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Enchanting and Modifiers
The Enchanter adds Enchantment Slot I and Enchantment Slot II to compatible equipment.
Normal Enchanting currently contains 31 modifier families and five Rune tiers.
- Craft the required Enchanting Rune.
- Open
/enchanter. - Choose the modifier.
- Choose Rune Tier I–V.
- Choose Slot I or Slot II.
- Insert the equipment and matching Rune.
- Confirm the attempt.
The equipment rank does not restrict Rune Tier. A Tier V Rune can be used on a lower-rank compatible item.
If the attempt fails, the Rune and money are consumed, but the equipment is safe.
| Rune Tier | Essence Stone ×1 | Mana Crystal ×16 | Slot I Fee | Slot II Fee |
|---|---|---|---|---|
| I | E-Rank | Cracked Mana Crystal | $250 | $500 |
| II | D-Rank | Flawed Mana Crystal | $750 | $1,500 |
| III | C-Rank | Mana Crystal | $2,000 | $4,000 |
| IV | B-Rank | Flawless Mana Crystal | $5,000 | $10,000 |
| V | A-Rank | Pristine Mana Crystal | $12,500 | $25,000 |
S-Rank Essence Stones are not used by normal Enchanting Runes.
| Catalyst Class | Tier I | Tier II | Tier III | Tier IV | Tier V |
|---|---|---|---|---|---|
| Common | 8 | 16 | 24 | 40 | 64 |
| Uncommon | 4 | 8 | 12 | 20 | 32 |
| Rare | 1 | 2 | 3 | 5 | 8 |
| Rune Family | Catalyst | Catalyst Class | Used For |
|---|---|---|---|
| Flame | Blaze Powder | Common | FIRE Damage / FIRE Defense |
| Frost | Blue Ice | Rare | ICE Damage / ICE Defense |
| Gale | Wind Charge | Uncommon | WIND Damage / WIND Defense |
| Earth | Pointed Dripstone | Uncommon | EARTH Damage / EARTH Defense |
| Light | Glowstone Dust | Common | LIGHTNESS Damage / LIGHTNESS Defense |
| Dark | Ender Pearl | Uncommon | DARKNESS Damage / DARKNESS Defense |
| Weapon | Iron Ingot | Common | Weapon Damage |
| Physical | Flint | Common | Physical Damage |
| Projectile | Arrow | Common | Projectile Damage |
| Skill | Echo Shard | Rare | Skill Damage |
| Magic | Prismarine Crystals | Uncommon | Magic Damage |
| Critical | Quartz | Common | Critical Strike Chance |
| Critical Power | Diamond | Rare | Critical Strike Power |
| Skill Critical | Redstone | Common | Skill Critical Strike Chance |
| Skill Critical Power | Amethyst Block | Rare | Skill Critical Strike Power |
| Defense | Armadillo Scute | Uncommon | Defense |
| Vitality | Glistering Melon Slice | Uncommon | Max Health % |
| Blocking | Oak Planks | Common | Block Rating |
| Evasion | Rabbit Foot | Rare | Dodge Rating |
| Parry | Iron Chain | Uncommon | Parry Rating |
| Haste | Feather | Common | Attack Speed |
| Swiftness | Sugar | Common | Movement Speed |
| Mana | Lapis Lazuli | Common | Mana |
| Might | Amethyst Shard | Uncommon | Magical Might |
| Magical Mending | Ghast Tear | Rare | Magical Mending |
These are the raw Rune potential ranges before the receiving item's multiplier is applied.
| Modifier | Tier I | Tier II | Tier III | Tier IV | Tier V |
|---|---|---|---|---|---|
| FIRE Damage | 1–5% | 3–9% | 6–14% | 10–20% | 15–30% |
| ICE Damage | 1–5% | 3–9% | 6–14% | 10–20% | 15–30% |
| WIND Damage | 1–5% | 3–9% | 6–14% | 10–20% | 15–30% |
| EARTH Damage | 1–5% | 3–9% | 6–14% | 10–20% | 15–30% |
| LIGHTNESS Damage | 1–5% | 3–9% | 6–14% | 10–20% | 15–30% |
| DARKNESS Damage | 1–5% | 3–9% | 6–14% | 10–20% | 15–30% |
| Weapon Damage | 1–4% | 3–7% | 5–11% | 8–15% | 12–20% |
| Physical Damage | 1–4% | 3–7% | 5–11% | 8–15% | 12–20% |
| Projectile Damage | 1–4% | 3–7% | 5–11% | 8–15% | 12–20% |
| Skill Damage | 1–4% | 3–7% | 5–11% | 8–15% | 12–20% |
| Magic Damage | 1–4% | 3–7% | 5–11% | 8–15% | 12–20% |
| Critical Strike Chance | 0.25–1 | 0.75–2 | 1.5–3 | 2.5–4.5 | 3.5–6 |
| Critical Strike Power | 2–6 | 4–10 | 7–14 | 11–19 | 15–25 |
| Skill Critical Strike Chance | 0.25–1 | 0.75–2 | 1.5–3 | 2.5–4.5 | 3.5–6 |
| Skill Critical Strike Power | 2–6 | 4–10 | 7–14 | 11–19 | 15–25 |
| Defense | 5–25 | 15–55 | 40–100 | 80–180 | 140–300 |
| Max Health % | 3-5% | 5-8% | 8-12% | 11-16% | 15-20% |
| Block Rating | 1–3 | 2–5 | 4–8 | 7–12 | 10–16 |
| Dodge Rating | 0.5–1.5 | 1–2.5 | 2–4 | 3.5–6 | 5–8 |
| Parry Rating | 0.5–2 | 1.5–3.5 | 3–5.5 | 4.5–8 | 6–10 |
| FIRE Defense | 1–3 | 2–5 | 4–8 | 7–13 | 10–20 |
| ICE Defense | 1–3 | 2–5 | 4–8 | 7–13 | 10–20 |
| WIND Defense | 1–3 | 2–5 | 4–8 | 7–13 | 10–20 |
| EARTH Defense | 1–3 | 2–5 | 4–8 | 7–13 | 10–20 |
| LIGHTNESS Defense | 1–3 | 2–5 | 4–8 | 7–13 | 10–20 |
| DARKNESS Defense | 1–3 | 2–5 | 4–8 | 7–13 | 10–20 |
| Attack Speed | 0.01–0.04 | 0.03–0.07 | 0.05–0.10 | 0.08–0.14 | 0.12–0.20 |
| Movement Speed | 0.001–0.004 | 0.003–0.007 | 0.006–0.011 | 0.010–0.017 | 0.015–0.025 |
| Mana | 5–20 | 15–40 | 30–65 | 50–90 | 75–125 |
| Magical Might | 5–15 | 12–30 | 25–50 | 40–75 | 60–100 |
| Magical Mending | 5–15 | 12–30 | 25–50 | 40–75 | 60–100 |
Rune Tier sets the total potential range. Enchanter level determines which 25% window of that range is accessible.
| Enchanter Level | Accessible Portion of Rune Range |
|---|---|
| 1 | 0–25% |
| 25 | approximately 18–43% |
| 50 | approximately 37–62% |
| 75 | approximately 56–81% |
| 100+ | 75–100% |
Five equally weighted roll points are used inside the accessible window. The equipment multiplier is applied after the raw roll.
A completed attempt awards 1 Enchanting EXP, whether it succeeds or fails.
The current chance model is:
- Slot I:
90 + Enchanter Level - Tier Baseline, clamped to 5–98%. - Slot II: the same calculation with an additional 15-point difficulty penalty.
| Enchanter Level | Tier I S1/S2 | Tier II S1/S2 | Tier III S1/S2 | Tier IV S1/S2 | Tier V S1/S2 |
|---|---|---|---|---|---|
| Lv.1 | 91% / 76% | 66% / 51% | 51% / 36% | 26% / 11% | 11% / 5% |
| Lv.25 | 98% / 98% | 90% / 75% | 75% / 60% | 50% / 35% | 35% / 20% |
| Lv.50 | 98% / 98% | 98% / 98% | 98% / 85% | 75% / 60% | 60% / 45% |
| Lv.75 | 98% / 98% | 98% / 98% | 98% / 98% | 98% / 85% | 85% / 70% |
| Lv.100 | 98% / 98% | 98% / 98% | 98% / 98% | 98% / 98% | 98% / 95% |
A Rune's raw potential is not copied unchanged onto every item. Compatible equipment receives the multiplier below.
Elemental Damage
| Equipment | Multiplier |
|---|---|
| Martial or caster weapon | 1.00× |
| Magic Orb | 0.50× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Light Chest / Legs / Helmet / Boots | 0.25× / 0.15× / 0.10× / 0.075× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.40× / 0.24× / 0.16× / 0.12× |
Heavy Armor, shields, bucklers and Tomes cannot receive normal Elemental Damage enchantments.
Weapon Damage and Physical Damage
| Equipment | Multiplier |
|---|---|
| Compatible martial weapon | 1.00× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Light Chest / Legs / Helmet / Boots | 0.35× / 0.21× / 0.14× / 0.105× |
Projectile Damage
| Equipment | Multiplier |
|---|---|
| Projectile weapon | 1.00× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Light Chest / Legs / Helmet / Boots | 0.35× / 0.21× / 0.14× / 0.105× |
Skill Damage
| Equipment | Multiplier |
|---|---|
| Compatible weapon | 1.00× |
| Tome / Magic Orb | 0.65× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Light Chest / Legs / Helmet / Boots | 0.35× / 0.21× / 0.14× / 0.105× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
Magic Damage
| Equipment | Multiplier |
|---|---|
| Wand / Staff | 1.00× |
| Tome / Magic Orb | 0.65× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
Critical Strike Chance and Power
| Equipment | Multiplier |
|---|---|
| Compatible martial weapon | 1.00× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Light Chest / Legs / Helmet / Boots | 0.35× / 0.21× / 0.14× / 0.105× |
Skill Critical Strike Chance and Power
| Equipment | Multiplier |
|---|---|
| Wand / Staff | 1.00× |
| Sword / Dagger / Throwing Knife / Shortbow / Longbow / Spear / Repeater | 0.75× |
| Tome / Magic Orb | 0.65× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Light Chest / Legs / Helmet / Boots | 0.35× / 0.21× / 0.14× / 0.105× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
Defense
| Equipment | Multiplier |
|---|---|
| Heavy Chest / Legs / Helmet / Boots | 1.00× / 0.60× / 0.40× / 0.30× |
| Light Chest / Legs / Helmet / Boots | 0.675× / 0.405× / 0.27× / 0.2025× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.45× / 0.27× / 0.18× / 0.135× |
| Shield | 0.74× |
| Buckler | 0.43× |
Jewellery cannot receive the normal flat Defense enchantment.
Max Health %
| Equipment | Multiplier |
|---|---|
| Heavy Chest / Legs / Helmet / Boots | 1.00× / 0.60× / 0.40× / 0.30× |
| Light Chest / Legs / Helmet / Boots | 0.70× / 0.42× / 0.28× / 0.21× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
| Shield | 0.80× |
| Buckler | 0.45× |
| Necklace | 0.45× |
| Bracelet / Earring | 0.30× |
| Ring | 0.25× |
Weapons cannot receive Max Health %.
Block Rating
| Equipment | Multiplier |
|---|---|
| Heavy Chest / Legs / Helmet / Boots | 1.00× / 0.60× / 0.40× / 0.30× |
| Shield | 1.20× |
| Buckler | 0.80× |
Dodge Rating
| Equipment | Multiplier |
|---|---|
| Light Chest / Legs / Helmet / Boots | 1.00× / 0.60× / 0.40× / 0.30× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.40× / 0.24× / 0.16× / 0.12× |
| Buckler | 0.70× |
| Dagger / Throwing Knife / Shortbow / Gauntlet / Repeater | 0.55× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
Parry Rating
| Weapon Family | Multiplier |
|---|---|
| Sword | 1.00× |
| Dagger | 0.80× |
| Spear / polearm | 0.50× |
Other equipment cannot receive the normal Parry Rating enchantment.
Attack Speed
| Equipment | Multiplier |
|---|---|
| Sword / Axe / Dagger / Throwing Knife / Wand / Repeater | 1.00× |
| Gauntlet | 0.90× |
| Greatsword / Greataxe / Staff / Spear / Hammer | 0.75× |
Movement Speed
| Equipment | Multiplier |
|---|---|
| Compatible weapon | 1.00× |
| Shield | 0.35× |
| Buckler | 0.50× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Heavy Chest / Legs / Helmet / Boots | 0.35× / 0.21× / 0.14× / 0.105× |
| Light Chest / Legs / Helmet / Boots | 0.70× / 0.42× / 0.28× / 0.21× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
Mana
| Equipment | Multiplier |
|---|---|
| Wand / Staff | 1.00× |
| Tome / Magic Orb | 0.80× |
| Ring | 0.50× |
| Necklace / Bracelet / Earring | 0.40× |
| Heavy or Light Chest / Legs / Helmet / Boots | 0.25× / 0.15× / 0.10× / 0.075× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.60× / 0.36× / 0.24× / 0.18× |
Magical Might
| Equipment | Multiplier |
|---|---|
| Wand / Staff | 1.00× |
| Magic Orb | 0.70× |
| Tome | 0.50× |
| Ring | 0.40× |
| Necklace / Bracelet / Earring | 0.35× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
Magical Mending
| Equipment | Multiplier |
|---|---|
| Tome | 0.80× |
| Wand / Staff | 0.60× |
| Magic Orb | 0.50× |
| Ring | 0.40× |
| Necklace / Bracelet / Earring | 0.35× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.50× / 0.30× / 0.20× / 0.15× |
Elemental Defense
| Equipment | Multiplier |
|---|---|
| Heavy Chest / Legs / Helmet / Boots | 1.00× / 0.60× / 0.40× / 0.30× |
| Light Chest / Legs / Helmet / Boots | 0.90× / 0.54× / 0.36× / 0.27× |
| Spellcaster Chest / Legs / Helmet / Boots | 0.90× / 0.54× / 0.36× / 0.27× |
| Shield | 1.00× |
| Buckler | 0.60× |
| Tome / Magic Orb | 0.50× |
| Necklace / Bracelet / Earring | 0.375× |
| Ring | 0.30× |
Tier V Elemental Defense has a raw potential of 10–20.
At Enchanter Level 100+, the raw accessible window is 17.5–20.
On Heavy Armor this becomes:
| Piece | Multiplier | Level 100+ Tier V Roll Window |
|---|---|---|
| Chestplate | 1.00× | 17.5–20 |
| Leggings | 0.60× | 10.5–12 |
| Helmet | 0.40× | 7–8 |
| Boots | 0.30× | 5.25–6 |