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Thermometer
jenki258 edited this page Aug 23, 2026
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#BioForge #BioForge_V2_0 #Build_V0_54T #Item #Tool #LegacyUpdated
Registry ID:
bioforge:thermometer.
#Tools The Thermometer measures the body temperature of players and mobs. It detects fever (high temp) or hypothermia (low temp), which are symptoms of infections in the mod.
| Action | Result |
|---|---|
| Left‑click (empty air or block) | Shakes the thermometer - makes it ready for use. |
| Right‑click on air | Measures your own temperature. |
| Shift + Right‑click on a mob | Measures that mob’s temperature. |
- After each measurement, the thermometer enters a 3‑second cooldown and becomes unready (needs shaking again).
- You can see the last reading in the item’s tooltip, displayed in °C, °F, and K.
- Normal: ~36.6 °C → tooltip shows green text.
-
High fever (≥38.5 °C) → red text → indicates
TEMPERATURE_PLUSsymptom. -
Low temp (≤35.5 °C) → blue/cyan text → indicates
TEMPERATURE_MINUSsymptom.
These temperature extremes come from the target’s InfectionData (symptoms like fever or chills).
- The thermometer stores the last reading, target name.
- After use, it enters a 3000 ms cooldown.
- You must shake it again before taking a new reading.
- Clipboard integration - If you have a patient assigned with the Clipboard, the temperature is automatically recorded.
-
Tags - Entities with the
no_thermometerorno_diagnosticstag cannot be measured (e.g., skeletons, armour stands, non‑living things).
-
item.bioforge.thermometer.status_ready- “✔ Ready to use” -
item.bioforge.thermometer.status_used- “✘ Needs shaking” - Tooltip explains: shake, use on self, use on mob (shift+right‑click).
- Swinging or preparing the Thermometer cannot break blocks.
- A completed reading is written into the active Clipboard session for the matching patient.
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