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BioForge Command Reference

jenki258 edited this page Aug 23, 2026 · 4 revisions

BioForge Command Reference

#BioForge #BioForge_V2_0 #Build_V0_54T #Command #LegacyUpdated

#Commands

This is the current test-build command map. Most development/research operations require permission level 2. Use Brigadier suggestions for exact optional branches and loaded resource IDs.

Infection

  • /bioforge infect <targets> <infected> ... — configures infection state with pathogen, persistence, infection type, symptom pairs, or mutation IDs through its branches.
  • /bioforge cure <targets> — removes the active BioForge infection.

See Infect & Cure for older detailed examples; current in-game suggestions are authoritative where the page differs.

Mutations

Root: /bioforge mutate

  • info <mutation_id>
  • definitions [pathogen]
  • <targets> apply <mutation_id> [force]
  • <targets> add <mutation_id>
  • <targets> remove <mutation_id>
  • <targets> random [count]
  • <targets> list
  • <targets> clear
  • <targets> refresh

force is a development escape hatch and can bypass normal compatibility.

Vaccine development

/bioforge vaccinemake <source> [quality] [uses] [defense_risk]

Creates a development Full Strain Vaccine from a source entity. Normal gameplay uses the Vaccine Maker.

CRISPR development

Root: /bioforge crispr

  • definitions — loaded research definitions.
  • cartridge <slot 1..15> <sequence> [profile] — creates/programs a cartridge.
  • casmake <module> — creates a loaded Cas Module.
  • directedmake <source> <category> <target> <action> ... — creates a directed development profile/vaccine; follow suggestions for optional quality/result values.

Strain catalogue

  • /bioforge strain current — current player's active strain identity state.
  • /bioforge strain list — operator list of catalogue entries.
  • /bioforge strain rename <fingerprint> <name> — operator moderation rename.

Players use the automatic first-discovery naming GUI; there is no normal player naming command.

Blood

  • /bioforge get_blood <entity>
  • /bioforge set_blood amount <entities> <amount>
  • /bioforge set_blood type <entities> <type>
  • /bioforge reset_blood <entities>

See Blood command.

Blood knowledge

  • /bioforge bloodknowledge_list <player>
  • /bioforge bloodknowledge_get <player> <entities>
  • /bioforge bloodknowledge_clearall <player>
  • /bioforge bloodknowledge_clear <player> <entry>

See Blood Knowledge command.

Safety

  • Commands are server-authoritative.
  • Forced mutation/direct vaccine creation bypass intended progression and should remain operator-only.
  • Use suggested resource IDs after /reload.
  • Back up worlds before bulk mutation or catalogue operations.

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