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Mutation Interactions

jenki258 edited this page Aug 23, 2026 · 2 revisions

Mutation Interactions

#BioForge #BioForge_V2_0 #Build_V0_54T #Mechanic #Mutation #Interaction #EmergentGameplay #AddonDevelopment

Mutations can modify one another so a strain is more than a list of independent potion effects.

Interaction actions

  • Add extra effects when all/any partners are present.
  • Modify parameters on a matching continuous effect.
  • Suppress an owned effect.
  • Grant a compound mutation.
  • Remove or replace an incompatible/lower-tier mutation.

Bundled examples

  • Hypervirulence amplifies Necrotic Fever's weakness.
  • Respiratory Shedding plus Spore Cloud increases strain strength.
  • Hypervirulence plus Vaccine Defense grants Reinforced Vaccine Defense.
  • Grass Eater removes Grass Dependency.
  • Self Respiration removes Amphibious Fatigue.
  • Poison/Honey resistance removes Poison.
  • Tier II/III simple effects replace their lower tier.
  • Zoonotic Adaptation strengthens Gastrointestinal Shedding's food chain.

Interactions belong in JSON definitions rather than an ever-growing set of hard-coded pair checks. Addon IDs must stay stable because saved strains may already contain them.

Related: Mutation Catalogue, Mutation API, Adaptive Vaccine Defense.

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