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Weapons
DaemoniaCraft's standard crafted weapons are divided into several families and forms.
Starter items can be exceptions, but the table below describes the current standard crafted class restrictions.
| Family | Forms | Standard Classes |
|---|---|---|
| Swords | Shortsword, Rapier, Katana, Longsword, Broadsword, Greatsword | Tanker, Fighter |
| Axes | Hand Axe, War Axe, Bearded Axe, Greataxe | Tanker, Fighter |
| Daggers | Dagger, Stiletto, Kris, Main-Gauche | Assassin |
| Hammers | Mace, Warhammer, Maul | Tanker, Fighter |
| Polearms | Javelin, Spear, Pike, Halberd, Lance | Fighter, Assassin, Support |
| Bows | Shortbow, Recurve Bow, Longbow | Assassin, Support |
| Gauntlets | Power Gauntlet | Fighter, Assassin |
| Wands | Wand | Spellcaster, Support |
| Staffs | Staff | Spellcaster |
| Offhand | Standard Classes |
|---|---|
| Tome | Spellcaster, Support |
| Magic Orb | Spellcaster |
Shields are covered on Armor.
Material gives a weapon a secondary stat identity.
| Material | Effect | Durability |
|---|---|---|
| Iron | Balanced; no bonus stat | 100% |
| Gold | Max Mana | 70% |
| Diamond | Critical Strike Power | 125% |
| Netherite | Weapon Damage, but -5% Attack Speed | 150% |
| Rank | Bonus |
|---|---|
| E | +5–8 |
| D | +10–16 |
| C | +20–30 |
| B | +35–50 |
| A | +55–75 |
| S | +80–110 |
| Rank | Bonus |
|---|---|
| E | +1.7–2.3 |
| D | +3.4–4.6 |
| C | +5.1–6.9 |
| B | +7.7–10.3 |
| A | +11–15 |
| S | +15–21 |
| Rank | Bonus |
|---|---|
| E | +0.8–1.2% |
| D | +1.6–2.4% |
| C | +2.4–3.6% |
| B | +3.2–4.8% |
| A | +4–6% |
| S | +6–8% |
Netherite also applies -5% Attack Speed.
Bows can additionally use Wood for a speed-focused identity.
At S Rank, the current Wood material provides +6% Attack Speed and uses 70% standard durability.
Wands and Staffs can additionally use Amethyst for Magical Might.
At S Rank, the current Amethyst material provides +48–62 Magical Might and uses 85% standard durability.
Material strength can differ by receiving weapon family and form.
Some weapons can receive a construction fitting during Blacksmithing.
Not every form supports every fitting.
| Fitting | Effect |
|---|---|
| Standard | No stat changes |
| Lightweight | +10% Attack Speed, -8% Attack Damage, -10% Durability |
| Reinforced | +8% Attack Damage, +15% Durability, -8% Attack Speed |
Some heavier/two-handed forms such as Greatswords, Greataxes and Mauls can additionally use:
| Fitting | Effect |
|---|---|
| Single-Hand | Allows an offhand item, -25% Attack Damage, -10% Attack Speed, -3% Movement Speed |
| Fitting | Effect |
|---|---|
| Standard | No stat changes |
| Shortened | +10% Attack Speed, -4% Attack Damage, -5% Durability, -0.35 Reach |
| Extended | +0.35 Reach, +2% Attack Damage, +5% Durability, -10% Attack Speed, -2% Movement Speed |
Some longer polearms also support Single-Hand, using the same trade-offs shown above.
| Fitting | Effect |
|---|---|
| Standard Draw | No stat changes |
| Light Draw | +12% Attack Speed, -10% Damage, -5% Durability |
| Heavy Draw | +12% Damage, +5% Durability, -12% Attack Speed |
The current Enchanter Parry modifier uses a simple family multiplier:
| Weapon Family | Parry Multiplier |
|---|---|
| Sword family | 1.00× |
| Dagger family | 0.80× |
| Spear / polearm family | 0.50× |
Other weapon families cannot receive the normal Parry Rating enchantment.