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Poison Use
(Passive) worst of DEX and INT
Possessed By: Some Humans, Kobolds, Drow, Female Drow, Monks, Rogues, Assassins, Blackguards, Tattoo Mystics.
Effects:Poison Use gives a rogue or assassin a broad understanding of poisons and their use on the battlefield; it has the following applications:
* Poison Familiarity (Passive): Characters are considered to be familiar with poisons based on their rating in the Poison Use skill. Most characters cannot identify what type of poison is on a blade or in a vial when they look at such, but characters with Poison Use as a class skill can recognize any poison whose base save DC is equal to or lower than their [Poison Use +5].
* Create Poisons (Passive): Poisons are alchemical items and are created just like other alchemical items are -- an active use of the Alchemy skill. However, a character must have both the Poison Use and Alchemy skills as class skills to manufacture poisons, must have Poison Use 12+, and the lower of the two skill ratings is used in place of straight Alchemy in the normal process. A character that meets these requirements is able to manufacture any poison whose save DC is equal to or lower than the lower of her Poison Use or Alchemy skills.
* Apply Poison (Active): The primary use of the Poison Use skill is applying poisons to weapons. A DC 10 Poison Use check allows a character to apply poison; failing this check wastes the poison the character was trying to apply. For every three points the character beats the DC 10 base by, the poison will remain potent for another hit with the weapon.
A character without this skill can still attempt to apply poison to a blade using the Apply verb, but on 1 in 3 failed checks she will poison herself!
* Save DC Increase (Passive): A character's Poison Use skill also educates her in how to use a poisoned weapon most effectively, striking to apply the poison to the bloodstream in the most direct routes, ensuring it is placed on the blade in the most effective manner and so forth. In game terms, when a character with Poison Use strikes another with a poisoned weapon, the save DC of the poison in increased by a third of her skill rating.
* Save Bonuses (Passive): A solid knowledge of poisons also increases a character's ability to treat poisoning, and she receives a bonus to her saving throws against poison equal to 1/4th of her skill rating.