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Reflex Hammer
jenki258 edited this page Aug 23, 2026
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#BioForge #BioForge_V2_0 #Build_V0_54T #Item #Tool #LegacyUpdated
Registry ID:
bioforge:reflex_hammer.
#Tools The Reflex Hammer tests the neurological reflexes of a player or mob. It measures reflex delay, reflex strength, and neural damage - symptoms that can be affected by infections or other conditions.
| Action | Result |
|---|---|
| Hold right‑click | Starts the reflex test. Aiming at a living entity tests that mob; aiming at nothing (or too far) tests yourself. |
| Watch the slider | A bar appears with a moving slider and a coloured “hit zone” (cyan). You must press the strike key when the slider is inside the zone. |
| Press strike key (default: C key) | Attempts to hit the target. Accuracy depends on how close the slider was to the hit zone. |
| Get 5 perfect strikes in a row | A summary panel appears showing the diagnosis (delay, strength, neural damage). |
- The hit zone position changes randomly each time you reset (after a strike or a miss).
- If you miss the zone or let the slider reach the end, the counter resets to zero.
- A missed strike causes the screen to shake briefly.
| Measurement | Meaning | In‑game intensity levels |
|---|---|---|
| Reflex delay | How long it takes for the reflex to fire | High / Moderate / Low / None |
| Reflex strength | How strong the reflex reaction is | High / Moderate / Low / None |
| Neural damage | Indicator of neurological impairment | High / Moderate / Low / None |
These values come from the target’s InfectionData (symptoms: REFLEX_DELAY, REFLEX_STRENGTH, NEURAL_DAMAGE).
- Overlay - A dark panel with a slider bar, hit zone, target name, success counter (x/5), and a prompt showing the strike key.
- Screen shake - Briefly shakes the panel when you miss.
- Particles & sounds - On a successful strike, the target emits cloud particles; a “strong” hit lifts the target slightly and plays a strong attack sound; a weak hit plays a weak sound and gives a small upward nudge.
- Summary panel - After 5 perfect strikes, a panel appears for ~6 seconds displaying the three measured values as text (e.g., “Reflex Delay: High”).
- Clipboard integration - If you have a patient assigned with the Clipboard, the reflex results (delay and strength as text levels) are automatically recorded after the 5‑strike sequence.
-
Tags - Entities with the
no_reflex_hammerorno_diagnosticstag cannot be tested (e.g., skeletons, non‑living things).
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