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Attributes

Olly Reed edited this page Aug 14, 2026 · 2 revisions

Attributes

Attributes are the stats that players directly invest Attribute Points into.

All five base classes currently gain 3 Attribute Points per level. Attribute bonuses are applied on top of the natural stats gained from your class.

Use /attr to spend Attribute Points.

Each current attribute can hold up to 999 points.

Current Attributes

Attribute Bonus per Point
Vitality +0.06% Max Health, +0.1 Max Stamina, +1% Health Regeneration
Resilience +2 Defense, +0.5 Resistance, +0.05 Block Rating
Strength +0.2 Weapon Damage, +0.2 Physical Damage, +0.15 Critical Strike Power
Dexterity +0.2 Projectile Damage, +0.2 Skill Damage, +0.15 Critical Strike Chance
Agility +0.1 Dodge Rating, +0.05 Dodge Cooldown Reduction, +0.05% Stamina Regeneration
Precision +0.2 Critical Strike Chance, +0.2 Skill Critical Strike Chance, +0.05 Critical Strike Cooldown Reduction, +0.05 Skill Critical Strike Cooldown Reduction
Magical Might +0.06% Max Mana, +3 Magical Might, +0.15 Magic Damage, +0.2 Skill Critical Strike Power
Magical Mending +2 Max Mana, +3 Magical Mending, +0.1 Cooldown Reduction, +1% Mana Regeneration

Attribute Roles

Vitality

Focuses on health, stamina and health recovery.

Resilience

Focuses on Defense, Resistance and blocking.

Strength

Focuses on weapon and physical damage while also increasing Critical Strike Power.

Dexterity

Increases Projectile Damage, Skill Damage and Critical Strike Chance.

Agility

Focuses on dodging and stamina recovery.

Precision

A specialised critical-hit attribute that improves normal and skill critical systems.

Magical Might

Focuses on offensive magic, increasing mana, Magical Might, Magic Damage and Skill Critical Strike Power.

Magical Mending

Focuses on magical sustain and support, increasing mana, Magical Mending, Cooldown Reduction and Mana Regeneration.

Attributes vs. Natural Class Stats

Your class provides natural stats as you level.

Attribute Points are separate.

The values shown on the class milestone tables assume:

  • No equipment
  • No spent Attribute Points

Spending Attribute Points adds your chosen bonuses on top.

Stat Caps

Some statistics have server-wide maximum values.

See Stats for the current configured caps.

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