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Neural Damage

jenki258 edited this page Aug 23, 2026 · 2 revisions

Neural Damage

#BioForge #BioForge_V2_0 #Build_V0_54T #Symptom #ClinicalParameter #percentage #PlayerGuide #ModpackGuide #AddonDevelopment

Definition ID: bioforge:neural_damage. Value type: float.

Meaning

Neurological damage from 0% to 100%, used by control and reflex penalties.

Measurement

Primary instrument/workflow: Reflex Hammer / Microscope. A Clipboard assigned to the same patient records compatible readings and can print them into an exact-subject Medical Report.

Values

  • Default: 0.
  • Range: 0 to 1.
  • The Vaccine Maker correction page uses meaningful enum labels, True/False for booleans, 0–100 for percentages, and direct entry for large numeric channels.

Treatment and configuration

  • A directed Symptom Vaccine may add/remove/correct this channel when the target action supports it.
  • A Symptom Suppressant Tablet can temporarily disable an identified penalty without curing the infection.
  • Packs may tune/replace the definition and register Java behavior, but saved IDs must remain stable.

Related: Symptom System, Symptom Vaccine, Vaccine Correction Matrix.

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