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Awakening and Subclasses
DaemoniaCraft separates a player's combat identity into a base class and a subclass.
When an unclassed Hunter reaches Level 10, they can choose one of five base classes:
The base class is chosen by the player.
The subclass is not chosen by the player.
When the base class is selected, DaemoniaCraft automatically rolls one subclass from that class's current subclass pool.
Each subclass within a class's current pool has an equal chance of being selected.
After class selection, the player's combat level resets to Level 1 and class progression begins.
Tanker currently has 5 possible awakenings:
- Arctic Knight
- Guardian
- Awakened Paladin
- Death Knight
- Barbarian
Fighter currently has 6 possible awakenings:
- Awakened Arsenalist
- Awakened Dragon Warrior
- Awakened Martial Artist
- Awakened Warrior
- Gale Glaive
- Thunder Ronin
Assassin currently has 5 possible awakenings:
- Awakened Gunslinger
- Awakened Ninja Samurai
- Phoenix Hunter
- Reaper
- Beast Slayer
Spellcaster currently has 6 possible awakenings:
- Awakened Cryomancer
- Awakened Pyromancer
- Shadowmancer
- Terramancer
- Awakened Spiritcaller
- Awakened Necromancer
Support currently has 4 possible awakenings:
- Awakened Bard
- Awakened Cleric
- Druid
- Beastmaster
A subclass determines the specialised skill set unlocked for that character.
This means two players who choose the same base class can awaken into different combat styles.
The base class controls the character's underlying class stat progression, while the subclass provides the specialised abilities built on top of it.