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Ranks
DaemoniaCraft uses E–S Ranks to represent the major milestones of Hunter progression.
Rank | Level Requirement | Current Rank Perks -- | -- | -- E Rank | 1–9 | Starting Rank D Rank | 10–24 | D-Rank Kit, 2 Player Vaults (/pv), /nick C Rank | 25–49 | C-Rank Kit, 2 Homes, /enderchest B Rank | 50–79 | B-Rank Kit, /anvil A Rank | 80–99 | A-Rank Kit, Town Flight S Rank | 100+ | Silk Spawner accessUse /rankguide in-game to view the Rank-Up menu and your current progression.
Before choosing a class, new players first reach Level 10 as an unclassed Hunter.
Once a class is selected:
A subclass is awakened at random.
The player's combat level resets to Level 1.
Class progression begins from the E-Rank level range.
Each class has its own natural stat progression. The individual class pages show its base stats with no equipment and no spent Attribute Points at:
E Rank — Level 1
D Rank — Level 10
C Rank — Level 25
B Rank — Level 50
A Rank — Level 80
S Rank — Level 100
DaemoniaCraft uses E–S Ranks to represent the major milestones of Hunter progression.
Rank Milestones
Rank
Level Requirement
Current Rank Perks
E Rank
1–9
Starting Rank
D Rank
10–24
D-Rank Kit, 2 Player Vaults (/pv), /nick
C Rank
25–49
C-Rank Kit, 2 Homes, /enderchest
B Rank
50–79
B-Rank Kit, /anvil
A Rank
80–99
A-Rank Kit, Town Flight
S Rank
100+
Silk Spawner access
Use /rankguide in-game to view the Rank-Up menu and your current progression.
Class Progression
Before choosing a class, new players first reach Level 10 as an unclassed Hunter.
Once a class is selected:
A subclass is awakened at random.
The player's combat level resets to Level 1.
Class progression begins from the E-Rank level range.
Each class has its own natural stat progression. The individual class pages show its base stats with no equipment and no spent Attribute Points at:
E Rank — Level 1
D Rank — Level 10
C Rank — Level 25
B Rank — Level 50
A Rank — Level 80
S Rank — Level 100
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