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Disguise

Brian Hill edited this page Oct 5, 2026 · 1 revision

Disguise

(Active) best of INT and CHA
  Possessed By: Some Humans, Bards, Rogues, Assassins.
  Effects:  The disguise skill has only one, Active, application -- donning a disguise. To do this, you must have a disguise kit and make a disguise check against a varying DC -- 10 to disguise yourself as a different member of the same race, 13 to disguise yourself as a member of a similar- looking race (halfling/gnome, drow/elf, human/elf, human/dwarf, kobold/goblin, kobold/lizardfolk, etc.) or 16 to disguise yourself as any different humanoid race. You suffer a +4 DC to disguise yourself as a member of a race with a different size category than your current size category -- so this penalty can be removed with a magical gain or loss of a size category.
   Donning a disguise requires an hour's worth of work. Failing the Disguise check gives you a -2 penalty to all further Disguise checks for the remainder of the day; multiple failures are culmulative.
   Whether or not your disguise is seen through is determined by comparing the results of your Disguise check to the sum total of an observer's Spot and Sense Motive skills. Additionally, you need to have a base skill total of +8 to fool creatures with the Sharp Senses ability, and +12 to fool Scent. Disguises can be awkard and bulky, and impose a -2 circumstance penalty to all actions unless the bearer has Disguise 10+, at which point they only impose a -1 penalty. At +15, there is no penalty at all.
   Though the Disguise skill only has one use, that use has several different effects, as follows; note that none of these effects apply if the creatures in question can see though your disguise.
   * Affect Hostility: The primary function of Disguise is to affect the hostility of other creatures. Creatures that are hostile to you because you struck them will not be hostile to you when you are disguised unless you strike them again while in a given disguise. Creatures that are hostile to you because you are 'the player character invading the dungeon' will not be hostile to you when you are disguised. Creatures that are hostile to you based on racial enemity will re-evaluate you based on the new race you seem to be -- most creatures will not be hostile to members of their own race, or to races that are traditionally friendly.
   * Diplomacy Checks: If you make a Diplomacy check while disguised, it is automatically considered to be Deceptive Diplomacy, as described under that skill.
   * Shop Prices: Many shop-keepers in Incursion are racist, and adjust their prices based on the perceived race of their customers. Thus, you can use the Disguise skill to get lower prices in the shops by altering your race.

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