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Blood System
#BioForge #BioForge_V2_0 #Build_V0_54T #Mechanic #Blood #Diagnosis #PlayerGuide #ModpackGuide
Living entities can carry a persistent blood amount and blood type. Blood loss is gameplay state, not cosmetic sample lore.
- 70–100: normal.
- 40–69: weakness phase.
- 20–39: severe weakness and slowness.
- Below 20: critical weakness, slowness, and blindness.
Regeneration slows as the host becomes more depleted. Needles, syringes, bone extraction, and compatible addon actions can remove blood; transfusion-compatible interactions restore it.
Needles draw a sample, Test Tubes store it, a Syringe can inject or recover compatible tube blood, and the Centrifuge separates slides/plasma/pellets. Infection data follows only through supported transfer rules and can contaminate reusable equipment.
Entity tags decide which mobs have blood, which use human types, and which diagnostic tools are valid. See Blood Mechanic, Blood Types and Compatibility, and Blood Knowledge.
BioForge V2.0
Catalogues
- Item Catalogue
- Block and Machine Catalogue
- Mechanics Index
- Mutation Catalogue
- Symptom Catalogue
- Transmission Catalogue
- Command Catalogue
Research
- Research Tablet Progression
- CRISPR Programming
- Vaccine Maker Pages and Inventory
- Vaccines and Immunity
- Containment and PPE
Customization
- Modpack Maker Guide
- Addon Developer Guide
- BioForge addon creation guide
- Localization and Translation
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