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Armor
DaemoniaCraft uses three main standard armor styles:
- Heavy Armor
- Light Armor
- Spellcaster Armor
Each style contains:
- Helmet
- Chestplate
- Leggings
- Boots
The armor style determines its defensive profile and which classes can use it.
| Armor Style | Classes | Approximate Defense Profile |
|---|---|---|
| Heavy Armor | Tanker, Fighter | 100% baseline |
| Light Armor | Fighter, Assassin | ~67.5% of Heavy |
| Spellcaster Armor | Spellcaster, Support | ~45% of Heavy |
These percentages describe the intended relative defensive chassis before material choices and other item bonuses are considered.
Heavy Armor is the most defensive standard armor style.
It is intended for:
Heavy Armor provides the highest base Defense potential of the three standard armor styles.
Light Armor is intended for:
It sacrifices some raw Defense compared with Heavy Armor.
Light Armor also retains an innate Dodge identity, supporting more mobile and evasive builds.
Spellcaster Armor is intended for:
It has the lowest raw Defense chassis of the three standard armor styles, leaving more of the build's power budget for magical, support and utility-oriented item choices.
Standard armor can be created from E Rank through S Rank.
As armor rank increases:
- Base-stat potential increases
- Crafting requirements increase
- Higher-rank materials and improvements become more valuable
Armor can be created using different materials.
Material choice changes the additional identity of the finished item rather than simply changing its appearance.
Detailed material bonuses will be covered separately.
Armor can receive additional modifiers, but not every modifier is compatible with every armor style.
For example, offensive elemental modifiers are not universally available on the most defensive equipment types.
Modifier compatibility and scaling will be documented on the dedicated equipment-modifier page.