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Druid Spells
Brian Hill edited this page Oct 10, 2026
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- Call Companions
- Call Light
- Calm Animals
- Camouflage
- Cure Light Wounds
- Detect Animals and Plants
- Detect Natural Traps
- Dust Devil
- Entangle
- Faerie Fire
- Forest Wall
- Hawkeye
- Ice Dagger
- Invisibility to Animals
- Jump (Spell)
- Lifesight
- Log of Everburning
- Longstrider
- Magic Fang
- Obscurement
- Pass without Trace
- Produce Flame
- Puffball
- Sanctuary
- Sandblast
- Shillelagh
- Slow Poison
- Stunning Jolt
- Summon Nature's Ally I
- Vigor
- Wall of Fog
- Aid
- Alicorn Lance
- Barkskin
- Bear's Endurance
- Beast Claw
- Bull's Strength
- Chill Metal
- Creeping Cold
- Cure Moderate Wounds
- Darkvision
- Detect Elementals
- Flame Blade
- Flaming Sphere
- Forestation
- Gust of Wind
- Heal Mount
- Heat Metal
- Hold Beast
- Might of the Oaks
- Persistance of the Waves
- Pyrotechnics
- Rainstorm
- Resist Acid
- Resist Cold
- Resist Fire
- Resist Lightning
- Resist Sound
- Resist Water
- Snowstrike
- Soften Stone
- Speed of the Wind
- Stone Tell
- Summon Nature's Ally II
- Summon Swarm
- Sunscorch
- Tree Stride
- Warp Wood
- Wind Wall
- Blight Plants
- Call Lightning
- Create Water
- Cure Disease
- Cure Serious Wounds
- Dispel Magic
- Dominate Animal
- Earthmaw
- Ironwood
- Meld into Stone
- Mystic Lantern
- Prayer
- Summon Nature's Ally III
- Wall of Ice
- Water Walking
- Waterspout
- Air Walk
- Antiplant Shell
- Contagion
- Control Plant
- Cure Critical Wounds
- Death Ward
- Dire Regression
- Endure the Elements
- Free Action
- Giant Vermin
- Ice Storm
- Invocation
- Natural Erosion
- Neutralize Poison
- Protection from Acid
- Protection from Cold
- Protection from Fire
- Protection from Lightning
- Protection from Sound
- Repel Vermin
- Restoration
- Rooting
- Solid Fog
- Spike Growth
- Summon Nature's Ally IV
- Thornwrack
- Transmute Rock to Mud
- Wall of Fire
- Whirlpool