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Classes
Olly Reed edited this page Aug 14, 2026
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At Level 10, an unclassed Hunter can choose one of DaemoniaCraft's five base classes.
Choosing a class begins the player's main class progression:
- Select a base class.
- A subclass belonging to that class is automatically selected at random.
- The player's combat level resets to Level 1.
- The player begins levelling again using that class's natural stat progression.
| Class | General Role | Class Starter Equipment | Subclass Pool |
|---|---|---|---|
| Tanker | Heavy defensive frontline | Sword, Shield, Heavy Armor, Ring | 5 |
| Fighter | Physical / weapon damage | Sword, Gauntlet, Light Armor, Ring | 6 |
| Assassin | High offensive and evasive damage | Dagger, Gauntlet, Light Armor, Ring | 5 |
| Spellcaster | Magical damage and spellcasting | Wand, Tome, Spellcaster Armor, Ring | 6 |
| Support | Healing and magical support | Wand, Tome, Spellcaster Armor, Ring | 4 |
The equipment above is the E-Rank class equipment currently granted when that class is selected.
Each class has different natural stat growth.
The individual class pages show class-only values at:
- E Rank / Level 1
- D Rank / Level 10
- C Rank / Level 25
- B Rank / Level 50
- A Rank / Level 80
- S Rank / Level 100
The tables assume:
- No equipment
- No spent Attribute Points
All five base classes gain 3 Attribute Points every level.
See Attributes.
The current class configurations provide six active skill slots.
The actual abilities available to a player are determined by their subclass.