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Reinforced Vaccine Defense

jenki258 edited this page Aug 23, 2026 · 2 revisions

Reinforced Vaccine Defense

#BioForge #BioForge_V2_0 #Build_V0_54T #Mutation #Rarity_legendary #Pathogen_UNIVERSAL #PlayerGuide #ModpackGuide #AddonDevelopment

Mutation ID: reinforced_vaccine_defense. Source: data/bioforge/mutations/reinforced_vaccine_defense.json.

Description

A stable compound adaptation produced by vaccine defense and hypervirulence

Gameplay behavior

  • Modify infection_strength using add 0.15, clamped to 0–1 on apply.

Compatibility and selection

  • Compatible pathogens: UNIVERSAL.
  • Rarity: legendary; random-selection weight: 0.
  • Requires: Adaptive Vaccine Defense, Hypervirulence.
  • No explicit mutation conflict.
  • Behavior tags: vaccine_defense, immune_escape, compound_mutation, treatment_resistance, vaccine_requires_rh_negative.

Interactions

  • No explicit cross-mutation interaction is declared in this definition.

Pack and addon notes

  • Weight zero means ordinary weighted random selection does not choose it; lifecycle, vaccine pressure, wild-host rules, commands, or interactions may still grant it.
  • Keep the ID stable once worlds have saved it. Replace/tune the JSON through a datapack or register new executable effect behavior in Java.

Related: Mutation System, Mutation Interactions, Mutation API.

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