Skip to content

Cold Adaptation

jenki258 edited this page Aug 23, 2026 · 2 revisions

Cold Adaptation

#BioForge #BioForge_V2_0 #Build_V0_54T #Mutation #Rarity_rare #Pathogen_VIRUS #Pathogen_BACTERIA #Pathogen_FUNGI #Pathogen_PARASITE #Pathogen_PRION #Pathogen_UNIVERSAL #PlayerGuide #ModpackGuide #AddonDevelopment

Mutation ID: cold_adaptation. Source: data/bioforge/mutations/lifecycle_mutations.json.

Description

Natural selection has made the strain stable in cold climates

Gameplay behavior

  • This definition is a marker/interaction/lifecycle mutation; its effect is consumed by another BioForge system rather than a direct repeating effect.

Compatibility and selection

  • Compatible pathogens: VIRUS, BACTERIA, FUNGI, PARASITE, PRION, UNIVERSAL.
  • Rarity: rare; random-selection weight: 0.
  • No mutation prerequisite.
  • No explicit mutation conflict.
  • Behavior tags: climate_adaptation, cold_immunity.

Interactions

  • No explicit cross-mutation interaction is declared in this definition.

Pack and addon notes

  • Weight zero means ordinary weighted random selection does not choose it; lifecycle, vaccine pressure, wild-host rules, commands, or interactions may still grant it.
  • Keep the ID stable once worlds have saved it. Replace/tune the JSON through a datapack or register new executable effect behavior in Java.

Related: Mutation System, Mutation Interactions, Mutation API.

Clone this wiki locally