-
Notifications
You must be signed in to change notification settings - Fork 0
BioForge Command Reference
#BioForge #BioForge_V2_0 #Build_V0_54T #Command #LegacyUpdated
#Commands
This is the current test-build command map. Most development/research operations require permission level 2. Use Brigadier suggestions for exact optional branches and loaded resource IDs.
-
/bioforge infect <targets> <infected> ...— configures infection state with pathogen, persistence, infection type, symptom pairs, or mutation IDs through its branches. -
/bioforge cure <targets>— removes the active BioForge infection.
See Infect & Cure for older detailed examples; current in-game suggestions are authoritative where the page differs.
Root: /bioforge mutate
info <mutation_id>definitions [pathogen]<targets> apply <mutation_id> [force]<targets> add <mutation_id><targets> remove <mutation_id><targets> random [count]<targets> list<targets> clear<targets> refresh
force is a development escape hatch and can bypass normal compatibility.
/bioforge vaccinemake <source> [quality] [uses] [defense_risk]
Creates a development Full Strain Vaccine from a source entity. Normal gameplay uses the Vaccine Maker.
Root: /bioforge crispr
-
definitions— loaded research definitions. -
cartridge <slot 1..15> <sequence> [profile]— creates/programs a cartridge. -
casmake <module>— creates a loaded Cas Module. -
directedmake <source> <category> <target> <action> ...— creates a directed development profile/vaccine; follow suggestions for optional quality/result values.
-
/bioforge strain current— current player's active strain identity state. -
/bioforge strain list— operator list of catalogue entries. -
/bioforge strain rename <fingerprint> <name>— operator moderation rename.
Players use the automatic first-discovery naming GUI; there is no normal player naming command.
/bioforge get_blood <entity>/bioforge set_blood amount <entities> <amount>/bioforge set_blood type <entities> <type>/bioforge reset_blood <entities>
See Blood command.
/bioforge bloodknowledge_list <player>/bioforge bloodknowledge_get <player> <entities>/bioforge bloodknowledge_clearall <player>/bioforge bloodknowledge_clear <player> <entry>
- Commands are server-authoritative.
- Forced mutation/direct vaccine creation bypass intended progression and should remain operator-only.
- Use suggested resource IDs after
/reload. - Back up worlds before bulk mutation or catalogue operations.
BioForge V2.0
Catalogues
- Item Catalogue
- Block and Machine Catalogue
- Mechanics Index
- Mutation Catalogue
- Symptom Catalogue
- Transmission Catalogue
- Command Catalogue
Research
- Research Tablet Progression
- CRISPR Programming
- Vaccine Maker Pages and Inventory
- Vaccines and Immunity
- Containment and PPE
Customization
- Modpack Maker Guide
- Addon Developer Guide
- BioForge addon creation guide
- Localization and Translation
Project