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Skull Trap

Brian Hill edited this page Oct 5, 2026 · 1 revision

Skull Trap

Skull Trap (Necromancy)
Level: Mage 3
Mana: 9. Base Success: 60%.
  Casting this spell enchants a mundane skull, turning it into a malignant magical trap. The skull remains dormant until such a time as any living creature steps near it, at which point is rises up from the ground and spins around, jaw-bone clacking up and down as it emits a piercing howl inflicting 2d6 points of sonic damage and awakening all creatures within 60 squares. All creatures that witness this spectacle must make a Will saving throw or become afraid. Then, malignant red light begins to pour from the skull's eyes, and after several seconds it explodes, inflicting 1d6 points of fire damage per even caster level and 1d6 points of necromantic damage per odd caster level, to the creature that awoke it. A Reflex saving throw negates this damage.

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