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Accessories
Standard accessories provide additional build customisation outside the main weapon and armor slots.
They are equipped through the Equipment section of /system.
- Ring
- Necklace
- Bracelet
- Earring
These standard accessory types do not currently require a particular base class.
Magic Orbs are caster offhands rather than standard accessories.
All four standard accessory forms currently share the same material-effect ranges.
| Material | Identity |
|---|---|
| Iron | Defense |
| Gold | Max Mana |
| Diamond | Max Health |
| Amethyst | Magical Might |
| Emerald | Magical Mending |
| Quartz | Critical Strike Chance |
| Rank | Iron Defense | Gold Mana | Diamond Health | Amethyst Might | Emerald Mending | Quartz Crit Chance |
|---|---|---|---|---|---|---|
| E | 3–5 | 5–8 | 5–10 | 3–5 | 2–4 | 0.2–0.3 |
| D | 8–12 | 10–16 | 15–25 | 6–10 | 5–7 | 0.4–0.6 |
| C | 15–22 | 20–30 | 30–45 | 12–18 | 8–12 | 0.6–0.9 |
| B | 30–45 | 35–50 | 55–80 | 20–28 | 13–19 | 0.8–1.2 |
| A | 50–70 | 55–75 | 90–130 | 31–41 | 20–28 | 1.2–1.8 |
| S | 80–110 | 80–110 | 140–200 | 48–62 | 30–40 | 1.6–2.4 |
These are current Blacksmith material bonuses.
Material bonuses and later enchantments are separate systems.
For example:
- Iron jewellery can naturally provide Defense from its material.
- The normal Defense enchantment itself does not apply to Rings or accessories.
- Max Health enchantments on accessories use reduced item scaling rather than chestplate-sized rolls.
Accessories can receive many flexible modifiers, including compatible:
- Elemental Damage
- Weapon / Physical / Skill / Magic / Projectile Damage depending on modifier
- Critical stats
- Max Health %
- Dodge
- Elemental Defense
- Movement Speed
- Mana
- Magical Might
- Magical Mending
- Advanced Enhancer modifiers at reduced scaling where applicable
Because several accessories can be equipped simultaneously, modifier strength is reduced compared with major armor or weapon pieces where appropriate.
Standard Rings, Necklaces, Bracelets and Earrings currently:
- Do not have a standard +1 to +10 upgrade path
- Do not use the standard Core-socket roll
Their progression therefore comes primarily from:
- Rank
- Material
- Base stats
- Enchantments and modifiers