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Strength

Brian Hill edited this page Oct 5, 2026 · 1 revision

Strength

STRENGTH
Granted Power: You gain a sacred bonus to your Strength every five priest levels. Additionally, at the cost of four fatigue points, you can gain a sacred bonus to your strength equal to your full priest level that lasts for one single turn.
Offered By: Asherath, Ekliazeh, Khasrach, Zurvash.
Strength Domain Spells:
  1: Enlarge (Thaumaturgy)
Level: Mage 1, Strength 1
Fortitude negates. Mana: 10. Persistant. Base Success: 100%.
  Causes a target creature to become larger, increasing their size category by one level.
  2: Bull's Strength (Thaumaturgy)
Level: Druid 2, Priest 2, Mage 2, Strength 2, Bard 2, Paladin 2, Blackguard 2
Mana: 15. Persistant. Base Success: 100%.
  Grants the subject a magic bonus to their Strength of 1d4+1 points.
  3: Force Bolt (Evocation) [Force]
Level: Mage 1, Strength 3
Reflex partial. Mana: 4. 1 round duration. Base Success: 75%.
  Projects a powerful unseen force that batters a single target for 1d12 points of blunt damage, plus 1d12 for every three additional caster levels; the bolt may also knock its victim back, and if the victim fails the Reflex save for half damage, they are also stunned for one round. Force bolt is a weapon-like spell and requires an attack roll to hit. This spell has an inherent +6 bonus to its save DC.
  4: Shout (Evocation) [Sound-Based]
Level: Mage 4, Strength 4, Passion 4, Bard 4
Fortitude partial. Mana: 12. Base Success: 90%.
  Amplifies a shout into a shattering cone of sound that inflicts 1d10 points of damage for every 2 caster levels (Fortitude save for half) and stuns anyone who fails a Will save.
  5: Telekinesis (Evocation) [Force]
Level: Mage 5, Strength 5, Assassin 5
Mana: 10. Base Success: 90%.
    This spell can be enacted in one of two forms, as chosen when the spell is cast:
   Violent Thrust: This form of Telekinesis targets a single creature of your choice. You must succeed on a ranged touch attack to strike them; on a hit, they are knocked down and back up to one square per caster level and suffer 1d4 points of blunt damage for every caster level, scaled after 10th.
   Sustained Force: This version of the spell allows you to exert force at a range of 10 feet per caster level. You can use the combat maneuvers Grapple, Punch, Trip and Bull Rush in this manner, with your Wisdom standing in for Strength and Intelligence for Dexterity. You can also open or kick doors, pick up items or try to disarm traps at range.

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