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Regenerative Tissue II
jenki258 edited this page Aug 23, 2026
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#BioForge #BioForge_V2_0 #Build_V0_54T #Mutation #Rarity_epic #Pathogen_UNIVERSAL #PlayerGuide #ModpackGuide #AddonDevelopment
Mutation ID:
regenerative_tissue_ii. Source:data/bioforge/mutations/simple_effect_tiers.json.
Rapid tissue repair grants Regeneration II and consumes food reserves
- Apply
minecraft:regenerationlevel 2 for 100 ticks every 80 ticks on continuous. - Add 0.22 exhaustion every 80 ticks on continuous.
- Compatible pathogens: UNIVERSAL.
- Rarity: epic; random-selection weight: 6.
- Requires: Regenerative Tissue I.
- No explicit mutation conflict.
- Behavior tags:
beneficial,simple_effect,regeneration,tier_2.
- regenerative tissue upgrade ii: with Regenerative Tissue I; removes Regenerative Tissue I.
- Enabled definitions participate in compatible weighted selection after requirements and conflicts are checked.
- Keep the ID stable once worlds have saved it. Replace/tune the JSON through a datapack or register new executable effect behavior in Java.
Related: Mutation System, Mutation Interactions, Mutation API.
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