Repository navigation
Evil
EVIL
Granted Power: You cast evocation spells at +1 caster level. You can command demons or devils, as suits your alignment, just as other evil clerics command undead.
Offered By: Xel, The Multitude.
Evil Domain Spells:
1: Malignance (Theurgy) [Evil]
Level: Evil 1, Blackguard 1, Twilight Huntsman 1
Mana: 5. Persistant. Base Success: 100%.
Casting this spell evokes an air of hatefulness and malice around the caster, making her seem sinister and terrifying while obscuring her true intentions. The caster thus receives a bonus to Bluff and Intimidate equal to her caster level (minimum +5).
2: Desecrate (Theurgy) [Evil]
Level: Priest 2, Evil 2
Mana: 15. Persistant. Base Success: 100%.
Fills an area with unholy energies, such that all undead therein suffer a +2 bonus to hit, damage and saves, and gain a +4 turn resistance that stack with any they might already have.
3: Armour of Darkness (Theurgy) [Evil]
Level: Evil 3
Mana: 30. Persistant. Base Success: 100%.
Casting this spell congeals the pure spiritual matter of evil around your body into a suit of black chainmail as smooth as silk. This armour gives you a slashing rating of 7, piercing of 5 and blunt of 3, and is considered to have a +4 magical enchantment. Additionally, whenever anyone strikes you, they are drained of life energy just as if striking a wraith, losing 2d10x50 XP. A Fortitude saving throw negates the drain.
4: Unholy Blight (Evocation) [Evil]
Level: Evil 4
Mana: 8. Short duration. Base Success: 75%.
Calls forth a cloud of greasy malevolance, inflicting 1d8 points of evil damage per two caster levels and sickening (-2 to hit, damage and saving throws) good creatures who fail a Fortitude save for 1d4 rounds.
5: Fiendform (Thaumaturgy) [Evil]
Level: Mage 6, Evil 5
Mana: 20. Base Success: 60%.
By casting this inherently evil spell, you polymorph yourself into one of the following six forms, randomly chosen: osyluth, barbazu, hamatula, babau, jovoc or palrethee.