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Master Archer

Brian Hill edited this page Oct 5, 2026 · 1 revision

Master Archer

 HitDie: d6  Mana: d4  Skills: 6 Saves: fRW Defense: 1/2
 +toHit: Archery 100%, Brawl 50%, Melee 75%, Thrown 50%
 
  The Master Archer is a practicioner of a secretive but potent archery-based martial art, a philosophical ideal that seeks to meld meditation, archery and athleticism into a single, perfected whole. The practice is particulairly common among elves, but members of other races have on rare occasions been initiated into the Master Archer class as well.
 

CLASS REQUIREMENTS
   The Master Archer is a prestige class. It counts as a favoured class for all characters. In order to become a Master Archer, you must have:
   * Skills Levels -- Concentration +7.
   * Feats -- Point Blank Shot, Rapid Shot, Zen Archery, Weapon Focus (long bow or short bow).
   * Base Attack -- Initiates must have a Base Attack Bonus of +5 in the archery category.
   * Special -- Initiates must show exceptional aptitude for the art in the form of a Wisdom score of 17+; this requirement is waived for elves, who have an easier time finding a teacher.
 

CLASS SKILLS
   The class skills of the Master Archer are Athletics, Balance, Climb, Concentration, Craft, Find Weakness, Hide, Listen, Move Silently, Spot and Wilderness Lore.

CLASS FEATURES
   * Proficiencies -- The Master Archer gains no weapon or armour proficiencies.
   * Arrowstorm -- The primary ability of the Master Archer is to fire arrows at a truly staggering rate as a result of their transcendent focus and discipline. Every Master Archer level taken adds a +5%% bonus to attack speed in archery.
   * Blindsight -- Starting at 6th level, the Master Archer gains the Blindsight ability as a result of her transcendant focus and meditation; this ability has a range of 30 feet at 6th, plus 10 feet for every Master Archer level thereafter.
   * Ranged Sneak Attack -- The Master Archer is able to strike unprepared foes with lethal shots for extra damage. This functions exactly like a Rogue's Sneak Attack ability, but can only be performed with a long bow or short bow.
   * Feats -- The Master Archer gains the Defensive Shot feat at 2nd level and the Precise Shot feat at 8th; if she already has either of these feats, she can choose any other feat upon attaining these levels instead.
   * Opportune Shot -- Starting at 4th level, whenever a creature hostile to the Master Archer is struck as an attack of opportunity by someone other than the archer within 60 feet of the archer, and the archer has a clear line of fire to that creature, she may take an immediate, single shot against the creature that suffered an attack of opportunity.
   * Banked Shot -- Upon reaching 10th level, the master archer is able to rebound a shot off a solid surface like a wall one or more times to strike a target outside her line of sight. There must be a clear path to the target traversing fewer squares than the outside limit of her bow's range, and the shot is made at a -4 penalty, not including any range modifier. The archer must have some ability to perceive her target without a clear line of sight, such as the blindsight ability above. (Not yet implemented: no shot can be banked, and 10th level gives only the usual blindsight increase.)

THE MASTER ARCHER
   Level  Def  Fort Refl Will AStorm Special Abilities
     1    +0    +0   +2   +2   +5%   Ranged Sneak +1d6
     2    +1    +0   +3   +3   +10%  Defensive Shot
     3    +1    +1   +3   +3   +15%  Ranged Sneak +2d6
     4    +2    +1   +4   +4   +20%  Opportune Shot
     5    +2    +1   +4   +4   +25%  Ranged Sneak +3d6
     6    +3    +2   +5   +5   +30%  Blindsight
     7    +3    +2   +5   +5   +35%  Ranged Sneak +4d6
     8    +4    +2   +6   +6   +40%  Precise Shot
     9    +4    +3   +6   +6   +45%  Ranged Sneak +5d6
     10   +5    +3   +7   +7   +50%  Banked Shot
 

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