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Accessories
Accessories provide additional build customisation outside your main weapon and armor slots.
They are equipped through the Equipment section of /system.
The current standard accessory system contains:
- Ring
- Necklace
- Bracelet
- Earring
Standard accessories do not require a specific base class.
This makes them useful for filling gaps in almost any build.
Standard accessories are available from:
E Rank → D Rank → C Rank → B Rank → A Rank → S Rank
Higher-rank accessories have stronger stat potential.
Accessory material determines its natural stat identity.
The current accessory system supports several different material/stat directions, including defensive, mana, health, magical and critical-focused choices.
The full material table will be documented separately rather than duplicating it here.
Accessories can be used to:
- Reinforce a class's natural strengths
- Cover weaknesses in a build
- Add offensive stats
- Add defensive or resource stats
- Carry compatible equipment modifiers
Because multiple accessory slots contribute to a character at the same time, accessory bonuses are balanced differently from full-size weapons and armor pieces.
Magic Orbs are not part of the standard Ring/Necklace/Bracelet/Earring accessory group.
They are treated as caster offhand equipment and are primarily associated with Spellcaster builds.