 25s base; 15s minimum |
| Soul Barrier | Defense | — | Wrap yourself in necrotic souls Absorbing incoming damage While reinforcing nearby threat | Shield 40% Max Health; + 5s Duration; Threat Pulse 800% Defense; + 12 Threat Radius | 4 + 4% Max Mana | 35s base; 21s minimum |
| Necrotic Whirlwind | Combat · Physical | — | Spin the Necroslayer around you Then finish with necrotic claws Stealing vitality from those struck | Whirlwind Damage 90% Defense per tick; + 11 Whirlwind Ticks; Claw Damage 180% Defense; Maximum 1170% Defense; Healing 1.5% Max Health per target; Maximum Healing 12% Max Health; Threat 1755% Defense maximum | 4 + 4% Max Mana | 28s base; 17s minimum |
| Death Sentence | Ultimate · Physical | — | Soar above the battlefield Then descend with your soul blade Condemning every enemy in the impact | Impact Damage 2800% Defense; Full Seal Bonus 1400% Defense; Maximum 4200% Defense; Threat 8400% Defense maximum; + 7 Radius; + Full Seal is consumed | 5 + 5% Max Mana | 60s base; 45s minimum |
Barbarian — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Bloodlust | Passive | — | Your Barbarian skills may Restore your vitality Whenever they strike an enemy | Healing 3% Max Health; + 20% Trigger Chance; Eternal Fury 5% Healing at 50% Chance; - 1s Healing Proc Lock; No Mana Cost | — | Passive |
| Rageblade | Combat · Physical | — | Basic attacks carve through Enemies before you And may leave them bleeding | Direct Damage 40% Defense; Bleed 3 Ticks at 24% Defense; + 10% Bleed Chance; Maximum Threat 384% Defense; Eternal Fury Up to 480% Damage and 960% Threat; No Mana Cost | — | On-hit; attack-speed based |
| Primal Axe | Combat · Physical | — | Hurl your axe through enemies Then recover it from the ground To immediately ready it again | Damage Per Target 700% Defense; Threat Per Target 1400% Defense; + 40 Range; max(10, (17 * max(0.01, (1 - (Cooldown Reduction * 0.01)))))s Recovery if not retrieved | 3 + 3% Max Mana | — |
| Relentless Leap | Control · Physical | — | Leap forward and crash down Rupturing the ground And dragging enemies inward | Damage Per Target 650% Defense; Threat Per Target 1300% Defense; + 5 Impact Radius; + Enemy Pull | 3 + 3% Max Mana | 17s base; 10s minimum |
| War Cry | Skill | — | Bellow across the battlefield Drawing enemies toward you And hardening yourself for battle | Threat Pulse 2000% Defense; + Forced PvE Target Priority; + 12 Radius; + 2s Enemy Pull and Slow; + 8s Resistance II and Strength II | 4 + 4% Max Mana | 28s base; 17s minimum |
| Double Edge | Combat · Physical | — | Sacrifice your own vitality To unleash a brutal double slash That leaves enemies bleeding | Direct Damage 650% Defense; Bleed 5 Ticks at 130% Defense; Maximum 1300% Defense; Maximum Threat 1950% Defense; Health Cost 15% Max Health; Requires More than 20% Health; + 6 Radius | 4 + 4% Max Mana | 25s base; 15s minimum |
| Eternal Fury | Ultimate · Physical | — | Release your full internal rage Empowering your body And transforming Rageblade | Initial Damage 1200% Defense; Initial Threat 2400% Defense; + 10s Resistance II, Regeneration II and Speed II; Rageblade 240% Direct Damage; Rageblade 50% Chance for 5 Ticks at 48% Defense; Bloodlust 5% Healing at 50% Chance | 5 + 5% Max Mana | 60s base; 45s minimum |