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Weapons

Olly Reed edited this page Aug 15, 2026 · 3 revisions

Weapons

DaemoniaCraft's standard crafted weapons are divided into several families and forms.

Starter items can be exceptions, but the table below describes the current standard crafted class restrictions.

Weapon Families

Family Forms Standard Classes
Swords Shortsword, Rapier, Katana, Longsword, Broadsword, Greatsword Tanker, Fighter
Axes Hand Axe, War Axe, Bearded Axe, Greataxe Tanker, Fighter
Daggers Dagger, Stiletto, Kris, Main-Gauche Assassin
Hammers Mace, Warhammer, Maul Tanker, Fighter
Polearms Javelin, Spear, Pike, Halberd, Lance Fighter, Assassin, Support
Bows Shortbow, Recurve Bow, Longbow Assassin, Support
Gauntlets Power Gauntlet Fighter, Assassin
Wands Wand Spellcaster, Support
Staffs Staff Spellcaster

Caster Offhands

Offhand Standard Classes
Tome Spellcaster, Support
Magic Orb Spellcaster

Shields are covered on Armor.


Weapon Materials

Material gives a weapon a secondary stat identity.

Standard Martial Materials

Material Effect Durability
Iron Balanced; no bonus stat 100%
Gold Max Mana 70%
Diamond Critical Strike Power 125%
Netherite Weapon Damage, but -5% Attack Speed 150%

Gold — Max Mana

Rank Bonus
E +5–8
D +10–16
C +20–30
B +35–50
A +55–75
S +80–110

Diamond — Critical Strike Power

Rank Bonus
E +1.7–2.3
D +3.4–4.6
C +5.1–6.9
B +7.7–10.3
A +11–15
S +15–21

Netherite — Weapon Damage

Rank Bonus
E +0.8–1.2%
D +1.6–2.4%
C +2.4–3.6%
B +3.2–4.8%
A +4–6%
S +6–8%

Netherite also applies -5% Attack Speed.

Bow-Specific Material

Bows can additionally use Wood for a speed-focused identity.

At S Rank, the current Wood material provides +6% Attack Speed and uses 70% standard durability.

Wand and Staff Material

Wands and Staffs can additionally use Amethyst for Magical Might.

At S Rank, the current Amethyst material provides +48–62 Magical Might and uses 85% standard durability.

Material strength can differ by receiving weapon family and form.


Weapon Fittings

Some weapons can receive a construction fitting during Blacksmithing.

Not every form supports every fitting.

Standard Martial Fittings

Fitting Effect
Standard No stat changes
Lightweight +10% Attack Speed, -8% Attack Damage, -10% Durability
Reinforced +8% Attack Damage, +15% Durability, -8% Attack Speed

Some heavier/two-handed forms such as Greatswords, Greataxes and Mauls can additionally use:

Fitting Effect
Single-Hand Allows an offhand item, -25% Attack Damage, -10% Attack Speed, -3% Movement Speed

Polearm Fittings

Fitting Effect
Standard No stat changes
Shortened +10% Attack Speed, -4% Attack Damage, -5% Durability, -0.35 Reach
Extended +0.35 Reach, +2% Attack Damage, +5% Durability, -10% Attack Speed, -2% Movement Speed

Some longer polearms also support Single-Hand, using the same trade-offs shown above.

Bow Draw Fittings

Fitting Effect
Standard Draw No stat changes
Light Draw +12% Attack Speed, -10% Damage, -5% Durability
Heavy Draw +12% Damage, +5% Durability, -12% Attack Speed

Parry Modifier

The current Enchanter Parry modifier uses a simple family multiplier:

Weapon Family Parry Multiplier
Sword family 1.00×
Dagger family 0.80×
Spear / polearm family 0.50×

Other weapon families cannot receive the normal Parry Rating enchantment.

See Enchanting and Modifiers.

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