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Accessories

Olly Reed edited this page Aug 14, 2026 · 3 revisions

Accessories

Accessories provide additional build customisation outside your main weapon and armor slots.

They are equipped through the Equipment section of /system.

Standard Accessory Types

The current standard accessory system contains:

  • Ring
  • Necklace
  • Bracelet
  • Earring

Class Restrictions

Standard accessories do not require a specific base class.

This makes them useful for filling gaps in almost any build.

Accessory Ranks

Standard accessories are available from:

E Rank → D Rank → C Rank → B Rank → A Rank → S Rank

Higher-rank accessories have stronger stat potential.

Accessory Materials

Accessory material determines its natural stat identity.

The current accessory system supports several different material/stat directions, including defensive, mana, health, magical and critical-focused choices.

The full material table will be documented separately rather than duplicating it here.

Building Around Accessories

Accessories can be used to:

  • Reinforce a class's natural strengths
  • Cover weaknesses in a build
  • Add offensive stats
  • Add defensive or resource stats
  • Carry compatible equipment modifiers

Because multiple accessory slots contribute to a character at the same time, accessory bonuses are balanced differently from full-size weapons and armor pieces.

Magic Orbs

Magic Orbs are not part of the standard Ring/Necklace/Bracelet/Earring accessory group.

They are treated as caster offhand equipment and are primarily associated with Spellcaster builds.

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