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Dragonkin
Str:+2 Dex:+2 Con:+2 Int:-1 Wis:-- Cha:-2 Luc:-4
Favoured Classes: Barbarian, Warrior
Experimental: Dragonkin Lizardfolk are not a Core Incursion race.
The Dragonkin are a line of lizardfolk who have interbred with the dragons over the centuries, gaining certain of the advantages that race possesses but also becoming cursed with a ravenous hunger that makes them greatly feared and viewed as degenerate among their own race.
Dragonkin Lizardfolk are a Lizardfolk subrace, and share all Lizardfolk traits, except as noted below.
DRAGONKIN LIZARDFOLK RACIAL SKILLS
The Dragonkin Lizardfolk racial skills include Food Preservation, Jump, Wilderness Lore, Athletics and Swimming.
DRAGONKIN LIZARDFOLK RACIAL TRAITS
* Racial Attributes -- A typical dragonkin lizardfolk is about one-eighth dragon. Compared to standard lizardfolk they are stronger, tougher, and smarter. Unfortunately, their gripping hunger means that they are even less likely to care issues beyond survival and they frequently miss long-term opportunities and rate poorly in social interactions.
* Reptilian Empathy -- Dragonkin Lizardfolk disdain regular reptiles as lesser beings and reserve their attention and empathy for dragons. For their part, dragons treat Dragonkin Lizardfolk with a cautious neutrality.
* Ancestral Memory -- Dragonkin Lizardfolk lack the true, trance-like racial memory associated with their cousins.
* Draconic Traits -- Dragonkin are, like red dragons, immune to flames, paralysis (but not entangling) and sleep. They have darkvision to 60 feet (6 squares). They lack wings and the power of true flight, but their jumping prowess is unequalled: they gain a +2 racial bonus to Jump checks with every level and enjoy the benefit of the Mantis Leap feat, allowing them to gain a charge bonus in combat equal to the distance lept. Finally, they suffer 150% damage from Cold.
* Focused Mind, Oily Secretion -- Dragonkin Lizardfolk have been bred in a different direction and no longer enjoy these benefits.
* Burning Hunger -- While normal lizardfolk enjoy a slower metabolism than humans, hunger is a constant companion to Dragonkin. Their powerful bodies digest food at a prodigious rate. To make matters worse, they can only gain nutritional benefit by ingesting the fresh blood of carnivorous creatures -- no other comestibles have any benefit. As they age and gain experience their rate of consumption increases and will even follow them, like a curse, into polymorphed forms. Finally, dragonkin possess a preternatural ability to locate corpses, and can sense fallen bodies within a certain distance even through walls.
* Devouring -- Much like Orcs, Dragonkin Lizardfolk often gain mystical powers as they devour their foes whole. Unfortunately, also like Orcs, Dragonkin are not immune to disease. Their constant quest for warm bodies, when combined with the ravages that they suffer at the hands of infections, lend much credence to their horrible reputation.
* Fatigue Regeneration -- Dragonkin metabolism is so rapid that they can actually recover fatigue without sleeping. Dragonkin that go 100 turns without being involved in combat recover one point of fatigue and then recover an additional point of fatigue every 50 turns thereafter.
* Starting Equipment -- Dragonkin Lizardfolk start with a medium backpack, some potions of cure disease, and a content stomach.