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Spellcaster
Spellcaster is DaemoniaCraft's magic-focused damage class. Its natural progression heavily favours Max Mana and Magical Might, with additional Magic Damage, Skill Critical Strike Chance and Cooldown Reduction at rank milestones.
- Base Class: Spellcaster
- Subclass Pool: 6 possible awakenings
- Subclass Chance: approximately 16.67% each
- Skill Slots: 7
- Attribute Points: 3 per level
- Class Level Cap: 1000
When Spellcaster is selected, the player's combat level resets to Level 1 and one subclass from the pool below is awakened at random.
Selecting Spellcaster currently grants:
- E-Rank Wand
- E-Rank Tome
- E-Rank Spellcaster Armor set
- E-Rank Ring
- Awakened Cryomancer
- Awakened Pyromancer
- Shadowmancer
- Terramancer
- Awakened Spiritcaller
- Awakened Necromancer
See Awakening and Subclasses for how the awakening system works.
These are natural class stats only. The values below assume no equipment and no spent Attribute Points.
| Rank | Level | Max Health | Max Mana | Attack Damage | Defense | Max Stamina |
|---|---|---|---|---|---|---|
| E | 1 | 21.2 | 30.2 | 5.1 | 9.1 | 3 |
| D | 10 | 61 | 113 | 19 | 36 | 3 |
| C | 25 | 134 | 271 | 43.5 | 85.5 | 3 |
| B | 50 | 258 | 544 | 86 | 170 | 3 |
| A | 80 | 413 | 896 | 139 | 276 | 3 |
| S | 100 | 536 | 1,198 | 181 | 362 | 3 |
| S+ | 150 | 616 | 1,353 | 208.5 | 414.5 | 3 |
| S2 | 330 | 1,083 | 2,252.38 | 367.94 | 718.56 | 4.5 |
| SSS | 660 | 1,500 | 3,054.88 | 510.19 | 989.81 | 6 |
| N | 1000 | 2,170.12 | 4,342.37 | 738.36 | 1,424.77 | 9 |
| Rank | Level | Magic Damage | Magical Might | Magical Mending | Cooldown Reduction | Dodge Rating | Critical Strike Chance | Skill Critical Strike Chance |
|---|---|---|---|---|---|---|---|---|
| E | 1 | 0 | 13 | 10 | 0 | 3 | 3 | 1.4 |
| D | 10 | 5 | 49 | 19 | 1 | 4.8 | 4.8 | 3.2 |
| C | 25 | 10 | 109 | 34 | 2 | 7.8 | 7.8 | 6.2 |
| B | 50 | 15 | 209 | 59 | 3 | 12.8 | 12.8 | 11.2 |
| A | 80 | 20 | 329 | 89 | 4 | 18.8 | 18.8 | 17.2 |
| S | 100 | 25 | 409 | 109 | 5 | 22.8 | 22.8 | 21.2 |
| S+ | 150 | 25 | 509 | 134 | 5 | 27.8 | 27.8 | 26.2 |
| S2 | 330 | 25 | 1,086 | 281.62 | 5 | 35 | 30 | 35 |
| SSS | 660 | 25 | 1,600.5 | 413.62 | 5 | 35 | 30 | 35 |
| N | 1000 | 25 | 2,424.66 | 626.41 | 5 | 35 | 30 | 35 |
| Rank | Level | Health Regeneration | Mana Regeneration | Stamina Regeneration |
|---|---|---|---|---|
| E | 1 | 1.2 | 1.5 | 0.1 |
| D | 10 | 3 | 6 | 0.1 |
| C | 25 | 6 | 13.5 | 0.1 |
| B | 50 | 11 | 26 | 0.1 |
| A | 80 | 17 | 41 | 0.1 |
| S | 100 | 21 | 51 | 0.1 |
| S+ | 150 | 26 | 63.5 | 0.1 |
| S2 | 330 | 55.12 | 135.56 | 0.15 |
| SSS | 660 | 81.12 | 199.81 | 0.2 |
| N | 1000 | 122.88 | 302.71 | 0.3 |
Secondary statistics use the same raw stat values shown by DaemoniaCraft's character systems. See Stats for what each statistic does.
- E Rank: Level 1
- D Rank: Level 10
- C Rank: Level 25
- B Rank: Level 50
- A Rank: Level 80
- S Rank: Level 100
- S+ Rank: Level 150
- S2 Rank: Level 330
- SSS Rank: Level 660
- N Rank: Level 1000
The tables below are taken from the current subclass skill definitions. Values shown as percentages are the scaling written on the live skill; final combat output can also be affected by the character's stats and the target.
Awakened Cryomancer — 7 skills · Element: Ice
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Frozen Mercy | Passive | Ice | Shatter frozen enemies To release restorative frost And wound them with splinters | Shatter Damages Enemies When Freeze Breaks; Restoration Heals Nearby Allies | — | Passive |
| Permafrost Combo | Combat · Magic | Ice | Chain four frost techniques Slow targets with ice shards Then freeze them with an orb | Damage 400% - 500% Magical Might Per Hit; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might | 3 + 3% Max Mana | 1.2s base; 0.804s minimum |
| Icebound Beam | Combat · Magic | Ice | Condense frost into a beam Channel sixteen piercing pulses And drag enemies toward its path | Damage 325% Magical Might Per Pulse; Range 13 Blocks | 8 + 6% Max Mana | 22s base; 13s minimum |
| Frostslide Reaver | Combat · Magic | Ice | Glide across frozen ground Carving four slashes ahead While leaving slowing ice behind | Damage 900% Magical Might Per Slash; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Movement Steerable Frost Glide | 6 + 5% Max Mana | 25s base; 15s minimum |
| Blizzard Prison | Combat · Magic | Ice | Create a blizzard at your aim Repeatedly strike trapped enemies Then collapse it into a freeze | Damage 450% - 900% Magical Might Per Event; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might | 9 + 6% Max Mana | 42s base; 25s minimum |
| Crystal Bloomfield | Combat · Magic | Ice | Bloom seven crystal mines Across the ground around you Freezing enemies that trigger them | Damage 900% Magical Might Per Mine; Projectiles 7 Crystal Mines; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might | 8 + 6% Max Mana | 34s base; 20s minimum |
| Glacial Stampede | Ultimate · Magic | Ice | Call forth a glacial beast Trample enemies three times Then crush them beneath permafrost | Damage 1500% - 4500% Magical Might Per Impact; Freeze min(4, (1.5 + (Magical Mending / 200))) Seconds; Shatter Damage 900% Magical Might | 12 + 8% Max Mana | 60s base; 45s minimum |
Awakened Pyromancer — 7 skills · Element: Fire
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Heat Mastery | Passive | Fire | Build Heat through Pyro Combo Enter Ignition at three stacks Empowering your next major spell | Heat Stacks 3 Maximum; Ignition Damage 75% Increase; Ignition Burn Duration 50% Increase | — | Passive |
| Pyro Combo | Combat · Magic | Fire | Chain four flame techniques Launch missiles and a shockwave Then finish with a falling meteor | Damage 240.9% - 752.7% Magical Might Per Hit; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Burn Duration min(6, (3 + (Magical Mending / 200))) Seconds | 3 + 3% Max Mana | 1.1s base; 0.803s minimum |
| Volcanic Spear | Combat · Magic | Fire | Form a blazing spear Strike twice to complete the chain And burn every enemy pierced | Damage 720% Magical Might Per Strike; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition Damage 75% Increase | 4 + 4% Max Mana | Chain cooldown 20s base; 12s minimum |
| Hellfire Overblast | Combat · Magic | Fire | Charge a condensed inferno Release sixteen beam pulses And scorch everything in its path | Damage 375% Magical Might Per Pulse; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition Damage 75% Increase | 8 + 6% Max Mana | 28s base; 17s minimum |
| Firestorm Volley | Combat · Magic | Fire | Gather fireballs on first cast Release them on the second cast And burn targets caught below | Damage 1400% Magical Might Per Fireball; Projectiles 3 Fireballs; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition Projectiles 4 Explosive Fireballs; Second Cast Window 6 Seconds | 4 + 4% Max Mana | Chain cooldown 28s base; 17s minimum |
| Magma Dash | Combat · Magic | Fire | Dash forward through battle Tear open a molten path behind And burn enemies crossing it | Damage 500% Magical Might Per Trail Hit; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Ignition 75% Damage Final Explosion; Movement Forward Dash | 6 + 5% Max Mana | 22s base; 13s minimum |
| Infernal Judgement | Ultimate · Magic | Fire | Rise above the battlefield Launch ten blazing spears forward Then descend in a final rupture | Damage 800% - 2000% Magical Might Per Impact; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)); Impact Radius 10 Blocks | 12 + 8% Max Mana | 60s base; 45s minimum |
Shadowmancer — 8 skills · Element: Darkness
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Shadow Burst | Combat · Magic | Darkness | Call darkness beneath your aim Detonate a compact shadow burst And strike enemies at the surface | Damage 2200% Magical Might; Range 25 Blocks | 4 + 4% Max Mana | 11s base; 10s minimum |
| Shadow Teleport | Utility | Darkness | Leave a shadow at your feet Teleport rapidly forward Then recast to return to it | Teleport Range 9 Blocks; Return Window 3 Seconds; No Mana Cost; Recast before the shadow expires | — | — |
| Dark Monarch | Passive | Darkness | Summon a shadow spirit To orbit silently beside you As a cosmetic companion | Companion Cosmetic Shadow Spirit | — | — |
| Dark Monarch Frighten | Passive | Darkness | When enemies damage you Your shadow spirit lashes outward Driving nearby threats away | Knockback Nearby Enemies; Radius 4 Blocks | — | 17s base; 10s minimum |
| Shadow Knight | Combat · Magic | Darkness | Summon a knight of shadow Drive four spear strikes forward And launch enemies with the finish | Damage 1300% Magical Might Per Strike; Knock Up On the Final Strike | 6 + 5% Max Mana | 21s base; 13s minimum |
| Shadow Archer | Combat · Magic | Darkness | Summon a shadow archer Fire three delayed arrows ahead And erupt darkness where they land | Damage 1000% Magical Might Per Event; Projectiles 3 Shadow Arrows; Slow min(5, (2 + (Magical Mending / 150))) Seconds | 7 + 5% Max Mana | 25s base; 15s minimum |
| Blades of Shadow | Combat · Magic | Darkness | Call five blades around you Drive them into a shadow ring And slow enemies caught nearby | Damage 6500% Magical Might; Blades 5 Falling Blades; Slow min(5, (2 + (Magical Mending / 150))) Seconds; Ring Radius 5 Blocks | 8 + 6% Max Mana | 28s base; 17s minimum |
| Shadow Dragon | Utility · Magic | Darkness | Summon and mount a shadow dragon Sweep the battlefield from above While unleashing repeated shadow breath | Damage 500% Magical Might Per Breath; Duration 10 Seconds; Movement Mounted Flight | 12 + 8% Max Mana | 60s base; 45s minimum |
Terramancer — 7 skills · Element: Earth
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Earth Ring | Passive · Magic | Earth | Orbit stones around your body Damage enemies that touch them And expand the ring while sprinting | Damage 600% - 1200% Magical Might Per Contact; Knockback Increases While Sprinting | — | — |
| Earth Rubble | Combat · Magic | Earth | Launch compressed rubble ahead Build toward a larger fourth shot And knock enemies from your path | Damage 2200% - 3300% Magical Might; Fourth Cast 50% Increased Damage; Knockback On Impact | 4 + 4% Max Mana | 10s base; 10s minimum |
| Earth Shift | Combat · Magic | Earth | Raise three layers of earth Each layer strikes with more force And drives enemies backward | Damage 800% - 2400% Magical Might Per Layer; Knockback On Every Layer | 6 + 5% Max Mana | 17s base; 10s minimum |
| Earth Clap | Combat · Magic | Earth | Raise a pillar beneath your aim Split it into crushing halves And brace yourself behind stone | Damage 1800% - 3600% Magical Might Per Impact; Stun min(4, (1.5 + (Magical Mending / 200))) Seconds; Shield floor for 6 Seconds | 8 + 6% Max Mana | 25s base; 15s minimum |
| Earth Spikes | Combat · Magic | Earth | Raise three spikes around you Launch them toward your target And pull enemies into each impact | Damage 800% - 1600% Magical Might Per Event; Pull Toward Each Spike | 8 + 6% Max Mana | 28s base; 17s minimum |
| Earth Wave | Combat · Magic | Earth | Erupt a moving earthen wave Carry its force far ahead And ride it while sprinting | Damage 1000% Magical Might Per Hit; Range 50 Blocks; Movement Ride While Sprinting | 7 + 5% Max Mana | 25s base; 15s minimum |
| Earth Shockwave | Ultimate · Magic | Earth | Lift massive earthen platforms Hold enemies above the ground Then slam everything downward | Damage 3000% - 6000% Magical Might Per Impact; Stun min(5, (2 + (Magical Mending / 150))) Seconds; Area Travelling Shockwave | 12 + 8% Max Mana | 60s base; 45s minimum |
Awakened Spiritcaller — 7 skills
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Ancestral Stallion | Utility | — | Leap and sneak while airborne Call an ancestral stallion And ride until you dismount | Mount Ancestral Stallion; Activation Jump + Sneak in Air | — | Passive |
| Spiritual Combo | Combat · Magic | — | Fight beside a manifested spear Chain five ritual techniques And finish with a plunging strike | Damage 175.3% - 657.5% Magical Might Per Hit; Movement Dash and Plunge | 3 + 3% Max Mana | 1.2s base; 0.804s minimum |
| Wraith Serpent | Utility · Magic | — | Summon a spectral serpent Command it to bite nearby enemies And poison every target wounded | Damage 180% Magical Might Per Bite; Summon Duration 30 Seconds; Poison Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)) | 6 + 5% Max Mana | 35s base; 21s minimum |
| Spirit Golem | Utility · Magic | — | Summon an ancestral guardian Crush enemies with ground slams And protect allies inside its ward | Damage 800% Magical Might Per Slam; Summon Duration 30 Seconds; Stun min(5, (2 + (Magical Mending / 150))) Seconds; Guardian Ward Grants Resistance | 8 + 6% Max Mana | 42s base; 25s minimum |
| Spiritcallers Command | Utility | — | Cycle your summon behaviour Focus your last damaged target Or switch between Free and Idle | Modes Focus / Free / Idle; Maximum Minions 7 | — | 1s base; 0.6s minimum |
| Spirit Talon | Utility · Magic | — | Summon a talon spirit above Launch piercing spirit tornadoes And lift enemies caught in flight | Damage 300% Magical Might Per Tornado; Summon Duration 30 Seconds; Knock Up On Impact | 8 + 6% Max Mana | 35s base; 21s minimum |
| Ancestral Tiger | Utility · Magic | — | Summon a dominant tiger spirit Pounce upon clustered enemies And weaken them with a primal roar | Damage 400% Magical Might Per Pounce; Summon Duration 30 Seconds; Slow and Weakness min(8, (4 + (Magical Mending / 100))) Seconds | 10 + 7% Max Mana | 60s base; 45s minimum |
Awakened Necromancer — 7 skills · Element: Darkness
| Skill | Type | Element | Description | Effects | Mana | Cooldown |
|---|---|---|---|---|---|---|
| Deathbound Souls | Passive | Darkness | Harvest souls from nearby deaths Store up to five within your scythe And spend them to raise the dead | Maximum Souls 5; Maximum Minions 10; Maximum Necroknights 2 | — | Passive |
| Necrotic Combo | Combat · Magic | Darkness | Swing a deathbound scythe Chain four necrotic techniques And finish by rupturing the ground | Damage 304.8% - 761.9% Magical Might Per Hit; Knock Up On the Final Strike | 3 + 3% Max Mana | 1.2s base; 0.804s minimum |
| Skull Wisps | Combat · Magic | Darkness | Launch a necrotic skull wisp Detonate it against your target And knock nearby enemies away | Damage 2800% Magical Might; Range Projectile Impact; Knockback On Explosion | 5 + 5% Max Mana | 11s base; 10s minimum |
| Skeletal Warrior | Utility · Magic | Darkness | Consume one stored soul Raise a skeletal melee warrior And command it through your army | Damage 133.3% Magical Might Per Attack; Soul Cost 1 Soul; Summon Duration 30 Seconds | 6 + 5% Max Mana | 17s base; 10s minimum |
| Necromancer's Command | Utility | Darkness | Cycle your undead behaviour Focus your last damaged target Or switch between Free and Idle | Modes Focus / Free / Idle; Maximum Minions 10 | — | 1s base; 0.6s minimum |
| Skeletal Mage | Utility · Magic | Darkness | Consume one stored soul Raise a skeletal ranged mage And burn enemies with necroballs | Damage 192% Magical Might Per Necroball; Soul Cost 1 Soul; Summon Duration 30 Seconds; Burn Damage 150% Magical Might Per Tick (150% Magicalmight (cap 500000)) | 7 + 5% Max Mana | 21s base; 13s minimum |
| Necroknight | Utility · Magic | Darkness | Consume one stored soul Raise an elite mounted knight And break enemy lines with charges | Damage 141.9% - 202.7% Magical Might Per Damage Event; Soul Cost 1 Soul; Summon Duration 30 Seconds; Knockback On Lance Strikes | 10 + 7% Max Mana | 60s base; 45s minimum |