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Brian Hill edited this page Oct 5, 2026
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1 revision
Alchemist's Fire
ALCHEMIST'S FIRE
Alchemist's Fire is a sticky, viscous semi-liquid that catches fire when exposed to air. It is usually thrown is a sealed glass flask at an enemy, who suffers 1d10 points of fire damage for every +5 Alchemy skill the Fire was created with (minimum 2d10). A Reflex saving throw (DC 10 + 1/2 Alchemy skill level + thrower's Dexterity modifier) can be made for half damage; failing this save indicates the target has been set on fire and will suffer 1d4 additional points of fire damage each round until the flames are successfully extinguished.