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Regenerative Tissue II

jenki258 edited this page Aug 23, 2026 · 2 revisions

Regenerative Tissue II

#BioForge #BioForge_V2_0 #Build_V0_54T #Mutation #Rarity_epic #Pathogen_UNIVERSAL #PlayerGuide #ModpackGuide #AddonDevelopment

Mutation ID: regenerative_tissue_ii. Source: data/bioforge/mutations/simple_effect_tiers.json.

Description

Rapid tissue repair grants Regeneration II and consumes food reserves

Gameplay behavior

  • Apply minecraft:regeneration level 2 for 100 ticks every 80 ticks on continuous.
  • Add 0.22 exhaustion every 80 ticks on continuous.

Compatibility and selection

  • Compatible pathogens: UNIVERSAL.
  • Rarity: epic; random-selection weight: 6.
  • Requires: Regenerative Tissue I.
  • No explicit mutation conflict.
  • Behavior tags: beneficial, simple_effect, regeneration, tier_2.

Interactions

Pack and addon notes

  • Enabled definitions participate in compatible weighted selection after requirements and conflicts are checked.
  • Keep the ID stable once worlds have saved it. Replace/tune the JSON through a datapack or register new executable effect behavior in Java.

Related: Mutation System, Mutation Interactions, Mutation API.

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