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Instinct Cores
INSTINCT Cores specialise in evasion, critical hits and parry.
Every INSTINCT Core also rolls one of:
- Parry Rating: 1–5
- Critical Strike Chance: 1–5
- Skill Critical Strike Chance: 1–5
The extra stat is separate from the Core's main effect.
| Core | Main Effect | 1 Matching Core | 2 Matching Cores | 3 Matching Cores |
|---|---|---|---|---|
| Phantom | Entity hits grant Dodge and Movement Speed. 10s cooldown. | +5 Dodge, +0.01 MS | +8, +0.015 | +11, +0.02 |
| Predator | Weapon hits build Critical Strike Chance. Stacks expire after 4s. | Max +4.5% Crit | +6.75% | +9% |
| Reflex | Taking damage grants Parry and Attack Speed. 8s cooldown. | +5 Parry, +0.05 AS | +8, +0.075 | +11, +0.10 |
| Assassin | Bonus Weapon Damage against enemies at 70% Health or higher. | +6% Weapon Damage | +9% | +12% |
| Duelist | Weapon hits build Parry Rating. Stacks expire after 3s. | Max +5 Parry | +8 | +11 |
Phantom rewards reactive evasion.
When the player is hit by an entity, it grants Dodge Rating and Movement Speed.
| Matching Phantom Cores | Dodge Rating | Movement Speed |
|---|---|---|
| 1 | +5 | +0.01 |
| 2 | +8 | +0.015 |
| 3+ | +11 | +0.02 |
Cooldown: 10 seconds.
Predator builds Critical Strike Chance through repeated weapon hits.
Each stack grants +0.75 Critical Strike Chance and the stack window expires after 4 seconds.
| Matching Predator Cores | Maximum Stacks | Maximum Crit Chance |
|---|---|---|
| 1 | 6 | +4.5% |
| 2 | 9 | +6.75% |
| 3+ | 12 | +9% |
Reflex grants Parry Rating and Attack Speed after the player takes damage.
| Matching Reflex Cores | Parry Rating | Attack Speed |
|---|---|---|
| 1 | +5 | +0.05 |
| 2 | +8 | +0.075 |
| 3+ | +11 | +0.10 |
Cooldown: 8 seconds.
Assassin specialises in opening damage against healthy targets.
Its bonus applies to qualifying weapon hits while the target is at 70% Health or higher.
| Matching Assassin Cores | Bonus Weapon Damage |
|---|---|
| 1 | +6% |
| 2 | +9% |
| 3+ | +12% |
Duelist builds Parry Rating through repeated weapon hits.
Each stack grants +1 Parry Rating and expires after 3 seconds without another qualifying hit.
| Matching Duelist Cores | Maximum Parry Rating |
|---|---|
| 1 | +5 |
| 2 | +8 |
| 3+ | +11 |