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Equipment
Equipment is one of DaemoniaCraft's main progression systems.
A character's final build is shaped by a combination of:
- Classes
- Attributes
- Stats
- Equipment form
- Equipment rank
- Material
- Base-stat rolls
- Smithing fittings
- Enchantments and modifiers
- Cores
- Upgrades
Standard crafted equipment currently runs from E Rank through S Rank.
- Weapons
- Armor
- Accessories
- Shields
- Caster offhands
Detailed crafting is covered on Blacksmithing, while post-crafting modifiers are covered on Enchanting and Modifiers.
New Hunters can claim E-Rank starter equipment during the Tutorial using:
/kit erank
Choosing a base class at Level 10 also grants a class-appropriate E-Rank loadout.
The Blacksmith is the main controlled way to create standard equipment.
The player chooses the item's:
Category → Form → Fitting where available → Rank → Material
See Blacksmithing.
Boss Chests can also reward equipment.
| Boss Chest | Current Equipment Roll |
|---|---|
| E | Equipment roll guaranteed: 50% E / 50% D |
| D | Equipment roll guaranteed: 20% E / 60% D / 20% C |
| C | Equipment roll guaranteed: 20% D / 60% C / 20% B |
| B | 20% equipment-roll chance, weighted 20% C / 60% B / 20% A |
| A | 25% equipment-roll chance, weighted mainly toward A, with B and S also possible |
| S | 10% equipment-roll collection weighted toward A/S, plus a separate 5% S-Rank equipment roll |
Boss Chests contain other progression rewards as well; this table only covers their equipment behaviour.
Many standard weapons and armor pieces have a Required Class.
Starter E-Rank equipment can be broader, but standard crafted equipment becomes more class-specific from later ranks.
See Weapons and Armor for the current standard class compatibility.
Standard Rings, Necklaces, Bracelets and Earrings do not require a particular base class.
Two items with the same rank, material and form can still have different base stats.
For Blacksmith-crafted equipment, the Blacksmith's profession level affects the quality of successful base-stat rolls.
When comparing items, consider the complete item rather than rank alone.
Eligible standard crafted equipment can roll Core sockets when it is created.
Currently this includes:
- Weapons
- Armor
- Shields
- Bucklers
- Tomes
- Magic Orbs
Standard Rings, Necklaces, Bracelets and Earrings do not currently use the normal Core-socket roll.
| Equipment Rank | Socket Roll |
|---|---|
| E / D | 70% no socket / 30% exactly 1 socket |
| C / B | 70% exactly 1 socket / 30% exactly 2 sockets |
| A / S | 70% exactly 2 sockets / 30% exactly 3 sockets |
There are five Core families:
- MIGHT
- AEGIS
- INSTINCT
- ARCANE
- RUIN
Each socket belongs to a family and only accepts a matching Core.
Matching copies of the same named Core can strengthen its main effect up to the 3-Core tier.
Every Core also rolls an additional stat from its family's stat pool.
For all 25 Cores, exact 1 / 2 / 3 Core effects, bonus-stat pools and stacking rules, see Cores.
Most standard crafted equipment can be upgraded to +10.
Current upgrade paths include:
- Weapons
- Caster weapons
- Armor
- Shields
- Tomes
- Caster offhands
Standard Rings, Necklaces, Bracelets and Earrings do not currently have an upgrade path.
Each successful upgrade improves stats according to the equipment type.
| Equipment Type | Current Per-Upgrade Scaling |
|---|---|
| Physical Weapon | +2.5% Attack Damage, +2.5% Max Durability |
| Caster Weapon | +2.5% Attack Damage, +2.5% Magical Might, +2.5% Max Durability |
| Armor | +2.5% Defense, +2.5% Max Durability |
| Shield | +2.5% Defense, +2.5% Max Durability |
| Tome | +2.5% Mana Regeneration, +2.5% Cooldown Reduction |
| Caster Offhand | +2.5% Magical Might |
| Physical Offhand | +2.5% Weapon Damage, +2.5% Max Durability |
Higher upgrade levels become increasingly risky.
The upgrade station displays the relevant success, downgrade and loss chances before the attempt.