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Olly Reed edited this page Aug 15, 2026 · 3 revisions

Tanker

Tanker is DaemoniaCraft's heavily armoured defensive class. Its natural stat curve strongly favours Max Health and Defense, giving it the highest raw durability of the five base classes.

Class Overview

  • Base Class: Tanker
  • Subclass Pool: 5 possible awakenings
  • Subclass Chance: 20% each
  • Skill Slots: 6
  • Attribute Points: 3 per level
  • Class Level Cap: 1000

When Tanker is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.

Starter Equipment

Selecting Tanker currently grants:

  • E-Rank Sword
  • E-Rank Shield
  • E-Rank Heavy Armor set
  • E-Rank Ring

Possible Subclass Awakenings

  • Arctic Knight
  • Guardian
  • Awakened Paladin
  • Death Knight
  • Barbarian

See Awakening and Subclasses for how the awakening system works.

Base Stat Progression

These are natural class stats only. The values below assume no equipment and no spent Attribute Points.

Core Stats

Rank Level Max Health Max Mana Attack Damage Defense Max Stamina
E 1 60 5 11 22 4
D 10 177 18 36 76 5
C 25 405 41 83 179 6
B 50 801 81 162 357 8
A 80 1,318 131 262 588 10
S 100 1,775 171 342 787 13
S+ 150 1,975 196 392 887 13
S2 330 3,146 341.12 682.75 1,468.5 15
SSS 660 4,192 470.62 942.25 1,987.5 17
N 1000 5,874.31 678.41 1,358.83 2,820.66 21

Combat Stats

Rank Level Dodge Rating Critical Strike Chance Skill Damage
E 1 1.2 1.2 1.15
D 10 3 3 2.5
C 25 6 6 4.75
B 50 11 11 8.5
A 80 17 17 13
S 100 21 21 16
S+ 150 26 26 19.75
S2 330 40 30 41.72
SSS 660 40 30 61.34
N 1000 40 30 92.91

Recovery Stats

Rank Level Health Regeneration Mana Regeneration Stamina Regeneration
E 1 1.33 1.2 0.1
D 10 4.3 3 0.1
C 25 9.25 6 0.1
B 50 17.5 11 0.1
A 80 27.4 17 0.1
S 100 34 21 0.1
S+ 150 42.25 26 0.1
S2 330 89.98 55.12 0.15
SSS 660 132.56 81.12 0.2
N 1000 200.81 122.88 0.3

Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.

Rank Milestones

  • E Rank: Level 1
  • D Rank: Level 10
  • C Rank: Level 25
  • B Rank: Level 50
  • A Rank: Level 80
  • S Rank: Level 100
  • S+ Rank: Level 150
  • S2 Rank: Level 330
  • SSS Rank: Level 660
  • N Rank: Level 1000

Subclasses and Skills

The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.

Arctic Knight — 7 skills
Skill Type Element Description Effects Mana Cooldown
Frostbite Passive Your damaging skills may Inflict lingering frostbite Upon enemies they strike + 20% Frostbite Chance; Damage 4 Ticks 20% Skill Damage; No Mana Cost Passive
Frost Strike Combat · Physical Chain three lance strikes With the final blow crushing Enemies into an ice crater Damage 40% Defense; No Mana Cost On-hit; attack-speed based
Glacial Impalement Combat · Physical Form a glacial lance Then fire it forward Piercing every enemy struck Damage 637% Defense; + 2.8s Charge Time; + 30 Range 3 + 3% Max Mana 14s base; 10s minimum
Arctic Charge Control · Physical Charge through enemies Leaving a damaging trail Of slowing ice behind you Impact Damage 336% Defense; Trail Damage 67.2% Defense; + 3s Slow 3 + 3% Max Mana 17s base; 10s minimum
Glacier Smash Control · Physical Leap upward and crash down Freezing enemies caught Within the glacial crater Damage 1085% Defense; + 2.5s Root; + 8 Radius 4 + 4% Max Mana 28s base; 17s minimum
Frozen Shield Defense · Physical Raise a frozen barrier That blocks approaching foes Then launch it forward + 5s Barrier Duration; Damage 637% Defense; + 5 Impact Radius; + Knockback 4 + 4% Max Mana 34s base; 20s minimum
Permafrost Lance Ultimate · Physical Unleash three lance strikes Then drive enemies down And pin them in permafrost Damage 1100% Defense; + 4s Root; + 8 Final Radius 5 + 5% Max Mana 60s base; 45s minimum
Guardian — 6 skills
Skill Type Element Description Effects Mana Cooldown
Protective Presence Passive Your steadfast presence Protects nearby allies While they remain close + Resistance I; + 8 Radius; No Mana Cost Passive
Shield Bash Combat · Physical Drive your shield forward Crushing a nearby enemy And knocking them away Damage 87% Max Health; + 1s Slow; No Mana Cost 10s base; 10s minimum
Aegis Fragment Utility · Physical Hurl a fragment of aegis Empowering an ally it hits Or scattering through enemies Damage Per Target 269% Max Health; + Up to 2 Enemy Targets; + Resistance II and Speed II for 4s; - Slow III for 2s 3 + 3% Max Mana 21s base; 13s minimum
Aegis Guard Defense Raise a moving shield wall That intercepts attacks And protects nearby allies + 6s Guard Duration; + Resistance III for 4s; + 4 Ally Radius; - Slowness II while guarding 4 + 4% Max Mana 31s base; 20s minimum
Judgement Slam Skill · Physical Leap into the fray And crash down with force Demanding enemy attention Damage 373% Max Health; + Resistance IV for 4s; + 5s Taunt; - 80% Wrong-Target Damage; - Slow II for 3s; + 6 Radius 4 + 4% Max Mana 21s base; 13s minimum
Aegis Ascend Ultimate · Physical Unleash a divine shockwave Then raise a fortified dome That intercepts outside threats Damage 507% Max Health; + 10 Blast Radius; + 6 Barrier Radius; + 14s Barrier Duration 5 + 5% Max Mana 60s base; 45s minimum
Awakened Paladin — 7 skills
Skill Type Element Description Effects Mana Cooldown
Sanctuary Ring Passive A consecrated ring follows you Slowing nearby enemies And answering damage with healing Healing 3% Max Health per ally; + 4 Radius; - 15% Enemy Movement Speed; No Mana Cost Passive
Divine Combo Combat · Physical Basic attacks advance through A four-stage sword and shield combo Ending in a two-part holy eruption Damage 40% Defense per hit; + 7 Hits per full cycle; Judgement Wave 100% Defense per attack; No Mana Cost On-hit; attack-speed based
Oathbound Charge Defense · Physical Raise your shield and charge Pushing enemies before releasing A radiant shockwave around you Damage 1058% Defense; Healing 6% Max Health per ally; + 2s Damage Block; + 5 Radius 3 + 3% Max Mana 11s base; 10s minimum
Faith Breaker Utility Plant a holy banner That strips enemy boons And empowers allies within its reach Healing 1.5% Max Health per tick; + 10 Healing Ticks; Maximum Healing 15% Max Health; + Strength II for allies in the banner; + 10s Duration; + 8 Radius 5 + 4% Max Mana 35s base; 21s minimum
Judgement Stance Utility Invoke a holy tome Empowering basic attacks With ranged waves of judgement + 10s Duration; Divine Combo Wave 100% Defense per attack 4 + 3% Max Mana 49s base; 29s minimum
Radiant Chains Control · Physical Bind enemies with holy chains Pull them into your reach Then strike with two wide cleaves Damage 495.67% Defense per hit; + 3 Hits; Maximum 1487.01% Defense; + 3s Root 4 + 4% Max Mana 17s base; 10s minimum
Holy Judgement Ultimate · Physical Raise a divine domain Then descend with a colossal blade And release eight radiant waves Slam Damage 1399% Defense; Wave Damage 1399% Defense; Maximum 2798% Defense per target; + 12s Ally Regeneration and Resistance; + 15 Domain Radius 5 + 5% Max Mana 60s base; 45s minimum
Death Knight — 7 skills
Skill Type Element Description Effects Mana Cooldown
Cursed Seal Passive Your damaging skills brand enemies Building a necrotic seal That empowers Death Sentence + 4 Seal Charges; Full Seal Weakness I for 10s; Death Sentence Consumes the full seal; No Mana Cost Passive
Death Strike Combat · Physical Basic attacks advance through A four-stage Necroslayer combo Ending in an impact and shockwave Damage 40% Defense; Threat 1320% Defense maximum; No Mana Cost On-hit; attack-speed based
Phantom Charge Control · Physical Unfold deathly wings Then charge through enemies Driving them from your path Damage 300% Defense per hit; + 2 Damage Pulses; Maximum 600% Defense; Threat 1200% Defense maximum; + 4.5 Radius 3 + 3% Max Mana 17s base; 10s minimum
Wraithbound Chains Control · Physical Cast three chains forward Dragging enemies toward you Before necrotic hands seize them Initial Damage 650% Defense; Aftermath Damage 325% Defense; Maximum 975% Defense; Threat 1950% Defense maximum; + 5s Root; + Forced PvE Target Priority 4 + 4% Max Mana 25s base; 15s minimum
Soul Barrier Defense Wrap yourself in necrotic souls Absorbing incoming damage While reinforcing nearby threat Shield 40% Max Health; + 5s Duration; Threat Pulse 800% Defense; + 12 Threat Radius 4 + 4% Max Mana 35s base; 21s minimum
Necrotic Whirlwind Combat · Physical Spin the Necroslayer around you Then finish with necrotic claws Stealing vitality from those struck Whirlwind Damage 90% Defense per tick; + 11 Whirlwind Ticks; Claw Damage 180% Defense; Maximum 1170% Defense; Healing 1.5% Max Health per target; Maximum Healing 12% Max Health; Threat 1755% Defense maximum 4 + 4% Max Mana 28s base; 17s minimum
Death Sentence Ultimate · Physical Soar above the battlefield Then descend with your soul blade Condemning every enemy in the impact Impact Damage 2800% Defense; Full Seal Bonus 1400% Defense; Maximum 4200% Defense; Threat 8400% Defense maximum; + 7 Radius; + Full Seal is consumed 5 + 5% Max Mana 60s base; 45s minimum
Barbarian — 7 skills
Skill Type Element Description Effects Mana Cooldown
Bloodlust Passive Your Barbarian skills may Restore your vitality Whenever they strike an enemy Healing 3% Max Health; + 20% Trigger Chance; Eternal Fury 5% Healing at 50% Chance; - 1s Healing Proc Lock; No Mana Cost Passive
Rageblade Combat · Physical Basic attacks carve through Enemies before you And may leave them bleeding Direct Damage 40% Defense; Bleed 3 Ticks at 24% Defense; + 10% Bleed Chance; Maximum Threat 384% Defense; Eternal Fury Up to 480% Damage and 960% Threat; No Mana Cost On-hit; attack-speed based
Primal Axe Combat · Physical Hurl your axe through enemies Then recover it from the ground To immediately ready it again Damage Per Target 700% Defense; Threat Per Target 1400% Defense; + 40 Range; max(10, (17 * max(0.01, (1 - (Cooldown Reduction * 0.01)))))s Recovery if not retrieved 3 + 3% Max Mana
Relentless Leap Control · Physical Leap forward and crash down Rupturing the ground And dragging enemies inward Damage Per Target 650% Defense; Threat Per Target 1300% Defense; + 5 Impact Radius; + Enemy Pull 3 + 3% Max Mana 17s base; 10s minimum
War Cry Skill Bellow across the battlefield Drawing enemies toward you And hardening yourself for battle Threat Pulse 2000% Defense; + Forced PvE Target Priority; + 12 Radius; + 2s Enemy Pull and Slow; + 8s Resistance II and Strength II 4 + 4% Max Mana 28s base; 17s minimum
Double Edge Combat · Physical Sacrifice your own vitality To unleash a brutal double slash That leaves enemies bleeding Direct Damage 650% Defense; Bleed 5 Ticks at 130% Defense; Maximum 1300% Defense; Maximum Threat 1950% Defense; Health Cost 15% Max Health; Requires More than 20% Health; + 6 Radius 4 + 4% Max Mana 25s base; 15s minimum
Eternal Fury Ultimate · Physical Release your full internal rage Empowering your body And transforming Rageblade Initial Damage 1200% Defense; Initial Threat 2400% Defense; + 10s Resistance II, Regeneration II and Speed II; Rageblade 240% Direct Damage; Rageblade 50% Chance for 5 Ticks at 48% Defense; Bloodlust 5% Healing at 50% Chance 5 + 5% Max Mana 60s base; 45s minimum

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