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Spellcaster

Olly Reed edited this page Aug 15, 2026 · 3 revisions

Spellcaster

Spellcaster is DaemoniaCraft's magic-focused damage class. Its natural progression heavily favours Max Mana and Magical Might, with additional Magic Damage, Skill Critical Strike Chance and Cooldown Reduction at rank milestones.

Class Overview

  • Base Class: Spellcaster
  • Subclass Pool: 6 possible awakenings
  • Subclass Chance: approximately 16.67% each
  • Skill Slots: 7
  • Attribute Points: 3 per level
  • Class Level Cap: 1000

When Spellcaster is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.

Starter Equipment

Selecting Spellcaster currently grants:

  • E-Rank Wand
  • E-Rank Tome
  • E-Rank Spellcaster Armor set
  • E-Rank Ring

Possible Subclass Awakenings

  • Awakened Cryomancer
  • Awakened Pyromancer
  • Shadowmancer
  • Terramancer
  • Awakened Spiritcaller
  • Awakened Necromancer

See Awakening and Subclasses for how the awakening system works.

Base Stat Progression

These are natural class stats only. The values below assume no equipment and no spent Attribute Points.

Core Stats

Rank Level Max Health Max Mana Attack Damage Defense Max Stamina
E 1 21.2 30.2 5.1 9.1 3
D 10 61 113 19 36 3
C 25 134 271 43.5 85.5 3
B 50 258 544 86 170 3
A 80 413 896 139 276 3
S 100 536 1,198 181 362 3
S+ 150 616 1,353 208.5 414.5 3
S2 330 1,083 2,252.38 367.94 718.56 4.5
SSS 660 1,500 3,054.88 510.19 989.81 6
N 1000 2,170.12 4,342.37 738.36 1,424.77 9

Magic & Combat Stats

Rank Level Magic Damage Magical Might Magical Mending Cooldown Reduction Dodge Rating Critical Strike Chance Skill Critical Strike Chance
E 1 0 13 10 0 3 3 1.4
D 10 5 49 19 1 4.8 4.8 3.2
C 25 10 109 34 2 7.8 7.8 6.2
B 50 15 209 59 3 12.8 12.8 11.2
A 80 20 329 89 4 18.8 18.8 17.2
S 100 25 409 109 5 22.8 22.8 21.2
S+ 150 25 509 134 5 27.8 27.8 26.2
S2 330 25 1,086 281.62 5 35 30 35
SSS 660 25 1,600.5 413.62 5 35 30 35
N 1000 25 2,424.66 626.41 5 35 30 35

Recovery Stats

Rank Level Health Regeneration Mana Regeneration Stamina Regeneration
E 1 1.2 1.5 0.1
D 10 3 6 0.1
C 25 6 13.5 0.1
B 50 11 26 0.1
A 80 17 41 0.1
S 100 21 51 0.1
S+ 150 26 63.5 0.1
S2 330 55.12 135.56 0.15
SSS 660 81.12 199.81 0.2
N 1000 122.88 302.71 0.3

Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.

Rank Milestones

  • E Rank: Level 1
  • D Rank: Level 10
  • C Rank: Level 25
  • B Rank: Level 50
  • A Rank: Level 80
  • S Rank: Level 100
  • S+ Rank: Level 150
  • S2 Rank: Level 330
  • SSS Rank: Level 660
  • N Rank: Level 1000

Subclasses and Skills

The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.

Awakened Cryomancer — 7 skills · Element: Ice
Skill Type Element Description Effects Mana Cooldown
Frozen Mercy Passive Ice Shatter frozen enemies To release restorative frost And wound them with splinters Shatter Damages Enemies When Freeze Breaks; Restoration Heals Nearby Allies Passive
Permafrost Combo Combat · Magic Ice Chain four frost techniques Slow targets with ice shards Then freeze them with an orb Damage 400% - 500% Magical Might Per Hit; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might 3 + 3% Max Mana 1.2s base; 0.804s minimum
Icebound Beam Combat · Magic Ice Condense frost into a beam Channel sixteen piercing pulses And drag enemies toward its path Damage 325% Magical Might Per Pulse; Range 13 Blocks 8 + 6% Max Mana 22s base; 13s minimum
Frostslide Reaver Combat · Magic Ice Glide across frozen ground Carving four slashes ahead While leaving slowing ice behind Damage 900% Magical Might Per Slash; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Movement Steerable Frost Glide 6 + 5% Max Mana 25s base; 15s minimum
Blizzard Prison Combat · Magic Ice Create a blizzard at your aim Repeatedly strike trapped enemies Then collapse it into a freeze Damage 450% - 900% Magical Might Per Event; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might 9 + 6% Max Mana 42s base; 25s minimum
Crystal Bloomfield Combat · Magic Ice Bloom seven crystal mines Across the ground around you Freezing enemies that trigger them Damage 900% Magical Might Per Mine; Projectiles 7 Crystal Mines; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might 8 + 6% Max Mana 34s base; 20s minimum
Glacial Stampede Ultimate · Magic Ice Call forth a glacial beast Trample enemies three times Then crush them beneath permafrost Damage 1500% - 4500% Magical Might Per Impact; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might 12 + 8% Max Mana 60s base; 45s minimum
Awakened Pyromancer — 7 skills · Element: Fire
Skill Type Element Description Effects Mana Cooldown
Heat Mastery Passive Fire Build Heat through Pyro Combo Enter Ignition at three stacks Empowering your next major spell Heat Stacks 3 Maximum; Ignition Damage 75% Increase; Ignition Burn Duration 50% Increase Passive
Pyro Combo Combat · Magic Fire Chain four flame techniques Launch missiles and a shockwave Then finish with a falling meteor Damage 240.9% - 752.7% Magical Might Per Hit; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Burn Duration min(6, (3 + (Magical Mending / 200))) Seconds 3 + 3% Max Mana 1.1s base; 0.803s minimum
Volcanic Spear Combat · Magic Fire Form a blazing spear Strike twice to complete the chain And burn every enemy pierced Damage 720% Magical Might Per Strike; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition Damage 75% Increase 4 + 4% Max Mana Chain cooldown 20s base; 12s minimum
Hellfire Overblast Combat · Magic Fire Charge a condensed inferno Release sixteen beam pulses And scorch everything in its path Damage 375% Magical Might Per Pulse; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition Damage 75% Increase 8 + 6% Max Mana 28s base; 17s minimum
Firestorm Volley Combat · Magic Fire Gather fireballs on first cast Release them on the second cast And burn targets caught below Damage 1400% Magical Might Per Fireball; Projectiles 3 Fireballs; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition Projectiles 4 Explosive Fireballs; Second Cast Window 6 Seconds 4 + 4% Max Mana Chain cooldown 28s base; 17s minimum
Magma Dash Combat · Magic Fire Dash forward through battle Tear open a molten path behind And burn enemies crossing it Damage 500% Magical Might Per Trail Hit; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition 75% Damage Final Explosion; Movement Forward Dash 6 + 5% Max Mana 22s base; 13s minimum
Infernal Judgement Ultimate · Magic Fire Rise above the battlefield Launch ten blazing spears forward Then descend in a final rupture Damage 800% - 2000% Magical Might Per Impact; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Impact Radius 10 Blocks 12 + 8% Max Mana 60s base; 45s minimum
Shadowmancer — 8 skills · Element: Darkness
Skill Type Element Description Effects Mana Cooldown
Shadow Burst Combat · Magic Darkness Call darkness beneath your aim Detonate a compact shadow burst And strike enemies at the surface Damage 2200% Magical Might; Range 25 Blocks 4 + 4% Max Mana 11s base; 10s minimum
Shadow Teleport Utility Darkness Leave a shadow at your feet Teleport rapidly forward Then recast to return to it Teleport Range 9 Blocks; Return Window 3 Seconds; No Mana Cost; Recast before the shadow expires
Dark Monarch Passive Darkness Summon a shadow spirit To orbit silently beside you As a cosmetic companion Companion Cosmetic Shadow Spirit
Dark Monarch Frighten Passive Darkness When enemies damage you Your shadow spirit lashes outward Driving nearby threats away Knockback Nearby Enemies; Radius 4 Blocks 17s base; 10s minimum
Shadow Knight Combat · Magic Darkness Summon a knight of shadow Drive four spear strikes forward And launch enemies with the finish Damage 1300% Magical Might Per Strike; Knock Up On the Final Strike 6 + 5% Max Mana 21s base; 13s minimum
Shadow Archer Combat · Magic Darkness Summon a shadow archer Fire three delayed arrows ahead And erupt darkness where they land Damage 1000% Magical Might Per Event; Projectiles 3 Shadow Arrows; Slow min(5, (2 + (Magical Mending / 150))) Seconds 7 + 5% Max Mana 25s base; 15s minimum
Blades of Shadow Combat · Magic Darkness Call five blades around you Drive them into a shadow ring And slow enemies caught nearby Damage 6500% Magical Might; Blades 5 Falling Blades; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Ring Radius 5 Blocks 8 + 6% Max Mana 28s base; 17s minimum
Shadow Dragon Utility · Magic Darkness Summon and mount a shadow dragon Sweep the battlefield from above While unleashing repeated shadow breath Damage 500% Magical Might Per Breath; Duration 10 Seconds; Movement Mounted Flight 12 + 8% Max Mana 60s base; 45s minimum
Terramancer — 7 skills · Element: Earth
Skill Type Element Description Effects Mana Cooldown
Earth Ring Passive · Magic Earth Orbit stones around your body Damage enemies that touch them And expand the ring while sprinting Damage 600% - 1200% Magical Might Per Contact; Knockback Increases While Sprinting
Earth Rubble Combat · Magic Earth Launch compressed rubble ahead Build toward a larger fourth shot And knock enemies from your path Damage 2200% - 3300% Magical Might; Fourth Cast 50% Increased Damage; Knockback On Impact 4 + 4% Max Mana 10s base; 10s minimum
Earth Shift Combat · Magic Earth Raise three layers of earth Each layer strikes with more force And drives enemies backward Damage 800% - 2400% Magical Might Per Layer; Knockback On Every Layer 6 + 5% Max Mana 17s base; 10s minimum
Earth Clap Combat · Magic Earth Raise a pillar beneath your aim Split it into crushing halves And brace yourself behind stone Damage 1800% - 3600% Magical Might Per Impact; Stun min(4, (1.5 + (Magical Mending / 200))) Seconds; Shield floor for 6 Seconds 8 + 6% Max Mana 25s base; 15s minimum
Earth Spikes Combat · Magic Earth Raise three spikes around you Launch them toward your target And pull enemies into each impact Damage 800% - 1600% Magical Might Per Event; Pull Toward Each Spike 8 + 6% Max Mana 28s base; 17s minimum
Earth Wave Combat · Magic Earth Erupt a moving earthen wave Carry its force far ahead And ride it while sprinting Damage 1000% Magical Might Per Hit; Range 50 Blocks; Movement Ride While Sprinting 7 + 5% Max Mana 25s base; 15s minimum
Earth Shockwave Ultimate · Magic Earth Lift massive earthen platforms Hold enemies above the ground Then slam everything downward Damage 3000% - 6000% Magical Might Per Impact; Stun min(5, (2 + (Magical Mending / 150))) Seconds; Area Travelling Shockwave 12 + 8% Max Mana 60s base; 45s minimum
Awakened Spiritcaller — 7 skills
Skill Type Element Description Effects Mana Cooldown
Ancestral Stallion Utility Leap and sneak while airborne Call an ancestral stallion And ride until you dismount Mount Ancestral Stallion; Activation Jump + Sneak in Air Passive
Spiritual Combo Combat · Magic Fight beside a manifested spear Chain five ritual techniques And finish with a plunging strike Damage 175.3% - 657.5% Magical Might Per Hit; Movement Dash and Plunge 3 + 3% Max Mana 1.2s base; 0.804s minimum
Wraith Serpent Utility · Magic Summon a spectral serpent Command it to bite nearby enemies And poison every target wounded Damage 180% Magical Might Per Bite; Summon Duration 30 Seconds; Poison Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)) 6 + 5% Max Mana 35s base; 21s minimum
Spirit Golem Utility · Magic Summon an ancestral guardian Crush enemies with ground slams And protect allies inside its ward Damage 800% Magical Might Per Slam; Summon Duration 30 Seconds; Stun min(5, (2 + (Magical Mending / 150))) Seconds; Guardian Ward Grants Resistance 8 + 6% Max Mana 42s base; 25s minimum
Spiritcallers Command Utility Cycle your summon behaviour Focus your last damaged target Or switch between Free and Idle Modes Focus / Free / Idle; Maximum Minions 7 1s base; 0.6s minimum
Spirit Talon Utility · Magic Summon a talon spirit above Launch piercing spirit tornadoes And lift enemies caught in flight Damage 300% Magical Might Per Tornado; Summon Duration 30 Seconds; Knock Up On Impact 8 + 6% Max Mana 35s base; 21s minimum
Ancestral Tiger Utility · Magic Summon a dominant tiger spirit Pounce upon clustered enemies And weaken them with a primal roar Damage 400% Magical Might Per Pounce; Summon Duration 30 Seconds; Slow and Weakness min(8, (4 + (Magical Mending / 100))) Seconds 10 + 7% Max Mana 60s base; 45s minimum
Awakened Necromancer — 7 skills · Element: Darkness
Skill Type Element Description Effects Mana Cooldown
Deathbound Souls Passive Darkness Harvest souls from nearby deaths Store up to five within your scythe And spend them to raise the dead Maximum Souls 5; Maximum Minions 10; Maximum Necroknights 2 Passive
Necrotic Combo Combat · Magic Darkness Swing a deathbound scythe Chain four necrotic techniques And finish by rupturing the ground Damage 304.8% - 761.9% Magical Might Per Hit; Knock Up On the Final Strike 3 + 3% Max Mana 1.2s base; 0.804s minimum
Skull Wisps Combat · Magic Darkness Launch a necrotic skull wisp Detonate it against your target And knock nearby enemies away Damage 2800% Magical Might; Range Projectile Impact; Knockback On Explosion 5 + 5% Max Mana 11s base; 10s minimum
Skeletal Warrior Utility · Magic Darkness Consume one stored soul Raise a skeletal melee warrior And command it through your army Damage 133.3% Magical Might Per Attack; Soul Cost 1 Soul; Summon Duration 30 Seconds 6 + 5% Max Mana 17s base; 10s minimum
Necromancer's Command Utility Darkness Cycle your undead behaviour Focus your last damaged target Or switch between Free and Idle Modes Focus / Free / Idle; Maximum Minions 10 1s base; 0.6s minimum
Skeletal Mage Utility · Magic Darkness Consume one stored soul Raise a skeletal ranged mage And burn enemies with necroballs Damage 192% Magical Might Per Necroball; Soul Cost 1 Soul; Summon Duration 30 Seconds; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)) 7 + 5% Max Mana 21s base; 13s minimum
Necroknight Utility · Magic Darkness Consume one stored soul Raise an elite mounted knight And break enemy lines with charges Damage 141.9% - 202.7% Magical Might Per Damage Event; Soul Cost 1 Soul; Summon Duration 30 Seconds; Knockback On Lance Strikes 10 + 7% Max Mana 60s base; 45s minimum

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