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Classes

Olly Reed edited this page Aug 14, 2026 · 2 revisions

Classes

At Level 10, an unclassed Hunter can choose one of DaemoniaCraft's five base classes.

Choosing a class begins the player's main class progression:

  1. Select a base class.
  2. A subclass belonging to that class is automatically selected at random.
  3. The player's combat level resets to Level 1.
  4. The player begins levelling again using that class's natural stat progression.

Base Classes

Class General Role Class Starter Equipment Subclass Pool
Tanker Heavy defensive frontline Sword, Shield, Heavy Armor, Ring 5
Fighter Physical / weapon damage Sword, Gauntlet, Light Armor, Ring 6
Assassin High offensive and evasive damage Dagger, Gauntlet, Light Armor, Ring 5
Spellcaster Magical damage and spellcasting Wand, Tome, Spellcaster Armor, Ring 6
Support Healing and magical support Wand, Tome, Spellcaster Armor, Ring 4

The equipment above is the E-Rank class equipment currently granted when that class is selected.

Base Stats

Each class has different natural stat growth.

The individual class pages show class-only values at:

  • E Rank / Level 1
  • D Rank / Level 10
  • C Rank / Level 25
  • B Rank / Level 50
  • A Rank / Level 80
  • S Rank / Level 100

The tables assume:

  • No equipment
  • No spent Attribute Points

Attribute Points

All five base classes gain 3 Attribute Points every level.

See Attributes.

Skills

The current class configurations provide six active skill slots.

The actual abilities available to a player are determined by their subclass.

See Awakening and Subclasses.

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