-
Notifications
You must be signed in to change notification settings - Fork 0
World and Towny
DaemoniaCraft's main Towny world is a 1:750 scale Earth map.
Towny provides the player-run settlement, territory and nation layer of the server.
Current new-town defaults:
- creation cost: $150,000;
- new towns begin private rather than public;
- new towns are closed rather than open-join;
- new towns are not neutral by default;
- towns are allowed to participate in war;
- a newly created town receives 10 bonus claims.
A Towny townblock is 16 × 16 blocks.
Town level is determined by resident count.
| Town Level | Residents | Townblock Limit |
|---|---|---|
| Camp | 1 | 16 |
| Settlement | 5 | 32 |
| Village | 10 | 96 |
| Town | 15 | 160 |
| Large Town | 20 | 224 |
| City | 25 | 320 |
| Large City | 30 | 384 |
| Metropolis | 50 | 448 |
Residents can personally own up to 100 plots.
- Normal connected townblock claim cost: $0
- Purchased bonus townblock: $100,000
- Outpost creation: $100,000
- Towns normally need a 5-townblock buffer from other towns' plots.
- This plot-distance restriction is ignored between towns in the same nation.
- Outposts must normally remain at least 5 townblocks from another town's plots.
Outposts are enabled.
The current configuration does not enforce the outpost limits displayed inside Town/Nation level definitions, so those level-specific outpost numbers are not treated as player limits here.
Nation creation costs $10,000,000.
New nations are:
- private rather than public;
- closed rather than open-join;
- neutral by default.
Nation capitals cannot remain neutral.
Nation level is based on total resident count.
| Nation Level | Residents | Bonus Townblocks |
|---|---|---|
| Nation | 0 | +10 |
| Federation | 10 | +20 |
| Dominion | 20 | +40 |
| Kingdom | 30 | +60 |
| Empire | 40 | +100 |
| Realm | 60 | +140 |
The current configuration does not impose a resident cap, town-count cap or ally cap on nations.
Current travel costs:
| Destination | Cost |
|---|---|
| Own Town Spawn | Free |
| Another town in your nation | $5 |
| Allied town | $10 |
Town/Nation teleports use a 5-second warmup.
Neutrality has an ongoing configured cost:
- Town neutrality: $2,500
- Nation neutrality: $10,000
If neutrality cannot be funded, neutral status can be lost.
Town bankruptcy is enabled.
If a town cannot meet costs, it can enter debt rather than disappearing immediately.
While bankrupt, a town cannot normally expand, recruit or build.
The current maximum calculated town debt is capped at $100,000. A town that reaches its debt cap and still cannot meet upkeep can be deleted.