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Blood System

jenki258 edited this page Aug 23, 2026 · 2 revisions

Blood System

#BioForge #BioForge_V2_0 #Build_V0_54T #Mechanic #Blood #Diagnosis #PlayerGuide #ModpackGuide

Living entities can carry a persistent blood amount and blood type. Blood loss is gameplay state, not cosmetic sample lore.

Blood level

  • 70–100: normal.
  • 40–69: weakness phase.
  • 20–39: severe weakness and slowness.
  • Below 20: critical weakness, slowness, and blindness.

Regeneration slows as the host becomes more depleted. Needles, syringes, bone extraction, and compatible addon actions can remove blood; transfusion-compatible interactions restore it.

Collection chain

Needles draw a sample, Test Tubes store it, a Syringe can inject or recover compatible tube blood, and the Centrifuge separates slides/plasma/pellets. Infection data follows only through supported transfer rules and can contaminate reusable equipment.

Configuration

Entity tags decide which mobs have blood, which use human types, and which diagnostic tools are valid. See Blood Mechanic, Blood Types and Compatibility, and Blood Knowledge.

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